I am so thankful for the more gorblins buttons so I could wallop more of those little freaks at once. Such a satisfying oomph to the punch! The freeze frame and white flash hit so hard, just like these hands. This game is pure fun, and I love the idea of it being a self imposed bullet hell. The more gorblins, the higher the kill streak, the higher the dodging requirements. Resetting the combo on punch is very thoughtful design. Fantastic game! Definitely one of my favourites. Also, I don't think there needs to be a health upgrade - I think the pressure of being low health and needing to matrix your way through the a bullet hell of your own design, a reflection of your inflating ego going for that higher kill streak, is perfect.
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Thanks for the kind words!
Yeah I'm pretty happy with how throwing a punch resets the killstreak. I wanted to incentivize the player to let their punch play out without necessarily punishing them too much if they choose not to. I think it works great but I noticed that it's a little confusing at first for a lot of players.
I agree that there probably doesn't need to be health upgrades. Mostly because it's not something that can be upgraded too much before it trivializes the game. It's really important that the game has some tension in my opinion, and that comes from making health somewhat of a scarce resource. I think the real issue is that players just don't feel like they have enough health, so I'm just going to change max health to 4 hearts and tweak the red gorblin spawn rates a lil bit. I'll push that up whenever we're allow to push updates.
Really glad you enjoyed it. Thanks for playing and thanks for the feedback! ^^