Making the player character a piggybank in a game were you have to spend your coins was a great idea. :) I liked how you could definitely feel Gus becoming faster and jumpier (?) with each coin spent. A couple more checkpoints would have made it a bit less frustrating for us old folks, but at least you don't lose any progress when losing a life, so that's a plus.
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It took me a while to figure out what the hats were all about, but I think an enemy scores more points when he's wearing a hat?
Adding a healthbar to the castle might add some pressure upon the player, as well as some map obstacles to make it more difficult to move across the area.
Lost my castle at 12,700 points, hope that's not too bad. :D
Patrick's Black and White World jam comments · Posted in Patrick's Black and White World jam comments
Patrick's Black and White World jam comments · Posted in Patrick's Black and White World jam comments