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A jam submission

Orb QuestView game page

A short, sweet dungeon like level.
Submitted by RKI3000 — 3 hours, 53 minutes before the deadline
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Orb Quest's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#2293.4463.446
INNOVATION#5342.6352.635
VISUALS#5342.9052.905
DESIGN#5362.7162.716
OVERALL#5722.7572.757
MUSIC#8681.3651.365
SOUNDS#9071.3651.365

Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 60 to 41 of 60 · Next page · Last page
Submitted(+1)

Good idea and good implementation. I actually had to spend some time to at least master the first room - so maybe it would be good to tweak difficulty level for beginners a little bit. well done!

Submitted(+1)

Loved the pixel art. The idea to move faster on getting damaged was well implemented. I really hope there was more to play. The type of hazards was great too. This was something that could be made into a speedrunning game. I would say a little more player feedback and art would make this game amazing. Thanks for the game!

Please consider playing and rating my game as well. I would really appreciate that! Thanks a lot!!

Submitted(+1)

It was a speedrun to my demise! 1:43:00 Orb Quest video review!

Submitted (1 edit) (+1)

It was a fun experience :D My feedback would be that the players speed increase is too much maybe slow it a little. Also your pixels sould be constant all over the art otherwise it can look confusing. Other than that adding sound effects to enemies can make the game alive.

Overall i had fun great work :)

Note: I would be happy if you could check my game as well :d

Developer

Thanks for playing!

Submitted (1 edit) (+1)

Nice effort :) I got frustrated for a second, but managed to finish the game in the end. I also liked the particle effect on the orb and the character sprite (very cute!).

Here are some pointers:
* Some cool down period after getting hit and losing a life would be great, most of the time, I got insta-killed because my life was drained super fast.
* The big guy before getting to the door blocked me at the beginning and I got confused, until I just rushed by him, before he could do so.
* The second part of the level (after going through the door) could be placed further away, so you don't see it through the wall. I got stuck a bit trying to get to the door and was wondering why I cant get there.

Keep at it! Enjoyable little game you put together there.

Developer

Thanks ;D

Submitted(+1)

The arts and concept are fine I think, but where should I go next, I'm so lost....

Developer

You should take a look at the comments below :D

Submitted(+1)

I think it's a good base, but I think that it could use some more polish, like sound and particle effects and such. But I like the concept!

Submitted(+1)

Hey so my piece of feedback is that in pixel art, you need to be conscious about the size of all your pixels. It should remain a constant pixel size. Say 16x16 or 32x32. If you need something to be bigger, adjusting the scale property in the engine isn't the proper way to do it. Your art would look 100 times better if you make a bigger sprite to maintain pixel size!

Developer


I was in a rush, since I made the game in about 4 hours, because of private reasons but you look like an expert, so I´ll do that next time. :D

Submitted(+1)

its not a complaint but a tip to help you get better! Still, impressive for how fast you did it!

Submitted(+1)

The art was pretty good, but the level was confusing, and the lasers seemed unavoidable to me? I would've reaaally appreciated some amount of player feedback for all elements of the game: camera shake, sound effect, particles, animations, etc... whenever something happens like taking damage or opening a door. 

Submitted(+1)

Hey great take on the theme! But do add sound effects and music will make the game a 100 times better! Also the blue big enemy was kinda tough! Maybe you should reduce the difficulty in that part! Other than that great game!

Developer(+1)

The key to victory is to get hurt on purpose by the orange enemy, making you faster, so you can pass before the blue enemy blocks the door.  Thanks for playing :)

Submitted(+1)

Np , do check my game! :d

Submitted(+1)

So, the graphics were simple but ok for a game jam. The mechanic was executed pretty good.
But the enemies got stuck on the walls and you should work on the level desing a bit more because it was hard to know here are you going.

I liked this game, You did a pretty good job on this jam :)

Developer

Thanks!

Submitted(+1)

The graphics are fine and fit the game. But I wasn't able to beat the first levels. Those lasers always killed me instantly. It's clearly to  hard without checkpoints or something.

But well done.

Developer(+1)

There is only one level, so don't worry ;)

Submitted(+1)

I enjoyed the art style but i had the same problem as others, i didnt see a way through without being killed, but i read the comments so i know now! Well done with your game!

Developer

Thanks for the feedback!

Submitted(+1)

the game is cool, but that giant blue ball blocking the way makes it harder to progress, i had to read here how to pass trough that, the game didn't offer a clear hint to solve the problem, that is my only complain.

Developer(+1)

A new version of the game will make that clear to the player :)

Submitted(+1)

Cool game...but that giant blue block that gets in your way just makes it impossible to progress without restarting...I couldn't even beat the first level =(

Developer(+1)

To get past the blue enemy, you have to intentionally take damage to squeeze through :)

Submitted(+1)

The game is a bit difficult, I would like to have checkpoints. The use of theme is really good though! Congrats on the finished game!

Submitted(+1)

Nice theme implementation, and graphic. Good job!

Developer

Thanks 😃

Submitted(+1)

The game looks beautiful

Though i would have loved an invincibility timer after the player is damaged

Developer

I'll keep that in mind =D

Submitted(+1)

Took me a few times, maybe ten but I got through after reading in the comments that you needed to take damage to get through the first blue enemy, either way nice game! I'd suggest adding some invincibility after getting hit so you don't lose all your health all at once if your too slow. 

Developer

Nice to see that you understood ;)

Submitted(+1)

I like this game! Great art and gameplay! Good job!

P.S.

Interesting idea that if the main character dies it will be faster

Developer

Thanks :)

Viewing comments 60 to 41 of 60 · Next page · Last page