I've just agreed with another comment who has said the same. Definitely need a bit more money at the beginning so you can get used to the mechanics - and less punishing for hitting obstacles since you're also punished on time
Benmols
Creator of
Recent community posts
hahah that’s exactly what I wanted to hear! Yes there is an end! But the idea of having to play it over and over to master the corners / obstacles was the plan!
Please get to the end and submit a score, it’s only a few more streets after the double car street! Thanks for the comment, and I’ll give your game a go asap!
There’s a YouTube video on the main page which might give you some tips!
Thanks, I have to give Ash Devs credit for most of the physics. I've added it to my submission now so I don't take full credit. But I've been playing with their arcade physics for a few months and managed to get it tweaked just right, then by coincidence I'm making a taxi themed game, so I already had a good basis to work off!
Will be a little bug patch coming in the next hour, will hopefully make the driving / pick up / drop off feel a bit more intuitive. The hit boxes were a little bit off!
Thanks for your comment, it was meant to be challenging, the whole course only takes 1min30s if you manage to avoid obstacles - but I've had a lot of feedback about it being difficult. I think it's the curse of being a solo jammer and getting too good at my own game!
Thanks for the comment - yeah the spin/attack in the beginning is clunky and slow for sure. It only starts getting overpowered when you're around lvl20+ and you start to build up stacks. But if I had more time I would have balanced the attack animation and maybe had a different one depending on speeds. Basically I'm just speeding up the attack animation as you get stacks, so the base animation is super slow because of that.




