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Jabr0ski

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A member registered Dec 26, 2016 · View creator page →

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At first I thought I was gaming the system by making Mr Bean noises on air, but then the prompts started rolling and I felt compelled to play my part! An extremely original entry, and one I hope to see taken further somehow! Honestly, this could become a great tool used in improv classes or something as is. Or it could be a Jackbox Party pack style competitive game where you have to improv yourself and convince your friends you're funny. Or a teammate could be feeding you notes/news/sound effects to help or hinder you and you have to improv around those. Thank you for the experience, and kudos for going all in on such an original concept and executing it so well!

Nostalgic retro vibes! Love the pixel-art, and of course my hog is powered by hair gel because this pompadour is gas. The parallaxing of the background is super slick. The simple control scheme and gameplay loop is refreshing. This is a charming game, and I would love to see it fleshed out with some more obstacles and scenery. Great work!

This game was so slick it almost slipped under my radar nearing the end of the jam! Damn this was funny, the "toasty" reactions at the bottom left were hilarious. Every grade I got made me laugh, I need to train because neither me after dying nor any of the grades I got were above C level. I am glad to see the Teletubby sun finally snag a new role causing global warming. Loved it, amazing game!

Such an upbeat and fun game! Aside from the coconut crabs who were legitimately terrifying. Blending in with your fellow snacks crabs was super cool, and trying to keep yourself from being shepherded by a coconut crab into traffic demanded some real strategy! I loved the music, the vibe here is perfectly curated. Thank you for the game, great job!

Defeating the rats by turning them slick got a very unslick sounding laugh out of me. The comb sword is genius! I love the sandbox you've created here. I don't normally say this word, because it is not very slick, but your game is delightful from start to finish. The quests are fun, and all the dialogue and visuals are hilarious. Thank you for the game, and great work!

The play-doh assets are so charming and lend well to the surreal soul-freeing premise of this game! A clever spin on match three type games. For a game with a simple single control, there is a depth to the decision-making regarding when to stock up doubles, holding on to multipliers for when a power up hits or SRs in a pinch. Thank you for such a wonderful game! Would love to see more, even if just an endless mode. I wanted to keep going!


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This is a gem with so much character! Having to balance a trench coat full of goblins was mischievous as hell. Such a cool idea! The bumbly music fit so well for the first half, and so did the frantic music of the second half. The switch up for the second scenario was great. It reminded me of games I played as a kid where sections of the game would have a completely different set of controls and mechanics all in the name of fun. I would love to see more of what these goblins get up to. Great work, and thanks for the game!

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I am so thankful for the more gorblins buttons so I could wallop more of those little freaks at once. Such a satisfying oomph to the punch! The freeze frame and white flash hit so hard, just like these hands. This game is pure fun, and I love the idea of it being a self imposed bullet hell. The more gorblins, the higher the kill streak, the higher the dodging requirements. Resetting the combo on punch is very thoughtful design. Fantastic game! Definitely one of my favourites. Also, I don't think there needs to be a health upgrade  - I think the pressure of being low health and needing to matrix your way through the a bullet hell of your own design, a reflection of your inflating ego going for that higher kill streak, is perfect.

When I heard Fez 2 had been cancelled since The Great Wizard Perilacks dropped, I knew I had to check it out. I have to mention the incredible perspective shift mechanic. I don't know how you did that from a technical standpoint, but it's super slick and opens the door for so many interesting puzzles! Definitely felt clever solving them (and dumb when not). I loved the wizards little death noises. Awesome concept, and great execution. Thank you for the game!

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I loved sending the knights careening off the level and spiralling to their doom after tripping them up. Morphing into a chest and a scary slime was funny and a great idea too! And of course, the slime is super cute. Well done!

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Such a tight and well realised experience! Loved the expressions of the customer. I swear one time I beamed the shrimp into his forehead, and he was briefly huffy, then he caught the perfectly cooked shrimp in his mouth and was ecstatic. I don't know if I was huffing shrimp fumes, but if that is a real feature, that is a fantastic detail. I had a blast with this, and I would totally play more cooking-type minigames in this style if you guys choose to extend it.  Great work! As Ken Tanaka myself, I can tell you that Tanaka-San is proud of this game.

(actually I saw that a commenter below had 22k so I'm gonna have to get back on the grill)

The obstacles spawning to the beat of the music? You are slick for that. The song is such a bop, I can definitely see Dunkey getting into it. The voice gave me Jungle Boogie vibes. I am ashamed to admit I "beat" the game as an immortal super cube, but I am thankful the blessing allowed me to hear the whole song. Thanks for the fun game, well done!

