Oh, that makes perfect sense; it was my mistake. I'm not a native speaker, and that particular meaning of the word "charge" just didn't come to mind at the time 😅 I'll update the rating!
CCadori
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Hi Chippper, thanks a lot for taking the time to leave a detailed review!
Unfortunately, I couldn't get the sales system running smoothly in time; the workflow ended up with unnecessary steps, and more confusing than it needed to be. To be honest, on Saturday I was still debating whether or not it was worth submitting the game.
And yes! The little dragon definitely deserved that pet mechanic haha 😅
I loved the writing and the interface details; they really make you feel like you're handling actual documents.
Personal note: I come from a family with a history of mental health issues (a long story I’d rather not go into details), but I really resonated with the narrative. Of course, there’s no supernatural element, but some of the dialogue strongly parallels things I’ve heard and experienced firsthand.
A few minor critiques: While the writing is excellent, I’d try to mix up the gameplay a bit by alternating long blocks of text with visual materials (e.g., old photos, artifacts, etc.). Otherwise, the pacing feels a bit too slow—after all, it’s a game
But those are just small details; I really enjoyed the experience. If you ever release an update, please let me know! 😊
Oh, these are my favorite games, I love some colony/ecology simulator!
I think the mutation system is good, though I think it would be better if there were some visual changes, so I know which of my fish have mutated or not.
The breeding system is also very interesting. I used it to breed fish with "good" mutations.
At the end, I killed the turtle with uranium, but I didn't get a success screen, but I think I beat the game 😊
Ah, there is a freeze happening every 15-20 secconds, maybe there is some hard processing going on?
That said, I'm being nitpicky, it's one of the games I enjoyed the most on this jam! Congrats on the great work and the big amount of mechanics you were able to implement in so little time
Hey, I loved the atmosphere, the palette, and the art of the game in general. It's simply amazing how good it looks!
I think you have a resolution issue? It opened really big on my screen, and the card descriptions were off-screen, but I could kinda fix it using + and - on my browser
Gameplay-wise, I liked the mechanics you implemented, and the take on the theme 😊
Hello, Mr/Ms. We Like Games, I'm surprised you remembered Song of the Hollow Mother! It was one of my favorite games!
I completely agree with you, the gameplay loop is very shallow. Unfortunately, I joined this jam late, so I had to make some concessions to get the level of polish I wanted in the rest of the game
Hi, Gottver, thank you for the review! To be honest, it was only 4 days. I wasn't participating in the jam until Thursday, when I saw some posts on the "in progress" channel, and this idea came to me. But even so, those were very focused days, I had to sacrifice most of my routine to finish it in time😄
Okay, now I need to order a burger for dinner 😅
The game is beautiful; all the elements have sound effects, which really add a lot to the atmosphere. I just love this kind of noir aesthetic.
Being nitpicky, the background music gets a little repetitive after the first few days, but nothing that takes me out of the game
Hey, it's impressive how many mechanics you managed to implement in such a short time.
The mechanic of combining animal parts works really well; it's fun to see the combinations.
In my opinion, there's a lot of room for improvement in the interface/graphics; I think it lacks a bit of animation/juiciness to make the overall experience more enjoyable.
That said, I loved the game, and congratulations on your first Wild Jam!
Hi Bacchy,
First, congratulations on your first jam! I know it can be quite challenging.
The game controls are fun; I particularly enjoy games that demand from my dexterity
I didn't find a goal, so I wandered around until I realized I was already going in circles, but I found the core mechanics fun.
In my opinion, what's most lacking are more detailed sprites, but I understand you didn't have time.
Anyway, completing a jam is a great achievement. I hope you had fun! 😁
I loved the new additions; both drawing and using stickers to create the suspect work well and are quite fun.
For those who play on a laptop with a mousepad, using the right button while dragging a sticker is a bit impractical; it would be better to have a key, like "R" for example, but I think that's an uncommon use case. I myself usually have a mouse nearby.
Congrats to the team! 😁
Very informative and fun post to read 😄. I've participated in a few jams too, and I can't stress enough the importance of using a source control system enough; it's very sad when we see a friend lose work due to a local problem with their machine.
For me, the best part of participating in a jam is the review phase. That's when all that work pays off, seeing people playing and giving their feedback, reviewing work from others, etc
Hi Stanley, I believe it's a bug you encountered.
What's probably happening is that if the mouse is over an interface, the game prioritizes clicking on the interface. However, there might be a transparent interface border that's giving the impression that the click isn't being registered, resulting in this disabled shooting effect.
I'll check and improve it for the post-release version. Thanks for the review and feedback! 😊
What a fun, slow-paced game!
It's funny how my gameplay style changed as I got richer. First, I was afraid of losing the few skilled dudes working with me. At some point, I was just throwing mid-level characters at quests, because they were cheap to hire.
I'm sad for Armin, though; he was my right-hand man, really a sneaky dude, but got jailed in the last turn. RIP, my friend.
Really, one of the most polished games I tried this jam
I think you did a really great job with audio, game feel, animations, etc.
Also, the game design is top-notch. At some points, I felt the enemies were cheating a bit, like choosing health cards instead of damage ones, when I was low. But that's fine, honestly, having this kind of balancing is impressive by itself in a one-week jam.
Usually, I don't like card games; it's just a personal taste, but this one entertained me for quite a while
Congrats to the team, you did a great job here! Wont surprise me if you get the top1 position!
It's amazing how small experiences can captivate us so much with their atmosphere and storytelling.
I loved this one; I finished the game wishing it were longer so I could continue collecting small pieces of information about this universe.
Congratulations on the game. I hope you do well in the jam!
Technically, the game looks flawless; the sound effects and background music are great, the demon's animations are also excellent, and the dynamics of the card interactions are fantastic. Everything looks incredible!
Unfortunately, I don't understand anything about basic card game mechanics, so it was very difficult for me to understand what was happening as the turns progressed.
At the end, I think I got the idea. You did a great job with the tutorials and written tips.
Congrats to the team, I think if you want to continue developing it further after the jam, you'll have great results!


















