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devWez

212
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A member registered Jan 22, 2021 · View creator page →

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Thanks so much! that was really cool to see :) there is also a video on the sketchworld page where you can see the red area if you like ;p 

Thanks Wouteruu! 

Thanks for the feedback! I can think of a way to make it more accesible next time and also i shall improve the lines :)

thanks!

I could definetly think about making a brightness setting next time, thanks for the feedback :)

Ah man sorry to hear that, i love it tho! 

Thanks alot for the kind words! i really appreciate it :)

Cool game! i like the simplistic art style. For me it would be nice to either speed up the dialog or make it possible to skip it to improvethe pace of the game ;p

Cool game! i like that you implemented leaderboards! the concept is very simple but fun :) The controlls are a bit hard sometimes. But overall good job on the game!

thanks!

Very nice atmospheric game! it was really relaxing :P Good job :)

I got to age 38 :) Cool concept for the game also i liked the art :) It was a bit hard to understand at first but eventualy i got the idea :) well done!

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Thanks for the feedback and im glad you liked the vibe of the game :) I will definetly improve the lines if i do this art style again :)

Nice game! i like the different effects on the land during the different seasons, makes this simple concept quite artistic! It did took quite long before you had enough money to buy land in my opinion. I can tell you did the song in the beginning by yourself but did you also do the other music yourself? 

Everything that involves whiskey is by default very good :) made me want to drink some whiskey but im all out of whiskey ;p It was a little hard to give the guy in the left some whiskey, but eventually i gave him some aswell ;) Also like the pixel art characters. Maybe an indication of how full your bottle is would have been nice :)

Very cool visuals, i like the pixel art combined with a 3d world. In the early levels you dont really have to do any combat because you can just skip past the monsters, but then i got to the ice levels and it got harder. Overall good job on the game :)

Very cool, this is like 2d counter strike :P I did not know if i was fighting a real player or a npc but if i was fighting an npc than the AI is good ;p The graphics where nice aswell. If i have to give some feedback make the single player mode a bit more clear in the menu :) Also the theme is not really visible from within the game. Overall good job on the game :) 

Ah! thats good to know hehe :)

I definetly experienced the rage elements in this game hehe :P You can actually walk left at the start and then hold right and walk under the level, this did not look intentional ;p but overall good job on making this game for the jam :)

Check out my metroidvania with sketch art, i will check out yours now :)

https://itch.io/jam/blackthornprod-game-jam-3/rate/900157

Hey, thanks for playing :) The lines could have been better indeed, i will keep this in mind if i do this style again! :)

Really like the way you implemented getting hit into your puzzle's. I can tell that you put a lot of effort into this game.  I also like the save game feature, i have not seen that implemented yet in this jam :) The window was really small which feels kinda wierd on a big computer screen. But good job on the game :) A

I'll play yours now :) Check out my little metroidvania :)

https://itch.io/jam/blackthornprod-game-jam-3/rate/900157

I couldn't figure out how to pick up other colored guns but i liked the overall vibe for the game, good job :)

Really digging the funky music and overall style of this game! It would have been nice if you had the controlls displayed somewhere in the game. But good job on the game :)

Hey, although the concept of this game is interesting, it is definitely not my type of game but i can see that you put in effort :) I had some issues starting because i did not know what to do ;p For example i did not see what ingredients i selected and that made it a bit confusing. Some visual feedback of what is happening and a tutorial would have made this game more enjoyable :) But good job on making a game for the jam :)

Thanks! I really appreciate the kind words and the good rating :)

By the way i was thinking about your comment, and that you said that the final battle was a bit simple ;p Allow me to elaborate about how the boss works. So when you rescue the friend in skyland, the two spikes get linked to one another so that you only have to hit one of the levers before you can hit the boss hitmarkers. Rescuing the friend in rainland gives an extra hit marker on the boss so you have 3 instead of 2. Also double jump makes the fight easier ;p So technically the hardest way to play the boss is by going to the jungle, and then skipping the rainland friend and go straight to the boss. Iwanted the experience to be slightly different for everyone who plays it :) But there is no AI or anything, this is something i might try out for my next gamejam! :) 

haha i'm probably going to do more because the reactions have been really great :)

A nice little math game, that also jokes with you. I laughed at the integral joke. I Did so much of that in school but now i forgot it all ;p Good job on the game :)

I'm glad you liked it!

Very nice visuals, i like the message aswell :) 

Cool game, at first i tought that the monster was too stupid because i could just walk up to him and nothing would happen but he eventually started following me. Good job on the game i was kinda scared :)

I really like how you did the art! One thing i can give as feedback is that its almost impossible to avoid the guards :p but overall good job on the game!

thanks!

Thanks for your feedback! 

Very nice atmosphere :P not a whole lot is happening but that also feels quite relaxing ;p good job!

Very cool concept. I think i crashed the game twice by clicking when im on a moving platform. But the idea of having to switch between colors to reveal a different set of platforms is really cool. 

Very cute drawings! The game has a really relaxing vibe to it ;p 

Thanks for the feedback! I will keep this in mind for next time if i do this style again :)