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A jam submission

Solomon TrainView game page

A game made in 72 hours. A game made in 72 hours. On a train through the desert on the way to revenge.
Submitted by Ainhur (@_miguelzr), Lady toxiclake (@emczeblove), Dparedesroibas — 8 hours, 30 minutes before the deadline
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Solomon Train's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#153.2003.200
Enjoyment#172.9332.933
Presentation#192.8672.867
Overall#202.7502.750
Use of the Limitation#302.0002.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3

Software used
GameMaker asesprite Gimp Beepbox papper and pencils

Use of the limitation
we use the steam like a mechanic into a train and the limitation narrativetly

Cookies eaten
leftovers to be able to count them...

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Comments

Submitted(+1)

I liked the game, took me a while to figure out what was really going on, and what happens when an enemy hits. I would personally prefer hot keys to change from gun to steam, and id probably add a health system also, so that way it prevents people just running enemies over. but other then that, i made it in 3minutes, a bit slower then others, and the boss attacking me did nothing? so i was unsure, i was casually hitting it.

Developer(+1)

Hi feraswheel and thanks for your feedback!, we read a lot of comments about use hot keys instead of mouse and give more feedback about how is happening in the game. When gameJam finishes we'll work in an update to incorporate all of your tips. THANKS!

Submitted(+2)

Really cool entry!

Its always nice to see some form of story/context in a jam game. 

Game play was fun but I quickly realized being damaged only loses steam, Which resulted in me just clicking very fast between steam and the engine. Got to the boss in 2 minutes I think? probably slower than just shooting the enemies tbh haha.

A few very Minor "things I would have liked to see, but jam times being what they are Its no biggy":
- Would love to see hot keys to switch between carts easier! Maybe like 1,2,3 for Gun, Steam, Engine?
- Would be very nice if the bullets rotated with the aim direction
- The sound button in the main menu was bugged for me, every time I clicked the button it started playing the music again. 
- Would be nice if the pixel art had similar pixel sizes. When you have too many different pixel sizes I think the art loses a bit of cohesion 

But the tone was just right, I loved the choice of palette! I had fun with this entry and again I love seeing small stories!

Really good work!

Developer(+1)

Thank you very much for such a complete feedback!

Cool idea of hot keys to switch wagons, if we'll continue with the development we wanted to implement purchases of wagons and the quick access would make the change much easier.

I'm glad you enjoyed it :)

Submitted(+1)

Wow what a great game. I don't understand the mechanic of clicking the train with the cannon, why not just always be able to shoot? That felt clunky switching back and forth, but otherwise the art style and music was dead on. Long live SOLOMON

Developer(+1)

Thanks for your feedback!!!!! 

Submitted(+1)

Took me a while to figure out how it worked, but once it clicked I was ... actually sort of hooked :D I like multitasking in games that try to "stress" me in order to challenge me so this was cool :D I feel it could have some upgrades that you could buy (maybe killing cowboys grants you some coins?) and more cards / cowboy enemy types. Very nice! :)

Developer

Thanks for playing and enjoy it!!!

At the beginning of the project we thought about being able to buy wagons but time is time hahaha, at the end of the jam we'll be make some updates.

Submitted(+1)

I like the look of the game and the multitasking makes the gameplay pretty fun. I can see a lot of potential by adding more train cars. Nice work!

Developer(+1)

Thanks for your feedback!!! At the beginning of the project we thought about being able to buy wagons but time is time.

Submitted(+2)

Woow what a unique game! It doesn't follow any rules and I like it. I was kind of confused at first but after a while I started to understand. Personally the game was a bit too fast but that's just my opinion. You guys can be proud it's a nice game that you've made!!

Developer(+1)

Thank you so much! 

Developer(+1)

oh... Thank you for your feedback and compliments indeed. ^^