Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Inner StruggleView game page

A dark roguelite with collectible creatures
Submitted by Neurox, Xealdar — 2 hours, 48 minutes before the deadline
Add to collection

Play game

Inner Struggle's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS#313.8853.885
INNOVATION#543.9233.923
MUSIC#933.7313.731
THEME#963.8083.808
OVERALL#1803.6153.615
DESIGN#2093.4233.423
VISUALS#2183.7693.769

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I had a hard time progressing further as I kept dying. I feel like it needs a window of invulnerability when entering the room. Or have enemies wait a bit before engaging the hero. Also might be helpful for the player if enemies have an anticipation before they attack.
Nevertheless, the theme on this game was very clear and mechanics were easy to learn. Aside from that, the menus, sounds, music, gameplay and as well a bit of background story, makes the game a complete experience. So well done bros! 😊

Developer

We're currently working on solving those issues, hope you'll try it again after next update ! :)

Thanks for the feedback ! :D

Submitted(+2)

This was a good game. There was a steep learning curve but the amount of fun once you understand the mechanics was amazing. The music and sound were great. Took me time to understand how to capture the emotions but after that, things went very smoothly. Great Game! Thanks for the game!

Please take some time to play and rate my game as well. I would really appreciate it. Thanks a lot! 

Developer

We're currently working on fixing some issues so that it's easier to learn and enjoy the game ! Thanks a lot for your feedback ! :D

Submitted(+1)

This is a good game but needs to improve enemy's AI and fix some issues. Overall 10/10!

Developer

I'm actually working on improving AI right now :p

Thanks for the feedback :)

Submitted(+1)

I really, really want to love this game. It has such great ideas and I love the concept for it. However, there are a few major things holding it back:

The enemies which spawn in the middle of the room can immediately attack you resulting in incredibly hard to avoid damage.

Attacking is quite inconsistent. Pressing the attack button sends your positive emotions at where your aiming but only so far from wherever they are. It's likely they won't reach where you're aiming and might be too far to really help. 

Are enemies supposed to deal two damage? It's difficult to tell since you start with 5 health and get drops for single hearts.

Sometime, I can kind of get caught on walls if I walk into them just right.

These are all very solvable issues and I would love to see this game expanded on. There should be more mechanics to encourage fluctuating between using many and few positive emotions at once. Additionally, I'd love to see the different emotions do different things.

This is just such a great base to work off of and I love the idea. I hope you'll be able to continue the project.

Developer

Great feedback, thanks a lot !

There are indeed some major issues in the game that we didn't expect due to lack of play testing. We plan on working on each of these issues and release an update soon. I really hope you'll play it again then. Thanks for the support ! :)

Submitted(+1)

I'm not great in Roguelikes, and I wasn't quite able to reach really far. But I like the concept, and the graphics and audio are really nice!

(+1)

Super jeu, on attend le prochain

Developer

Merci ! :p

Submitted(+1)

I definitely see the binding of isaac inspiration here! Really great art-style and an interesting theme about the more "power-ups" you acquire the less strong you become :)

I don't know if the emotion (peace, happiness, anger) I chose actually affected gameplay but it would be nice if they were different. Also sometimes when you enter a "room" the monsters attack you straight away meaning you don't have enough time to dodge/attack back. Perhaps a 1-2 second delay when you enter "rooms" could easily fix this problem ^^

Overall, amazing job!

Developer

For now, the difference between emotions is in attack damage and speed. That's not easy for the player to see the difference. We plan on creating different attacks and behaviours for each different emotion you get, and maybe attack combination and you get three different emotions.

Indeed when you enter rooms sometimes you can't dodge some of the monsters attacks. We'll fix that in the next update :)

Thanks a lot for your feedback ! :)

Submitted(+1)

Very Fun game has good art, nice music and liked the game over voice. It's kind of hard since the enemies keep killing me right away! But Great Job!

Developer

Yes in this version the game is very hard cause there are some attacks you can't even dodge. We'll fix that in the next update.

Thanks for the feedback :)

Submitted(+1)

Very fun game, good visuals, nice music and voice acting. But it is very hard to capture enemies without dying.

Developer

Indeed it is, we'll need to improve capture system. Thanks for the feedback !

