A little clunky but thats the way the cookie crumbles in a jam, neat idea! I think the UI had a lot of useful info but it definitely felt a little overwhelming. The designs and music were cool, nice job!
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Power Radgie BIGMODE Game Jam'25's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #109 | 4.154 | 4.154 |
Theme | #276 | 3.308 | 3.308 |
Originality | #378 | 3.154 | 3.154 |
Fun | #378 | 2.769 | 2.769 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
I wanted to create a game that made you feel overpowered. So I thought of heros in Dota that can become imbalanced and decided to use their spells. Huskar attacks faster and regens faster the lower his health, and Troll Warlord attacks faster the more hits he has etc. So I merged them into Power Radgie!
You get power-ups frequently which make you become completely overpowered by the time the 3 minute round has ended.
Comments
The main character in the corner being animated with moves goes hard as all hell. The style is just oozing out of this game for sure, and the music choice is good with what you were going for!
The enemies going back to their spawn so fast seems pretty weird and I didn't find the spin a much satisfying way to attack.
Thanks for the comment - yeah the spin/attack in the beginning is clunky and slow for sure. It only starts getting overpowered when you're around lvl20+ and you start to build up stacks. But if I had more time I would have balanced the attack animation and maybe had a different one depending on speeds. Basically I'm just speeding up the attack animation as you get stacks, so the base animation is super slow because of that.
You could say this game is pretty rad g ;)
Love the player cam in the bottom left corner, it added so much more personality to a game with already a LOT of personality.
Really cool player model and loved the display in the left corner which moved the same way the character did, very cool! Smooth animations with nice vfx and a sick setting with music to match B)
Would have liked a more instant attack but had a lot of fun playing :)
Thanks for the feedback, yeah the attack animations took a lot of tweaking and they never really felt right unless you were landing multiple hits with one swing. My friends who did the music are hopefully turning it into a full finished song release - it was so insane when I heard it the first time.
Awesome graphics and stylish UI, running off the main screen to start was a cool idea! I'm impressed at the amount of content and polish you were able to put in. I thought the character at the bottom left with his face locked in place like he was the clown from It was funny. I'd love some more feedback when attacks connect and power ups are picked up in a future iteration. Fantastic work!
a game that has a good concept, it might be simplier in some ways to dota, but i think thats what makes it better in a way, loved it :3
very cool, pretty nutty graphics and nice metal sound track
had a tough time understanding when I was getting a powerup
The power up animation when you hit a crystal was squeezed in on the last day, and there was a strange delay for the text to pop up that I just could t figure out! It was also meant to make the screen flash the colour of the power up - so I definitely agree with the feedback! Thank you for playing and commenting
I liked the UI having the little guy in the corner, but there was a lot of numbers on the UI that I definitely didn't understand what was going on lol. Having a leaderboard is always a fun addition. The music and models were neat. I did have trouble understanding how to play better, could just be a skill issue though. I think keeping it simpler and/or explaining what was going on could be one improvement. Overall, great work though!
thanks for the comment! Yeah I agree about the stunlocks, I had planned for an ability that you could channel which would push them all away from you to give you a chance to escape. But I think when I was playing the game I became too good at kiting and rarely got stunlocked (especially on controller - when I play it with keyboard my score is like 50% of what I can get on controller!)
Thanks for taking the time to play, and submit a score!
Really cool music and 3d models, especially for the jam!
The fighting feels a bit unrewarding though, because it is kinda slow, and in a way your action is too similar to enemies. So it hit-and-run most of the time. Yet at some point my health started regenerating so fast that when I was surrounded by enemies and was doing nothing - I wasn;t dying, my health kept growing. Not sure how I ended up that way :) But the enemies were so much faster that even though I couldn't die - it was veeery hard to land a hit.
Overall - great art, but the fighting needs some variability I believe :)
Hey thanks for the rating and comment! Yeah I had a bunch of enemies in mind, these one's were supposed to just be basic pawns that are difficult when they swarm but can't really kill you alone. The idea was to have one random "boss" that spawns with them that can reset your stacks, or stun etc if they land a channelled attack on you. But ran out of time for that stuff! Thanks again for the comment
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