Like the concept and art. Great entry.
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The Silent Platformer with No Platforms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #418 | 3.889 | 3.889 |
Overall | #624 | 3.630 | 3.630 |
Fun | #751 | 3.444 | 3.444 |
Presentation | #1026 | 3.556 | 3.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are no platforms. You have to shoot blocks to create platforms.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice game mechanic. Shooting platforms that join together is something I haven't seen before. But the shooting controls were a bit tough to me (even with the slow mo) as I had to fire each platform in different trajectories. Maybe an indicator to what path the platform will follow would make it better.
And the movement controls were a bit frustrating as the character rolls off. Maybe don't let him rotate.
The graphics were excellent. I loved how everything had a beautiful glow. Very well polished game. Good job.
Excellent visuals - the flickering stars was a nice touch! Shame you didn't get around to adding sound.
It took me a while to figure out I was supposed to be skeet shooting my own platforms, but once I did this was really fun! The movement speed was a bit too fast for how small the platforms are though.
Would love to see this one fleshed out post jam!
I'm glad that you liked it :D
Also, that pause is not actually a pause. As soon as you press the LMB, time is slowed down so that you can aim better. As soon as you release the LMB, time gets back to normal. I should have explained it in game. It's a shame that I couldn't as I ran out of time :(
I'll also prevent the spam clicking bonus from happening in the post jam version :P
Your visuals are stunning! I'm not a fan of the gameplay though, that little lag that happens every block shot is really jarring and gave me such a bad headache I stopped at lvl 3. But until that point the game was really easy to cheese by spamming blocks, so I didn't feel very challenged either. Good job working around sound design by making everything intentionally silent!
Hi, I tried to checkout your game but I can't because I'm on a Mac. Consider making an html build too next time. The screenshots look cool!
What an awesome and neat mechanic! Really clever idea you had! Timing those shots was fun and interesting. I also liked having to line up platforms and take some down with the ninja star in order to kill the bats. The small amount of levels here are super interesting and I'd love to see this expanded. Maybe into a not-silent platformer with no platforms.
I also really like the artstyle of the game.
My only issue is with movement. The guy is so slidy, feels unwieldly to control. I never lost a stage, but it was tense when I was trying to just balance myself on a platform.
Super good job!
This is a super cool mechanic! The game looks very polished. Very good job, especially considering the time limitations of this Jam!
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