Great art direction and general style! This game looks great!
However, you need to play a bit more with your mechanics, and possibly zoom the camera out or add a mini-map to help the player with situational awareness!
Criteria | Rank | Score* | Raw Score |
Presentation | #1848 | 3.080 | 3.080 |
Originality | #2202 | 3.080 | 3.080 |
Overall | #2485 | 2.813 | 2.813 |
Fun | #3336 | 2.280 | 2.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The recue ship joins together with the other boats
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Great art direction and general style! This game looks great!
However, you need to play a bit more with your mechanics, and possibly zoom the camera out or add a mini-map to help the player with situational awareness!
A game like this has potential, but how can you incentivise making long chains? right now it just makes the most compelling part of the gameplay, the fun momentum-based movement, clunky and not fun. it is cool that you can make long chains but why would i want to if it feels so slow? Also the Jaws-like music is cool but the background music is not doing it for me, it is fine except it is like a 3 second loop and gets old really fast
The art and music give the game a cool vibe. The idea of ships joined together fits well with the theme.
The gameplay could be a bit smoother. Responsive Controls and turning the camera to face the direction of the ship would make the ship easier to control.
There were a couple bugs in the system; for some reason the enemy pirates/sharks seemed to delete themselves before ever reaching the convoy. Turn rate should definitely be increased somewhat to make it feel more responsive, especially before attatching any ships.
I agree with one of the previous commenters that the ship-chaining thing is very interesting, and I think that it should be a core game design tenet; something like, the more ships you chain together you get a higher score or something. As of now, it's way easier to take in one ship at a time.
It would be good if there was something more than just trying to get those 5 star reviews. I think that if this were expanded, a decent direction to go would be to include a business-type aspect to the game: get money to expand/upgrade your boat over time.
I think it's an interesting idea, definitely. The art is fairly cohesive, and the music is fine - but short and could use a few more bars. Good work!
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