Submitted (1 edit) (+1)

The concept, the visuals, and the story behind it all is very interesting and engaging. The gameplay itself is mixed for me. On the one hand the ability to "capture" the enemy for it to become your weapon is a cool idea but the enemies don't give enough anticipation that they are going to attack especially when you are trying to capture and they just almost instantly kill you. Not to mention that it looks like your emotions automatically attacks them and left clicking barely feels like it actually attacks what I am targeting. I think you have something worth continuing to polish post jam. I would recommend focusing more on the capture and the attacks so they feel better and makes the player feel more in control (if that makes sense)

Developer

Ok I think I know what you mean ! That's a very helpful comment, thanks a lot !
We'll definitely try to make player controls better for the next update, I hope you'll have a chance to try it again then. :)

Submitted(+1)

I really like the idea and art.but it needs polish 
ps:it looks like patch quest

Developer

I never played Patch Quest, but I'll try it, seems really fun !

We'll spend more time on polish for the next update.

Thanks for your feedback !

Submitted

You are the developer. You were the one who created the game. 

Submitted(+1)

I really like the idea, it just needs a bit more polish and it would be perfect. The capture system isn't really clear a timer above the enemy's head would definitely help out because at first, I didn't know what the rope was doing. Also, the enemies tend to spawn right on top of you anytime you enter a new room giving the player unavoidable damage. Other than that you have a really solid basis for a fun game! Great work! Keep at it!  

Developer(+1)

Great idea for the capture system, we'll think about improving it in the next update ! The ennemy spawn is indeed an issue and we'll fix it too !

Thanks for the feedback ! :D

(+1)

Not easy to take in hands for the beginning but really interesting and I stayed untill I won!

Main theme and characters are cool! 

Sometimes gets surprised when entered in new rooms.

Developer

We'll try to make the controls easier in next update. Glad you could win anyway ! GG WP :D

Submitted(+1)

Really liked the art, and the music menu. The controls are also interesting and original. But it was very hard, I almost always got insta-killed entering a room. But other than that it was pretty cool! If you have time, could check my game?

Developer

Glad you appreciate it ! We'll fix the ennemies spawn issue soon.

I'm going to check your game for sure ! :D

Submitted(+1)

Interesting idea but I find it very hard to play. As someone pointed out I got attacked almost every time I entered a new room.

Developer

Thanks for the feedback, we know this problem and we'll fix it in the next update, hope you'll give it a second chance :)

Submitted(+1)

Yo! Nice game!

I like the aesthetic, with the brainy walls and the emotion enemies. 

The gameplay could get some juicing up; hiting enemies could make some particles fly out of them, and while you're connecting and dominating an emotion having the enemy glow or have some particles fly out would be pretty cool. 

Also - sometimes I enter a room and the enemies immediately jump on me, giving no room to dodge. I feel like that should be fixed, maybe the enemies won't attack for a second after you entered a room?

Eitherway, nice game! I enjoyed it.

Developer

Thanks for the feedbacks :)

Developer

Thanks for the feedback ! Great polish ideas, we'll think about them for the next update, and we'll fix the ennemy spawn issue ! :)

Submitted(+1)

Interesting and original take on th theme! The music and art are very good too. The controls could feel a bit better, I feel like you have too much inertia, the attack mechanic feels super satisfying.

Great work!

Developer

It was indeed a discussion about the controls, we'll try to improve it ! Thanks for the feedback :)

Submitted(+1)

Great job! Had good time playing it!

Developer

Awesome ! Thanks for the feedback ! :)

Submitted(+1)

I couldn't figure out how the attack work. Probably some feedback would help. Great arstyle, good work!

Developer(+1)

Hi you need to capture a creature first, then you can attack with it. We'll try to make it clearer !
Thanks for your feedback

Submitted(+1)

great game!

i was a bit frustrated because of the spawn point in the right room, you have to walk up to avoid the enemies that sometimes are right next to you :c 

maybe a delay time when you enter the room, before the enemies can attack would be great

overall, amazing, i hope you can continue the project :D

Submitted(+1)

Seconded - some of the enemies are a bit too close to the player's entrance point. Having them spawn in after a second, maybe with a little indicator,  would make it slightly easier for the player. Or maybe I am just not skilled enough.  :D

Developer

Thanks for the feedback ! That's definitely one of the things we'll fix first, the player needs more time to observe the room :)