Good game, good job with it! I liked the gameplay, innovative, and works well with the theme. The music was good too. However, I felt it would have been nice to see the names of the people that live in each house in some way before I go and interact with them. That way I can plan my route better and won't lose for a stupid reason. Sound effects for, for example, interacting and mailing bosxes would definetely have spiced up the feel of the game. Visuals were a bit displeasing but worked absolutely fine.
Play A Simple Postman
A Simple Postman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #105 | 3.773 | 3.773 |
MUSIC | #328 | 3.045 | 3.045 |
INNOVATION | #338 | 3.091 | 3.091 |
OVERALL | #368 | 3.227 | 3.227 |
DESIGN | #380 | 3.091 | 3.091 |
VISUALS | #382 | 3.318 | 3.318 |
SOUNDS | #581 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! I beat last level at 0 seconds. House and car hitboxes are very slim, if I stand to close it didn't let me interact. Will be nice to have E for interact hotkey. It's still a good fun to play game. Well done!
I like it but it definetly took me a couple tries but can you now rate my game
Really liked it...pretty difficult..the times is very short but I actually like that...it makes you want to min-max your time on restarts...I really liked the style and the music...I had a blast with it...
Really nice take on the theme, the game was fun and entertaining! It gives you different strategies on how to approach it and puts your memory to a good test.
Some small critiques with the ui:
- the ui for opening the the trucks and various doors is a little too small and will sometimes disappears when moving the postman just a little. It's a bit annoying when you're in a hurry
- when moving packages, they automatically re-arranges themselves without any animations so it gets a little hard to track them with your eyes
Apart from that, nice game!
Great game! I especially loved the art and the fact that in the first run or two you learn where the houses of whom are and then develop a simple strategy of how you should deliver stuff! My only two complaints are the game's sidebar and restart button only being half visible(at least on my laptop) and the fact that you have to download and extract a .rar instead of a .zip folder which may throw people off from playing it! But overall a pretty good jam entry so well done! Excited to see what you make next!
Really cool game! I absolutely love the music. The gameplay was pretty simple but enjoyable. My only feedback is the control is a bit weird and unintuitive, i think switching the W/S to A/D would feel better but maybe that's just me!
Overall this is a very good game! Great job!
I think the concept was cool but it needed a bit more direction at the beginning.
Unless I misunderstood something, it's basically a game of luck to see whose house is where. It would be helpful for the player to know so he can feel in control of the situation and start making strategies to beat the game optimally. I wanted to do that intuitively, but couldn't because I just lacked information. Instead I had to guess, or use trial and error to figure out the best strategy.
That being said, I enjoy the idea of strategizing and trying to find the optimal route, and the isometric style works quite well here. I also appreciate the nice and concise about section which clearly tells the player how the game works ahead of time.
I think you should make the arrow to get out of a menu clearer, other than that good game
Can you please try my game
I like the simple mechanic. You should add the open with the E key because clicking on open is time-consuming.
I liked how you applied the concept of less is more into this. By the end I realized that I didnt have to bring all the packages at once.
I liked how you applied the concept of less is more into this. By the end I realized that I didnt have to bring all the packages at once.
I liked it, although the controls for moving around in the isometric view were a bit weird. Also, but this is probably just me being dumb, I kept accidentally clicking the exit button when trying to exit the post boxes and stuff, instead of pressing the arrow.
I like the blocky buildings style and theme interpretation. The paths were too narrow and the WSAD movement in isometric space is a little bit tricky.
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