Loving the setting of this one. I wish texts are more readable, and fewer guests to deal with at the beginning so I can familiarize myself with the mechanics before seeing so many options (guests).
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The Soirée's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #17 | 4.220 | 4.220 |
| Overall | #106 | 3.768 | 3.768 |
| Theme | #134 | 3.829 | 3.829 |
| Gameplay | #240 | 3.561 | 3.561 |
| Audio | #252 | 3.537 | 3.537 |
| Visuals | #253 | 3.976 | 3.976 |
| Enjoyment | #461 | 3.488 | 3.488 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player character – the host – has the perception that nothing can go wrong this evening. It must not go wrong! There are high social stakes! For the other guests however, this is just a chance to meet some people and get some free drinks. Everything will most likely turn out OK in the end. What's the worst thing that could happen?
What code and assets did you not make from scratch during the jam (if any)?
The music and SFX
How many people worked on the game?3







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