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Bombastic Burglary's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #288 | 3.545 | 3.545 |
| Audio | #598 | 3.145 | 3.145 |
| Overall | #621 | 3.221 | 3.221 |
| Gameplay | #631 | 3.109 | 3.109 |
| Theme | #638 | 3.182 | 3.182 |
| Enjoyment | #789 | 3.109 | 3.109 |
| Visuals | #790 | 3.236 | 3.236 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as animal superheroes trying to steal the villains plans for world domination!
It is of utmost importance that the villain's evil plans are stolen. Nothing can go wrong! Your plan must be perfect, if only one of the heroes is caught the operation fails. The heroes are friends after all and won't leave each other behind!
On the other hand, the heroes have unlimited tries to complete an operation and with enough patience there's literallly nothing that can go wrong and the plans are always stolen succesfully.
What code and assets did you not make from scratch during the jam (if any)?
We made everything ouselves except for a couple sound effects. No AI was used.
How many people worked on the game?5
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Comments
Played and rated :) that was really really great! Enjoyed the mechanics, played through most of the levels :)
My only feedback would be that its a little annoying when a line slightly overlaps a wall so your guys get stuck, and the tutorial doesn't work properly, it keeps telling me to press the red button to progress the tutorial message but that just restarts the tutorial
Amazing game, and i Like the Art so much!
Great game! Especially loved the music! Only thing was that at some points I was hoping there was some way to slightly modify previous try without redrawing everything.. Great job on the game!
Really cool concept, I had had lots of fun, the multi-stage soundtrack is awesome ! Well done :)
this game design is amazing !!!! love the ides of those abilitys so much,,I really wish for more puzzles and other contents to play
Thank you so much for the kind words :)
I really like this idea of the two stages. It goes well with the theme as your plan must be perfect or it will all go wrong when executed! awesome work
Thank you for the nice words :)
A simplify "Door Kickers" strategic/puzzle title, but easy to play and understand!
The adrenaline rush when your plans come together what makes this game engaging. Some levels are not that well designed as other (too simple, clues don't require all member's role on solving it). Tutorial is missing the red button on bottom left.
Still, I love this game and played through all 10 levels! Good job!
Thanks for playing (all the way through even)! Yeah some of the earlier levels are (to put it mildly) a bit on the easier side. The red button is the red character portrait! Maybe a bit confusing, it was a fair bit more red at one point :)
The mechanics of drawing your path feel fresh and interesting.
Thanks for playing!
Very cool game! I love the mechanic and the amount + design of the levels. It would be nice if I didnt have to draw all lines again after watching the mission not being successfull or the units being stuck at the wall. The audio and visuals fit very well and I really enjoyed playing the game! Great work!
Thanks for playing! That would indeed be a nice feature. Were originally planning on it but well, you know how it goes :)
Nice level design, had fun playing this!
Glad you found some enjoyment! Thanks for playing!
Fun game!! I sepnt quite some time on it. I like the level design and I love the music when you pick up the thing!
Thank you so much for playing!
Love the game, I beat all the levels (great that there's so many of them!). My fave is level 6, where you can just tell everyone to go in a straight line through the middle, even though I think the solution is supposed to be something harder.
Yess. we were wondering if somebody would catch that haha.
Thanks for playing, glad you enjoyed! (Also beating all the levels is really impressive, some of the later ones are really, let's say, tricky :))
I am big fun of these kind of games. I enjoy when I have time to think about the strategy before I launch the actual game. Felt good and also it was a pretty solid challenge for me.
Thanks for playing! Happy you found some fun in our little mess!
I liked the art style! I felt like the character abilities were unnecessary as the levels I enjoyed most were the ones where no abilities were required. The cameras were too weak and most of the time you could just ignore them. The idea is neat but I think it lacks in level design and gameplay.
Very fair point on the cameras! Bummer you didn't enjoy the abilities. Those were part of the design (tho we had to downscale of course) from the start and I feel they massively increase the design space when it comes to levels!
Awesome game. Art and music was good, and level design felt well thought out.
May I suggest that you add a description of what each character can do? It took me a while to realize that he blue character needed to go to the control panel to open the blue bars. In the tutorial I thought the control panel was loot, since it disappeared :D
Well done!
Thank you so much! Wish our game was nearly as cool as yours (friend excitedly messaged me that the soiree guy liked our game :)).
That's a good idea, might get on that.
Very fun game!, Nice level design and artstyle choice, I would recommend that make the size a little bigger tho, It was bit intimidating to see and draw. Overall nice game!
Thannks for playing, much appreciated! You're probably right when it comes to size!
surprisingly fun, i think it would have been better if everything wasnt so small and i found myself having to restart a lot because they just ran into the walls but i did find myself playing most of the level and for the amount of time it is very well done, keep up the good work
Thanks for playing, glad you had fun! Size wise you're probably right, we implemented a zoom function last minute but was a bit too wonky so we scratched it.
Very cool idea and excelent implementation! Characteds do have a sinergy and it's workded out from your level design. Great job!
And I think level 8 is uncompletable - maybe you connected the blue ones wrong
Thank you so much!
You're right on level 8! Looks like we botched that one haha
Really neat idea! Planning out everyone's moves in advance is a nice mechanic. Kudos for the tutorial as well :)
Thanks for playing and the kind words!
I enjoyed it, but found it hard to draw the lines. Otherwise a nice job
Hey, thanks for your comment! We adjusted the colliders which should make it easier to draw, in case you want to give it another shot.
thanks for playing