I loved discovering that spam clicking the start button when it didn't seem to work was intentional! Like needing to turn the key in an old car a few times. I feel like I unearthed CD-Ron from some sort of purgatory, a long lost forgotten OS mascot. The retro vibe of this game feels nostalgic and the idea behind the whole thing is inspired. Once I hit 400 clicks, I think I would immediately die and respawn every time due to an evil mite spawning on my cursor. I really wanted to get further and tried a few times but couldn't get past this unfortunately. I see a lot of promise in this idea nonetheless, and I am keen to see where you take it! Great work!

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I love this game. I fear what you read when I wrote that was "I really like this game." Let me be clear - I LOVE this game. It is such a fever dream in the same way a game you randomly discover on the family PC as a child that you can't remember the title of is. It has this surreal lost media feel and I am all about it. The ridiculous clunky parkour mechanics made me feel slick as hell for assimilating with them. The PS1 characters sliding towards me will haunt my dreams forever. I always thought God was an MP3, because I've never seen him, but this game has shown me the light. Thank you for this experience.

Super stylish! It was addictive chaining moves together to chain stomp the goombas. Awesome animations on the knight. Thanks for the game, great work!

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Great twist on a classic rock, paper, scissors game! Giving each weapon it's own individual health bar adds an interesting mind game where you have to balance risk and reward and anticipate how careful or reckless your opponent could be! I realise I might be giving the AI too much credit, but the concept is there and it would be really cool to play vs different AI "personalities" or other human players. The modifiers as well add a cool spin that can be used to bluff or close options for the opponent. The presentation is already badass, some extra tactile feedback when you are hovering over your options/buttons would really complete the package I feel. Had a lot of fun with this game, fantastic job!

Dio wishes he could beat up all those pesky Joestars the way the MC does! Incredible art, slick design and smooth animation, could have been a character in Third Strike with all those frames. Satisfying beat 'em up action, would love to see more! If you do continue to work on it, I would suggest having the camera follow the character more closely after they dash so the screen doesn't scroll for as long and to ensure your character's slickness is always in frame. Thank you for the game and well done!

When I shot a double projectile and one caught the edge of an enemy, bounced them into the second projectile and then into the wall like he was a pinball for the kill with one Bluetooth swing? I felt slick as hell! Getting that one good swing that pings enemies off each other like sentient billiards is so satisfying. I love the cover art, great perspective and the demonic fire slipping just out of the way and having a laugh about it is too real. Great work!

Great twist on the survivor-type genre! The weapon mod systems is really compelling. A very ambitious system a lot of great ideas that I would love to see expanded on!

I am inventing an any percent any time speedrun category and I am the only one allowed to participate. As the world record holder in this category, I feel I have the authority to say your game kicked my ass. After 25 mins I somehow found myself in the starting area and laid down my sword. It was after this I realised the next section was probably accessible from there... anyway, I don't play these sorts of games very often, but I can honestly say I felt myself getting better through your trial of fire with every missed platform. This game is exceptionally well-presented and the difficulty curve well balanced to teach the player what to do. I know when I try again I will be able to get back to where I was in no time. I want to conquer this game. Great game, thank you for this blemish on my gaming career!

Ayy, horse-type game! The chunkiness of the reload and cocking mechanics feels so damn good. Love the dust coming towards me, you've built a fantastic atmosphere. When I noticed the gun was nerf, I knew this was peak. 1:01 has been my best so far. I want to try for better, but them camping varmints keep surprising me popping out of the dust! Very satisfying game, great work!

I love the cute little medium large celestial body slime! The little shunk whenever I katamari damacy-ied that next piece of innocent matter - muah, mastahpeece! I was worried at one point that I wouldn't be able to ingest my assailants, but I was glad we finally came to terms with one another, and now I feel they are a part of me. Great game!

This made me feel like I did discovering a game as a kid again. Lots of zany characters to find, secrets all over the place and just a world that is so fun to explore! Really loved this, and I am astounded at just how much content you were able to put in such a short time. Great concept and such a feel good game!

The movement really makes you feel like a barrel full of oil. I was incredibly frustrated but equally determined to wrest control of this barrel and after an embarrassingly long bout of falling from level 1 like a baby chick from a nest, I finally got the hang of it. The solution to level 2 was very clever and really shows the potential of this concept! While short, the great presentation and level of juice in this game make it feel like a polished title. Great work!

I was enjoying the game until an audience member interrupted by running across the field fully clothed! The level of polish on this is unreal. Love the feel of slow mo rolling out of the way. Maybe an odd feature to shout out but the intro sequence fading through all the splash screens and then the crowd cheering in the background is quintessential sports game stuff. Great work!

These bears were desperate to tell me about my cars extended warranty. I would be running forwards without a bear in sight thinking I was in the clear before turning around to see a whole rugby team of bears on me. Love the aesthetic and the difficulty/ridiculousness ramps up spectacularly. One of my favourites in the jam, for sure!

