Pretty fun! I'm not usually one for RPG's, but the puzzle aspect of this one piqued my interest. I loved the needing certain amounts of health for different doors mechanic, that was quite cool! There's one strange thing that one you go back into the previous room you start at the beginning of that room, instead of the end. However, that didn't happen much as backtracking wasn't really necessary. Great job! I'd appreciate it if you could rate my game as well!
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Temple Of Sacrifice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #87 | 3.800 | 3.800 |
THEME | #126 | 3.700 | 3.700 |
MUSIC | #189 | 3.450 | 3.450 |
OVERALL | #189 | 3.600 | 3.600 |
INNOVATION | #298 | 3.150 | 3.150 |
SOUNDS | #315 | 3.000 | 3.000 |
VISUALS | #499 | 3.000 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I got the south park vide :) Puzzles are great. Honestly a fun game to play! Well done.
I don't know why your game referred me to the series south park. Good game!
I like the concept, and it is executed well! The puzzles are also designed really nicely. I do however, wish there was a reset button, as when your health is too low for the puzzle, you have to kill yourself to start over.
Other than that, great job!
Love the gameboy aspect ratio and feel. Cool idea for a puzzle game, just wish it was clearer how much i needed to "hurt" myself until I could move on. I was expecting it to work and the door to open the first time, but was surprised I had to keep walking over to spikes for it to eventually trigger something.
Really liked the concept. The game was also very long! The soundtrack is good, and it doesnt sound repetitive, so good job on that.
Great concept. I was planning to use similar in my game, however ended up completely different. FIts the theme very well. I see you put a lot of work in it. Congrats.
Really like the way you implemented getting hit into your puzzle's. I can tell that you put a lot of effort into this game. I also like the save game feature, i have not seen that implemented yet in this jam :) The window was really small which feels kinda wierd on a big computer screen. But good job on the game :) A
It is such a shame that people aren't playing this game as the size is very large. This doesn't even seem like a Jam game at all. I can understand that the game might need a little polish but the sheer content of the game is so much especially for something made in 7 days. You must have spent nights finishing it! I loved it! This is something that needs just a little more polish and expansion and can become a full-fledged game. Thanks for submitting this game. It is one of the very few games that went above and beyond the limit that there was.
This was really fun. The concept was cool, the first introduction was interesting. A bit of constructive feedback I'd give though would be this.
- The "lava" or "lower ground" not sure what it is, that you can't walk on having the same texture is a bit disorienting so making it clearer which is which with a different texture would be nice.
- Some of the splits paths in the first bit did not work/were locked? Which was weird since it seemed to have 4 paths you could take. Maybe block off the ones you can't enter until they're unlocked?
- Having A as the "checkpoint" button ended up with me accidentally hitting it a bit, so maybe changing that to something else, or adding it to the pause menu could be helpful.
Otherwise though, the overall level design was nice, if with a pretty high difficulty curve. A couple more personal bits of feedback is that adding the use of WASD for movement would be nice. Either as a setting or possibly a shared default?
tha ks a lot for the feedback...
I was planning on doing 4 areas for each elemental section...but due to having only one week and me needing to work I couldn't do it =( maybe someday I re-release it with all the planed area (there were more gimmicks I wabted to try)
The wasd problem...I do 't think Rpg maker allow that...at least I don't think I've ever seen a game using it =( so I don't think it's possible...it has a kinda limited key option that is wby I've used A for the teleport...but I can chould have used another option...thanks a lpt for the feedback...it meant a lot =)
you can, you have to change it via code, i didn't use rpg maker in years, but i did a lot of stuff with it, you have to go to the game definition where all the classes are (windows, levels, menus, all of that), and start searching there , you will find the player class or something like that, and you can change it there
hey bud, tip for next time... you need to zip all of the files that come when you build the game into a single folder, then upload that on itch instead of the .exe
if you are talking about that blue cube that is downloaded then that is how rpg maker compile files...if you click that it will download the files...rpg maker encrypt files that are not the executable...so that's probably why you are only seeing it...but the other files are in your computer...they are just encrypted....rpgmaker does this so people doesn't steal its art, music, etc...since it comes with a lot of licensed ones...
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