Great puzzler!
Play game
UnSaturated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #32 | 4.077 | 4.077 |
OVERALL | #40 | 4.103 | 4.103 |
INNOVATION | #41 | 3.974 | 3.974 |
SOUNDS | #54 | 3.744 | 3.744 |
MUSIC | #117 | 3.641 | 3.641 |
THEME | #166 | 3.590 | 3.590 |
VISUALS | #177 | 3.872 | 3.872 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was a really great game. Your puzzles were really fun to solve and used the theme in a very imaginative way. I was pretty surprised when I got to know that we can change the color of boxes too. The clean art combined was with good and tight gameplay. Thanks for this great game. I loved it.
Please consider playing and rating my game as well. That would help me a lot. Thanks!!
GREAT level design.
Really love the art and sound as well.
You did a great job slowly introducing the player to new mechanics.
Nice job :D
Really solid and polished game with a really cool idea. I got stuck on level 10 but I'll probably come back to it later. Visuals and audio are really solid.
I'm notoriously bad at puzzle games but I still had a blast with this one, the level design here is solid and the buildup from each one is perfect at engaging the player.
This was so good! Refreshing take on a puzzle game and kept me playing. The level design was really really good. The only criticism I would have is that the flashing lights didn't really add anything to the game - I think you could have done without it (and the epilepsy warning). But amazing game!
Really awesome game! Probably one of, if not my favourite game so far in this jam. It's just an incredibly solid puzzle game. Also the cube graphics along with the floating text kinda reminded me on Thomas was Alone a bit
A great clean presentation and experience of a do things in the right order puzzler. Importantly the movement and physics feels just right too for this, so it doesn't become tiring when you fail at the puzzle and have to restart. Game feels very much complete and enjoyable.
- My favorite part is the level select screen's 9.
Well also how all the elements came together to make the puzzles engaging to try and parse all in one screen. They were challenging but good to try and play out even after you worked out the steps, only trying to jump off the very end of a block being awkward sometimes.
- I'm not sure the greyscale level was necessary. It's nice to give the levels a theme, but you already had 'use your head' there which could have worked just as well as the main text. It just made it more difficult to try and parse the level, which as written above was one of the things I liked the presentation.
I also don't understand the purpose of that first post-epilepsy warning flashing. Even to set the tone of the game, there's the nice blue/yellow text flash in each level that isn't worrying. It just made the start of the experience feel a bit awkward, when the rest was so comfortable.
Thanks for the detailed feedback! You are definitely right about the greyscale level. Multiple of my play testers also said it was not needed and that i was doing too much in one level. I think that's a case of allowing myself to become to heart set on a feature for its own good. As for the epilepsy warning. It definitely is a bit clunky but i kept it in as a precaution incase the flashing effects later in the game are bad on large or high contrast screens, just to cover my basis, and I tried to make it more of a joke at the start since it was most likely unnecessary otherwise.
No worries :) !
Yeah glad I wasn't the only one. Can definitely recognize an idea getting stuck in ones head, sometimes less is more though :) .
Ah that makes a bit more sense at least, I've read a bit about how to try and avoid that/the general parameters to trigger it in games but I did have someone see the bright colors and have some concern when I mentioned the confusion of the epilepsy warning, with the sharper changes of color of rotating objects because of the pixels.
Better to be safe than sorry for sure, but if it's not too difficult maybe consider a lower contrast version to let any players that had to stop at that point play the game too, because it'd be a shame for them to miss out the rest of it.
that's a good idea. And in all honesty just doing light research on what constitutes needing an epilepsy warning my game probably doesn't apply. Even the opening is relatively tame compared to most screen color flashes. A low contrast mode would be a much better idea and could be dome with post processing. Thanks for the tip!
Really great game, love the polish, the visuals, and the level design is superb!
I'd love if you checked out my game as well (:
This game is so amazing!!!!! what an original idea!
good job!
please consider checking our game too (:
Excellent puzzle game! It's pretty tricky, couldn't make it very far... BUT IT WAS FUN! Quality game!
Leave a comment
Log in with itch.io to leave a comment.