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A jam submission

Deus interim MachinaView game page

Arena highscore chaser with ghost mechanics
Submitted by Jenislav — 7 minutes, 21 seconds before the deadline
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Deus interim Machina's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#63.3613.361
Use of the Limitation#83.5003.500
Concept#93.4443.444
Presentation#113.4443.444
Enjoyment#143.0563.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3 poeple, J. Sloboda, M. Novotny, O. Mikolas

Software used
Godot, Aseprite, Bosca Ceoil

Use of the limitation
Once you die, you come back again as a ghost, can posses new bodies. Dead bodies will reanimate as well.

Cookies eaten
0

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Comments

Submitted

115 000 points !!! i really like the use of the theme and the limitation, big gg to you *clap clap clap*

Submitted

Love the art

Submitted

I got to 68630, and then died, and totally forgot how to posses an enemy, i clicked, pressed space, but nothing happened, and was strange that i could die as a ghost. That would have been great to be invincible at that stage, but not score points. other then that, pretty good work!  like the graphics, sounds, would have preferred faster bullets and some form of obstacles other then the enemies.

Submitted

Everything felt a bit stiff which is unfortunate because I was hooked by the mechanic and dearly wanted to possess one of the big guys. 

Check out my review at https://www.twitch.tv/scalphamission

Submitted

great game! loved it

Submitted

Great art style and sound design! The mechanic of possessing enemies is something I never get tired of seeing and you executed it well. The level felt a bit empty though, even when filled with dead robots. Sometimes it didn't really feel like I was moving around because of this. But overall really enjoyed the game.

Submitted(+1)

I really like the pixel art and how the GUI was done. I also really like the idea of the body-possession mechanic and how you applied the limitation. for the body possession, however, I feel is quite hard to do. I don't really fully understand how the left-clicking brings up the circle, just that sometimes it shows and sometimes it doesn't. Also when there are multiple enemies it can be hard to both stays in the circle and stay out of the way of the enemies and their projectiles. Actually possession of the machine was satisfying. especially when I managed to possess one of the big round machines. I also think that the enemies and the player character all fit the theme of steam. especially with the mechanical machines. At first, I found the game really challenging but once I got the had of how the controls work, It wasn't as challenging. After a while, the game does get a bit repetitive so adding something the counter that repetitiveness could be useful. Overall though the game was quite fun and I really enjoyed it. 

Submitted

I got a score of 6900 (nice) and good pixel art i really like it! 

Submitted

Fun casual gameplay! I love it! :) My highscore is around 200k. I agree with the others, 5 stars for the limitation use :) I like how despite the little time you added the different animations for the different enemies / victims. I feel like the game needs some events or upgrades, etc. to prevent it from being repetitive (I stopped at 200k). But you can be very proud of yourselves, well done ^^

Submitted

Wooow 5 star for the use of the limitation! I Wanted to play again just to capture another robot once dead! The sprites look super good! To give some feedback I would say the game feel pretty repetitive once you killed about 10 robots. But even with that you still want to play!

Good job on the submission and congratulations! This game is super cool :)

Developer(+1)

Thank you! I was just about to comment on your submission , mentioning we both used the same body-possesion mechanic. Great minds think alike...

Submitted(+1)

Good use of the mechanic and limitation! I wish the possession was a little faster, I had a hard time pulling it off. Lots of room for exploring cool ideas with this though!

Submitted(+1)

just awsome!!, the possibilities of the ghost mechanic are many

Submitted(+1)

Pretty cool concept. I find the possessing mechanic a bit difficult, but it's still a cool idea. Nice work.