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DeadPixel

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A member registered Sep 10, 2014 · View creator page →

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Thanks, sadly I don’t have one with multiple motors to test with. When you add a vibration node are you able to see multiple choices? Sometimes the functions returned from buttplug.io don’t always have names attached to them.

Duration is in seconds. Intensity is a value between 0 to 1 (basically off through max power, so 0.5 would be half power).

Users acts as a whitelist for who can activate that trigger. If blank, everyone will trigger it, otherwise give it a comma-delimited list of users and only they will trigger it (User1,User2,User3)

No real documentation, sorry, it was never that serious of an endeavor. But the basic idea is to think of your trigger flow going left to right as a series of connected nodes.

Always start with a yellow trigger which is something that comes from the Twitch connection, a text value or a bits donation. Afterwards you can add an action node to the grid, usually to the right of the trigger (in practice, it doesn’t matter but makes for easier visualization). Say you pick vibrate, pick your device, the feature if needed, and set a duration and intensity.

Now you need to connect the nodes together to link them and complete the flow. So, click the right-most dot on your trigger, it should be yellow, and connect it to the left-most yellow dot on the action. Now the trigger knows that when it’s activated, to do this action. You can also do multiple actions all coming from the same trigger, or you can chain actions together. You also treat media nodes like actions in this same way.

Value generators are used to fill in values for the blue connectors. Either a constant value or a random one at the time it’s triggered. This just lets you manage your flow a bit better.

Pattern Generators load patterns used in the pattern editor, and both of their green connectors link to the blue duration/intensity connectors on actions and feed those values into the action, creating your saved pattern.

Hope that all makes some sense!

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They should work fine as buttplug.io supports those without issue. I don’t think anyone has tried this app with those machines specifically yet, so if you have feedback or suggestions just let me know!

Yea it should have a value in it. Try using 127.0.0.1 as well to make it connect faster, bug with the engine.

I just tested it here and encountered no errors unfortunately. I was able to connect to Intiface, get my toy and then connect to Twitch successfully. Have you downloaded the latest version here?

When is the error occurring? When trying to connect to Intiface, or trying to connect to Twitch?

Hey, thanks for playing!

Glad you got your key!

Hi, bud. The Steam key function is a standard itch.io feature. When you buy the game and are taken to the download page the Claim Steam Key button is right there.

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Otherwise, at the top of this page should be a Download button that will take you back there, and you can claim your key.

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I also believe I see where you bought it yesterday, so I’m going to go ahead and email you an extra key, just in case that you can give to a friend if not needed.

Have fun!

Because we’ve put plenty of work in to make it an experience that stands on its own, and that plenty of people prefer over the Suika game on the Switch.

when is dota reporter 2 coming out

Nice game, that was fun and very therapeutic lol. The graphics were super cute and the music was great. Overall very polished.

Thank you for trying anyway and thanks for letting me know about web play issues on Macs, I’ll look into it for future games.

This concept is so simple and fun, I love it. Great job.

Nice game! I think the core concept is pretty good, but the gameplay stretches on a bit too long for what the game loop currently is. With some work this could be a really nice survival game.

Nice game! I loved the sprites.

This game reminded me of some old phone games that I used to love to play, so great job. I think my only real complaint is that it was difficult for me to tell which platforms instantly killed me at first. Maybe having those stand out more would be a little more forgiving. Thanks for the game!

I love the aesthetic on this game and the simple mechanic made for a really fun experience. Great job!

This was really fun and speedy! Once I got a hang of the lightspeed dash I was really zooming which felt incredibly fun. Great job.

I absolutely loved this. So cute and the mechanics were tight and nicely integrated. I was able to three star everything except the last one as it took me too long to keep the heating right. I would love to see this expanded into a fuller game.

Thanks for the game, the presentation was really cute and well done. I found it difficult to tell if I was feeding the fire or not, but otherwise it was fun!

I thought this was a really cute and chill game. The music was very relaxing and while the mechanic was simple, I didn’t mind going back and doing it multiple times to get all the torches I needed. Lovely game, thank you.

Thank you for playing!

The music and sound on this are just fantastic. I was on edge the entire time I was playing it and I loved every second. Another banger from Jonny’s Games.

This game was fantastic. As an avid horror enjoyer I found the atmosphere and tone to be just superb, the art was easy on the eyes, the aesthetic was on point and the music was bangin`. 5/5 easy recommend.

Thanks for the feedback and thanks for playing!

Thanks for playing!

Hey man thanks for playing! We found your playthrough of it on Twitch and had a blast watching you have fun with it.

Thanks for the game! Overall, a nice platformer though the jump physics felt very floaty and hard to control, but I got used to it after a little bit. The blob sprite was very cute.

This is a great concept for a game, thanks for making it! I got to the exit of the second (platform) level, but it wouldn't let me through the door. I don't know if there was more to it, sorry. I enjoyed the simple aesthetic but with some juicing up and a killer soundtrack this could be a really fun puzzle platformer for you to work on. Great job.

Thanks for the game, it was very cute! I didn't get any sounds or music like some of the others, and the movement physics could use some work but otherwise great job.

I really enjoyed this! The art and music were great, especially those spinning wheel guys. I loved their rev up animation. The gameplay was fun and pretty satisfying. The theme and limitation were well handled, over all great game!

Thank you for playing, glad you enjoyed it!

Thank you for playing and for the feedback! Agreed 100%!!

Thank you for playing and the great feedback. I agree with both of your points, and you're right in that it came down to time constraints. I matched the movement speed to work with the walking animation we had made so it wouldn't have to be redone, any faster and he was spazzing out! I also really wanted to have an undo system in classic Sokoban fashion but just didn't have the time to make one I'd be happy with and debug it, too! Ah well.

Nice little puzzle/tactics hybrid. The train to move units around was a smart idea and a really interesting dynamic to add to the puzzles. Thanks for the game!

This is my favorite so far. The aesthetic is clean and enjoyable, the music is a BOP (I caught myself dancing), and the theme and limitation are both present front and center and used very well. My only feedback might be to have a minimap or an arrow guiding you to missing pipes when you get low for old guys like me who don't remember so well anymore. :) Great job. (I scored A rank btw!)

Thanks for the game, was fun and well put together. Great use of the mechanics and theme. The only feedback I would have, as others have said, would be to have a wait time or manual ejection after death to prevent unwanted deaths.

Thank you! I agree on the feedback 100%, the thought crossed my mind but I never got to it. Thanks for playing.