Hi Rostiger, I was rewatching your playthrough and still makes me smile to see your reactions in the game. The "house of the rising sun" jest cracked me up! 😂
Well the game is now complete and would love to see your take on it again if your interested. Check it out anytime you like! Again, thanks and cheers! Peter 😄
Polysplit Games
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Oh noes! The rating for the jam is over and haven't rated this in time, my apologies! But here is what I have to say...
This is a really well-built game! Lots of interactions, decision-making and a streamlined progression. I can see the amount of work that's been put here. I think you nailed the experience you wanted to give.
Great job! Only stuff I can ask for is the top text/subs to have a little bit more space from the edge of the screen and also for the sprint to work while strafing. Also found a trigger that doesn't go away once completed at the HR, maybe check on that as well.
P.S.
In my run I ate some doge food and found a lost turnip haha.
I like the setting, sounds and theme. However the gameplay and controls took me some time getting used to. Maybe remove the forward movement when pressing space and make it work like a flappy bird mechanic or just make the crow fly in-place. Then press left or right to start accelerating towards that desired direction. When released, the crow decelerates. Also maybe add life-steal to the attack, the red claw effect really made me think of life-steal. So I think your game has an interesting concept and I can see the fun, but needs a bit more polish to gameplay.
Good use of sound, really immersed me in the game. Also impressive trickery with the cabinet, I tried to find any seams, but couldn't find any, well done! The chase was effective and legitimately scared me. But then I got curious and tried the lose scenario which then I found myself a horrifying but also intriguing creature. Overall this is a nice solid experience. One thing I could ask for is the sprint button to be available right away but maybe just jogging speed at the beginning. :)
Was it the warehouse that's scary? I always find abandoned warehouses kinda creepy, specially at night. Feels like they're out of place for some reason. Anyway, the official story does not end there yet. In this version I had to cut it due to lack of time, but I'm happy you still had a nice time. :D
Somehow I couldn't progress through the game. I read the hint in the game page and tried multiple times but I still couldn't figure it out. I also fell out of the map near the door in the foggy basement, which btw is too much fog. You'll also notice if you move near the wall, the fog will disappear. Other things I noticed are the mouse cursor being gone in the main menu after triggering game over.
It's a nice concept, and the hiding mechanic does give the game legit tension, but definitely needs more development time.
It's really experimental on this one, glad you enjoyed the graphics. The maze forest was actually a lot harder before. The current version is the simplified one, I hope it wasn't too much of a pain to navigate. 😅 Also I got to admit I designed it to be tricky, because I thought getting to the goal would only take around minute or less, but originally I planned on having something in there that helps to find your path, but had no more time to dev haha.
I was inspired from Tim Burton's work, and also from the animated band Gorillaz for the visual look. As for the music, first time collaborating with someone with the expertise. I'm really impressed myself with his compositions and the speed in which he makes them. I'll make sure to relay your comments to him. Thanks a lot! :D
Thanks so much! In this jam version it will end at that moon scene, but supposedly there are more interactions/scenarios in and after that part. Really had to cut off a lot of content so that this version can look as cohesive as it can be. But yeah, definitely will work on finishing this short game. :)
I liked it! Atmosphere is immersive and story is well developed. Backtracking was nice because the walking distances are just short, so that's a plus. However, I struggled a little bit on the encounter/s, I thought the flashlight was the key to fend them off so that was a bit confusing but I still managed to get out of that hell hole. Overall, great job!
Hi, thanks for the feedback. I agree, the ground could be better, but had to leave it at that because I only had one day left for programming lol, but yeah a hint system/guide was supposed be implemented, sadly I had to cut it too, I worked hard on that though. Excited to add that in the next update. Thank you so much for playing!
Wow the amount of dialogue & story content is just astounding! I also like the visual style you went with, the dialogue switching was neat and the perspective change was a fresh break from the top-down exploration. Some minor changes or additions could be to add sprint to navigate the areas much faster. However, I found that pressing WASD and Directional Keys at the same time would add up to the total move speed so that bug somehow seemed like a solution. Also the HTML5 version of the game was laggy for me, not sure what was causing it, so I gladly played the PC version.
Hi, thanks for playing, I was supposed to put text info at some areas of the game but never got to doing them cause you know, we all need a little bit more dev time haha... But I'm glad you understood the context just by looking at the surroundings. And yes, I designed the forest to make the players lost but too bad I couldn't implement the helping hand there.