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Night Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #41 | 4.074 | 4.074 |
| Innovation | #205 | 3.667 | 3.667 |
| Overall | #272 | 3.549 | 3.549 |
| Gameplay | #447 | 3.296 | 3.296 |
| Audio | #455 | 3.296 | 3.296 |
| Enjoyment | #520 | 3.407 | 3.407 |
| Visuals | #552 | 3.556 | 3.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong with the new guy being left alone to manage the power level at a nuclear plant!
What code and assets did you not make from scratch during the jam (if any)?
Levers, Buttons and Switches - Meanwhile on the Moon
AllIn1VfxKit
Lamp -Poly Universal Pack
All sounds from FreeSound.org
How many people worked on the game?1
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Comments
Pretty cool concept. I loved the atmosphere of the game. However, in my first run I didn't quite know what to do. I later figured out you gotta lift the tubes and extinguish the fire tho but a tutorial on this would've been nice. I also thought the inputs were unresponsive like the others thought at the start, but once I figured out how the game goes, it turned out it was my own fault lol.
Setting and vibe was good, I must agree with the input being unresponsive, but I think it was related to how the system works as it took some time to figure it out, maybe some feedback to communicate this to the player. Good Luck
Cool concept! I loved the visuals and the movement of all the objects was pretty smooth. Only that it felt like my input wasnt being used? not sure if there were any other things i was supposed to do before like pulling a lever or pressing buttons to make them work. But overall cool game!
Great idea! The controls and nice but a little unresponsive. There should probably also be a delay between fires to prevent a fire restarting immediately after it's been extinguished. Would love to see this idea taken further.
Cool idea, a little thing but I liked how you actually had to unlock the begin button in the menu. However, I feel like the player aid really ends there, and even though you are given verbal instructions, it'll still take the player a solid minute to figure out what's going on and the correct order to do things, so I feel like there should've been more visual aid. Overall, this was a cool game and you should be proud of yourself!
I like the concept, it is cool.
It is a bit hard to understand stuff here and it felt a bit unresposive
So yee
Overall tho, it may be me, as I am used to fast paces games more, with dynamic cameras etc
Still I think it is a solid entry, so good job :3
Fun small game. Like the concept like a job simulator.
Good simulator, but I had some problem to understand the correct ways to do things. Looks like I am just too lazy to read. Cool thing is that you added your own voice samples.
Sometimes clicking the buttons didn't do anything until I move the camera a bit. That felt a bit off. Other than that seems good.
Had a play of this already; It is a pretty interesting concept overall. I was a bit too slow the first time trying it and everything went to flames XD. Really clean graphics as well, overall a pretty fun game that can be addicting once you get the hang of it
Took an attempt or two to get the hang of it, very fun managing game, my final score was around 2:10
It fits the theme really well! The visuals are clean and simple which I like a lot. The instructions are really clear. I felt like maybe it was too hard, I tried really hard to survive as long as possible and got ~1:50 and I felt like I was doing everything I could :D. But overall really great entry, good job!
This game is low key addicting. I found myself going back for more to try to beat my time. Simple in execution but still complex in regards to solving problems. You definitely have to pay attention and stay focused. It is a really fun game and I would like to see more of it in the future.
This is really cool! A stressful job for sure. The plant would not survive for very long with me in that chair. The UI is pretty awesome, being physical. One thing I would suggest is to add some kind of feedback when an animation finishes so you can start the next process. Example I could think of was the tube changing vertical position. I was spam clicking to make sure I was doing it as fast as possible XD
Really good submission. Skill level increases as time goes on. I locked in hard and managed 2:20. Will check back to see if I can retain my board position.
Impressive score! Thanks so much for playing!
This is extremely neat, and gets very stressful very fast!
I got to 1:41. Inclusion of leaderboards is amazing for this type of game.
Thanks! Was going for stressful haha. Nice job on the score!
OMG! Love this game, played it for like 30 mins. Had SOOOO much fun. The game looks great and plays really way! I am definitely giving a high rating!
Thank you so much! Really glad you enjoyed!
THIS IS SO MUCH FUNN?!?! i wish it was a tiny bit easier to press the different things but overall super fun :D i'm in top 3 so far haha (i worked on A Day At WayWard Co. with BoCo)
Thank you! I have to fix the hitboxes I think. Glad you had fun!!
Great interface. Stressful first impression, as intended (I think). I enjoyed the fires more than running the plant well, so I didn't last very long. But it was cool to play with levers and switches. Nice entry. Well done.
Thanks for playing!!
Loved the atmosphere you implemented, the diegetic interface makes everything look so real!
One thing I think could be improved is the visual feedback of what button is disabled/enabled, and what needs to be disabled/enabled so you can use it.
Great entry and I think it fits the jam theme very well. Congrats 🎉
Thanks for the feedback! Glad you enjoyed! I think for sure the switches and buttons need some extra work.