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LordBreakerX

110
Posts
8
Followers
26
Following
A member registered Nov 20, 2020 · View creator page →

Creator of

Recent community posts

Really enjoyed this game! It was not imediately obvious to me that you had to shoot both the pop and the little character sprite that is created. Also did niot realize that pop of the same type with smaller scale then usual is a fake. The art of the game is also pretty good.

really well made game. I really like the main menu and the art style in general. 

Nice game! I like the look of the rabbit tab.

Once gotten the hang of the game it was really fun and I hot to the end with around 3000 score.

Fun game! My game also involves inspecting items for illusions but the items are packages. It would be nice to have an indicator or something after allowing a item through the portal for if you made a mistake or not.

Nice platformer! Felt really polished.

The mechanics are really fun the play around with.

Nice Creepy vibes! I at first didn't know how to continue the dialog boxes but eventually figured it out.

Nice implementation of the theme! I didn't fully understand what ment by slot at first but once figured that out was really fun.

Game is pretty fun and really liked the main menu with the chop sticks.

Liked Jumping while rolling as it was fun! Also really liked the design of the level.

Nice interpretation of the theme! After the first level it taken a little bit of time to figure out where each letter had to be placed so added a little bit of a challenge.

Fun memory game! The ships growing and shrinking animation in the level select screen seems to be alittle glitchy when it reaches the smallest side. Since it shows a big version of the ships for like a few frames or somothing.

I really enjoyed playing the card game. I gotten something over 1000 when I reached the end.

I really liked the design of the different puzzles, I ended up stopping at puzzle 7.

I like the concept of the game and really enjoyed playing it. Just like others have said felt like gotten difficult too fast. Looking forward to seeing the post-jam build,

Was not able to beat the game but had fun playing it regardless. Figuring out what to do with the different items was fun.

I like the concept, I actually while brainstorming ideas though of doing something with orbits but went with something else instead.

Liked the vvisuals and the player controller. I think the concept sounds like it would of been fun and interesting to play.

I really like the different variations of pool with the different characters. I also enjoyed reading through the narrative throughout the game.

Overall I had fun playing the game and  decently like the art style. Once I gotten use to the controls I was able to deliver a decent amount of packages. 

I enjoyed playing the game and like that was able to quickly learn the game. I managed to get to day eight  before stopping partically due to luck of equipment placement and optimising my production.

I like the art in the game and the creactivity of the use of the theme. The having to scale the tower as your building makes a challenging but also fun experience.

The game is intresting and liked the platforming with the shells. I also found the use of the shells as a pretty creative use of the theme.

I like the levels designs. Its also a fun but challenging game. 

Sadly a last miniute balancing change brought the game from super easy to very hard. Looks like I know one change I'll make once can upload a new build again.

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good did a really simple concept that I got most of the programming and had a playable prototype done during the first day.

Fun game!

Really enjoyed playing the game. I think the oxygen mechanic is a good use of the theme. I also really like the artwork for the game. 

I assume this would be a bug (possibly known already) but holding down a key when recovering brings down the oxygen meter (which doesn't make sense,).

Also really like the level design and how the game got harder the father you go.

Fun and simple little game!

Really like the idea of having it basically being the same level but adding stuff each time you complete it to make it harder like making movement controls the opposite. 

Great!

I really like the artwork for the game it all matches pretty well.  I also think the little narrative parts were well-written and the levels were fun to play. 

Feel like one thing that is missing though is maybe teaching the player how to move the snowball since I didn't exactly know how to move the snowball at first.

I also like how there were collectible little trinket items and how you can remove the trinkets.

totally...

Pretty nice little game and a great concept. I really like how there are platforms that appear only when the characters are alive and ones that appear when they are dead. I also like the pixel art and the particle effects on the circle things. There are two things I would like to point out firstly the music feels a little repetitive and would get annoying after a while.  This would mainly be the problem I feel though if the game was bigger and had more levels. The second thing is that in the last level if when you are the ghost you can get stuck between the two walls making you have to refresh the page and restart the game to get out. It is just something that is a little annoying and could easily be fixed by changing the levels design a little bit or you could add a way to restart a specific level.  Overall though the game was great and really enjoyed it.

That's all of my feedback, I hope it could be of some use. If you don't mind If looking at my game and giving it some feedback would be greatly appreciated (don't normally ask, but find haven't had anyone really rate or give feedback, and getting feedback is the most important thing to me).

I think the game has a pretty good concept overall and uses the limitation in an interesting way narratively. For the beginning narrative, it would be nice for there to be some sort of image or picture that goes along with it to help see it visually. Although I don't know how good at art you are or how hard it was to make the stuff you already put into the game. For the puzzles on the doors, I think it would be more interesting if there was a variety of puzzles so that you're not just doing 8 piece swapping puzzles. Since these puzzles become quite easy after you learn the method of completing them. Overall though I think it's a  very nice and unique puzzle game.

I really like the pixel art and how the GUI was done. I also really like the idea of the body-possession mechanic and how you applied the limitation. for the body possession, however, I feel is quite hard to do. I don't really fully understand how the left-clicking brings up the circle, just that sometimes it shows and sometimes it doesn't. Also when there are multiple enemies it can be hard to both stays in the circle and stay out of the way of the enemies and their projectiles. Actually possession of the machine was satisfying. especially when I managed to possess one of the big round machines. I also think that the enemies and the player character all fit the theme of steam. especially with the mechanical machines. At first, I found the game really challenging but once I got the had of how the controls work, It wasn't as challenging. After a while, the game does get a bit repetitive so adding something the counter that repetitiveness could be useful. Overall though the game was quite fun and I really enjoyed it. 

Thank You for the feedback!

Thank You for the feedback!

Thank You for the feedback!

Thank You for the feedback!