Super slick! I loved the slow dramatic slide of the enemies I sliced up. Teleporting behind and nothing personal-ing the enemies makes you feel like a shonen protagonist. I found myself playing this for longer than your average game jam game, for sure! If you were to keep developing this, I would love to see a little wind-up animations on the enemies before they attack. A buffer on the right click when dashing would be cool too - I would jump in and right click too quickly then jump out without attacking and basically just giving them a peekaboo. Suggestions aside, incredible amount of polish and great execution on the concept, especially as a solo dev! Well done!

The combat system is awesome! Definitely got some Undertale vibes from it and was very impressed by the enemy variety keeping me on my toes.  I love the evil little eyes the bad blobs have, I have encountered similar ones on my white shirts. The seamless cursor control transitions from washing, to dodging and then firing at the enemies was slick! Great game!

Thanks for playing and the thoughtful response! Haha big fans of Rango on the team. Luck basically functions as armour or overhealth, but we thought "cowboys don't have armour" so we went with luck because cowboys are always like "looks like yer outta luck, pardner" before they shoot the guy. So they're not really "blocking" per se but "luckily" avoid real damage. We definitely intend to communicate that better!

To make a deck builder is daunting, to make a rhythm game is daunting, and to do both at the same time as a solo dev? If I wore a hat, I would take it off to you, my friend, this is an amazing idea and so well executed. If you did the art and music as well, you are like the avatar of game development. I love the art style, it's super colourful and the thick linework really makes the characters pop. The enemies being in windows to keep with the idea of mixing samples is brilliant. Also, I am a sucker for choosing from one of three things mechanics. If I had to pick from three favourite things of mine, I would probably pick that mechanic. If you keep working on this, I am so keen to see where you take it. Well done!

Very cute game with fantastic visuals! The amount of polish in this is an impressive achievement given the timeframe. Also, the anime posters in the background, these kids are cultured as hell? Crank calling your cousin while your in the same room is classic cousin behaviour. Great work!

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I played the game and got about a 1000 points before I checked the screenshots and realised I never hit a pentashake? I went back and discovered I could spam every hand manoeuvre under the sun like a schoolyard kid making up a secret handshake that sticks for maybe 2 days. Slick as hell! I am glad I didn't have to punt the dog. Also, Call me Mr. P, from now on.

Love the look and feel of this game! It was cinematic from top to bottom. The music meshed perfectly with the beatdown you were dishing out. This game really makes you feel like a magma ice skater tearing down the ruinous visage of of the United States drowning in their oily aspirations. Great game!

Super well polished and super slick! Loved the idea that you had to wait for your items to arrive. Definitely felt uneasy trying to slip one past the dealer, and especially uneasy when the table set on fire. Very well done game!

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Really appreciate the encouragement and in-depth response! I am glad you caught the intent of requiring quicker thinking and adapting to the cards appearing to tactilely execute your turn. You are totally right on all your points. A lot of things were left in a "good enough" state just minutes before submission and now we are looking forward to cleaning up the systems and really pushing this thing further. We would love to implement a smarter overworld map with some other ideas we have cooked up, combos or similar things that reward dexterity in the card play, and more! Great feedback - thanks again for playing and your thoughtful response.

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Thank you so much! The encouragement is much appreciated. You're absolutely right about the cards interacting a bit more with the shooting, and we have a lot unchecked dot points from our original plan we would love to deliver on. Honestly, hitting the right spot of a card for a headshot is not one I personally thought about, and is a great idea. Thanks again, and I will watching Slick as the Devil's career with great interest!

If Flushed Away and Tony Hawk had a baby. He's been bumming smokes since high school and he's the slickest rat in the parking lot. The ambition of implementing skating physics for a game jam is something that I feel would cause me as much injury as attempting a real kickflip, but you guys pulled it off! I love the audacity the game lets you have by gambling away your child support payments right next to the baby mama. There's so much character in this, the animations are super clean, and the simple one button control scheme for pulling off tricks is easy on my baby brain. Very much looking forward to future updates!

Really enjoyed this one! Can definitely see myself playing a longer version with more puzzles. Great design that introduced a new idea with each puzzle and made me feel clever (rare) when solving them. I also loved that they demanded a bit of dexterity. Super cool game, one of my favourites for sure!

Man, Sheen let it rip all over me. I swear, I was tug of warring with him for 5 minutes on our third clash, but my human biology couldn't keep up with his mashing abilities. Really cool concept and I loved the twist of having different weapons on your tops! It was a great spin (get it?) on beyblades I hadn't seen before. Great work!

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This is definitely one of my favourite games of the jam. I would love to see it even further developed, but it already feels complete as is! I love the grunts of the devil and when he calls me a little lamb, a blind worm, or whatever other insignificant creature. The violin is incredible, and the mood was sewn together perfectly. Artwork in the film reels went hard too. Loved the actual tactile/action nature of having to keep track of something with your eyes. Great work, keep doing what you're doing!