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A jam submission

HexabombView game page

Made for Brackeys Game Jam 2020
Submitted by Sc0rpiOn — 4 hours, 55 minutes before the deadline
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Hexabomb's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#903.7853.785
Overall#913.5573.557
Innovation#1003.4523.452
Game Design#1013.5813.581
Fun#1023.5703.570
Audio#1033.3763.376
Graphics#1383.5813.581

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 52 to 33 of 72 · Next page · Previous page · First page · Last page
Submitted(+1)

Nice concept, it can work prettty well in co-op. I feel like the grab button needs to be a little better, as you have to point at it specifically and when you are not on top of it due to running, and only then it works. A bit of grab and run style will prevent the action from slowing down.

But still prettty good game nonetheless. Good stuff.

Developer

Thanks for checking out the game! That's a good point. I'll think on a way to make the grab mechanic smoother.

Submitted(+1)

Simple and amazing game.. Really enjoyed playing it..:)

Developer(+1)

Thank you! I appreciate your feedback :)

Submitted(+1)

We should also rate lower rated games! If we rate all who have lower ratings then we might even get better ratings so start rating most of the least rated games as I'm doing ;) and your game is kinda awesome , cool ,or amazing, keep up the good work

Developer

Agree. Trying to rate as many as I can when I have time. Thanks for playing :)

Submitted

it was a pleasure

Submitted(+1)

This game is a waaay cooler than i expected. Nice Job! One thing though is that the mouse sensibility is little bit high.

Developer

Yeah, that seems to be the biggest issue. Thank you for your feedback!

Submitted(+1)

It looks like a cool action game. Nah, it's actually a mind game.

The easiest way is stand at one corner and waiter till the end ;)


Developer

Hahahaha yeah. Now the question is: how much patience do you have? :P

Submitted(+1)

I realy like it. The efect when the ground brakes si  cool. My high score is 824

Developer

Maybe 8240? ;) Thanks for playing! 

Submitted(+1)

I really enjoyed the gameplay but after playing about 10 minutes I felt bored or something like that!
I waited for some big and tough bombs but nothing changed :) 
After all, your game deserve 5-star fun!

Developer(+1)

Yeah. This problem will be fixed after bombs won't be able to miss the tiles ;) Thank you for your rating!

Submitted(+1)

The game is pretty hectic if I say so myself. The graphics are clean, but the performance needs some work imo. Whenever I was running around it took a couple seconds for it to work good again. The music however was great and got me hyped. Another issue I had was that the sensitivity was too high, but maybe that's just me!

Developer

Noted. Thank you for your feedback! 

(+1)

I had fun playing this. Nicely done!

Developer

Thanks a lot! 

Submitted(+1)

very fun game 

Developer

Thanks mate :)

Submitted(+1)

This was pretty fun and hectic as well. I first thought that when a bomb explodes that's it and was surprised that the game continued. Really made you bounce around after couple mistakes. One thing which bugged me though was that the mouse sensitivity was quite high for my taste.

Developer

Thank you for your feedback! And sorry for the sensitivity issue - will fix it in the next update :)

Submitted(+1)

Really cool game! Had fun playing it! I did feel that the player was running on ice, maybe a design choice? and the mouse sensitivity was na bit too high for my taste, But A really good jam entry and all the best! Oh yes, the music was pretty good!

Developer (1 edit)

Thank you for playing the game! Yeah, since it's set in space, I wanted to give a player a sense of floatiness, but I'm thinking on tweaking it a bit. As for the sensitivity, a lot of people have complained about it, so this definitely has the highest priority in my todo list :D

Submitted(+1)

Great job on your game. Really like the music and sfx. Wish I could throw the bomb instead of just dropping it.

Developer(+1)

Thanks man! And you CAN throw it. Just left click again)

Submitted

Ahhh made it so hard on myself just dodging the bombs and you could throw it haha. 

Submitted(+1)

Dude, is this your FIRST GAME?? It's super solid man, can't believe it. I like the concept. it's simple but executed very well and it's also very polished. I like the graphics too, it's definitely a huge step up from my first ever game. The only critique is that the sensitivity was way too high for me which made it difficult to pick up the bombs sometimes, but that's an easy fix. Good job on this, hope you keep devving!

Developer

Oh wow, thanks a lot! Yeah, it's my first ever finished game. I'm glad you enjoyed it that much :)

Submitted(+1)

A really fun and stressing game. And I enjoyed it a lot.

Developer

Thank you! I'll make sure to check yours out too.

Submitted(+1)

Great game, nothing to really point out except for the fact that the sensitivity is a bit too high.

Developer

Yeah, that's been one of the top complaints. I'll make sure to fix it after the jam. Thank you for your feedback :)

Submitted(+1)

Awesome game man, at first i couldn't know what to do but then i realized ohh i am in fist person and then i couldn't get my hands off playing , nice and clean graphics, the music just syncs with gameplay, kinda reminds me of witcher 3 music 😁 😁 overall nice implementation of theme, gets a 10/10 from me

Developer

Hahaha yeah, it definitely has some similarities :) I really appreciate your rating.

Submitted

please check out mine too😁😁

Developer

Your game was actually on my yesterday's list, but unfortunately I didn't have time. I'll definitely play it today!

Submitted(+1)

This is a really simple game mechanic, but it works well! I immediately picked up what I was supposed to do without even needing to look at tutorials; very intuitive. This gets really exciting very fast. Great idea and great execution.

Developer

Thanks a lot, Nathan. This means a lot to me :)

Submitted (1 edit) (+1)

A bit too easy to cheese unfortunately, but until I ended up accidentally cheesing the game it was very fun. Looking forward to where this could go, you have a lot of design space with this one. Tons of options for tiles, tiles could move, tiles could be on different elevations, groups of tiles could rotate when they're all not connected to anything else. The bombs as well, larger bombs, smaller bombs that periodically target a small area around the player, bombs that instead of destroying the level, suck or push tiles towards/away from it, bombs with shorter or longer fuses, bombs that intentionally target tiles with less than 3 connected edges, or even better bombs that target tiles with all 6 edges, to more quickly remove larger platforms. Heavy bombs that can't be picked up or pushed, bombs that spawn bombs if not discarded., bombs that pull or push the player, bombs that leave effects on the ground like making tiles in an area so that you can't jump on them for a while, different sized arenas. The design space is just huge. Not to mention if you add multiplayer they could throw the bombs at each other and become competitive.

Developer(+1)

Yeah, unfortunately I couldn't fix the cheesing issue before deadline. Thank you for all your amazing suggestions! 

Submitted(+1)

picking up bombs was a little janky but other than that I liked this game!

Developer(+1)

Noted. Will work on it.

Viewing comments 52 to 33 of 72 · Next page · Previous page · First page · Last page