A bit too easy to cheese unfortunately, but until I ended up accidentally cheesing the game it was very fun. Looking forward to where this could go, you have a lot of design space with this one. Tons of options for tiles, tiles could move, tiles could be on different elevations, groups of tiles could rotate when they're all not connected to anything else. The bombs as well, larger bombs, smaller bombs that periodically target a small area around the player, bombs that instead of destroying the level, suck or push tiles towards/away from it, bombs with shorter or longer fuses, bombs that intentionally target tiles with less than 3 connected edges, or even better bombs that target tiles with all 6 edges, to more quickly remove larger platforms. Heavy bombs that can't be picked up or pushed, bombs that spawn bombs if not discarded., bombs that pull or push the player, bombs that leave effects on the ground like making tiles in an area so that you can't jump on them for a while, different sized arenas. The design space is just huge. Not to mention if you add multiplayer they could throw the bombs at each other and become competitive.