One of the best game i played on this jam, well done :)
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BULLET STORM: TOKYO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #104 | 3.778 | 3.778 |
| Visuals | #106 | 4.259 | 4.259 |
| Enjoyment | #122 | 3.889 | 3.889 |
| Overall | #134 | 3.716 | 3.716 |
| Gameplay | #151 | 3.704 | 3.704 |
| Innovation | #282 | 3.556 | 3.556 |
| Theme | #695 | 3.111 | 3.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your bullets don't get destroyed when hitting enemies or walls, which can come back to bite you!
You must take advantage of this by parrying your own and enemy bullets to redirect and speed them up. Upgrades both make you stronger and also make it harder to survive, as you get more dangerous and more plentiful bullets that make dodging and staying alive more difficult. What could go wrong?
What code and assets did you not make from scratch during the jam (if any)?
None. All was done during the Jam.
SFX by https://saserer.itch.io/
Music by https://hazzamakingmusic.itch.io/
Everything else by me https://glass-shard-games.itch.io/
How many people worked on the game?3





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