Got any idea of the game? Want some new clothes, items or weapons? Post them here :D
A lewd survival game in a side-scroller like way · By
Indeed, im waiting for an Android update on the city or just an update on the creatures for now, but i'll wait patiently for the update, a good thing would be traits when the npcs get added, such as a justice trait, wich if you are surrounded by more enemies than you, you get a buff damage or a trait called last resort, wich you would not get downed easily
I thought some of these suggestions might be useful to implement or change things in the future.
-Change the F button to collect items, which is the same to interact with the doors. (Example: G to collect the items)
Item Limit:
-The limit of carrying items could be increased (An example would be being able to carry more than 2 bottles of water together).
-I also thought of a weight system similar to that of project zomboid: (It is more advanced)
Depending on the strength of the character, more weight can be carried in the inventory.
(Each item would have a base weight.
Example: Fire Axe: 1 KL - Equipped: 0.5Kl - 0KL)
Sleeping in beds to advance hours:
-Use the beds to sleep, recover life and advance hours.
-Sleep in a bed in a place with enemies.
If the player sleeps in a bed without underwear or naked, there is a x% chance that an enemy will enter the room to rape the character while she sleeps.
-Clothes with different colors or pattern:
I would like to see some long socks or t-shirts in a different color in the future.
-I always see that the ability to masturbate is lacking:
To be able to raise the horny indicator. Or lower it to 0% after an orgasm, this may also decrease over time like stamina.
For the first suggestion, i would add the options to change the key binding of different actions at future version so player can decide themself.
I understand your point on the item limit. Originally, I limit the backpack capacity by the numbers of slot, and hope to modify the slot numbers by equipment. However, it is not easy to handle to relative change for me. Weight system would be good option for me to try. Also, I may allow the backpack (equipment) to increase the weight capacity.
Sleeping and masturbate are other things that i will implement in the future, but I do really like the idea of sleeping in a location that contain enemies lol. I will see if i can arrange it. For now, i may add the horny decrease and the orgasm things before adding masturbation.
I am working on the new clothing currently and added some color version of long socks already. More clothing are on the way :)
Finally, thanks for your suggestions!
With the new clothes in 0.0.5. I noticed some clothes were missing, like different underwear or other clothes.
Some examples of clothing:
-Bra and Panties with lingerie.
-Bra and Panties with cat design or cow design.
-Special clothing like the virgin killer sweater.
-Swimsuits of 2 pieces (Would these be put in underwear slots? or in cloth and pant slots?)
-Short and long gloves to equip in a new slot called hands.
The improvements could be:
-increase/decrease damage, critical rate or attack speed.
(I had to sort out the equipment inventory because I didn't have room for other slots.)
Some ideas for new enemies and trap enemies:
-Grey wolf:
It could be in areas close to forests or neighborhoods, it could go out at night to look for food or a female to reproduce.
-Large/big spiders:
These can hang on the ceiling in dark areas waiting for some
unlucky person to pass underneath to leave their offspring.
These could appear in an abandoned place like a old factory.
-A tentacle trap container:
This enemy would act as a mimic chest and trap the player.
when interacting or being close to it and when finished it releases the player and its drop would be a tentacle.
-A wooden horse with a dildo:
This enemy is activated by stepping on a button on the floor or walking over it.
Also this enemy could spank the player to give them an orgasm.
I leave you some ideas about new places:
*A butcher shop: a place where there are meats, eggs and other things.
*A bakery shop: bread and some other types of dough.
*A pizzeria place: a place where there is pizza, soda drinks and the star animatronics (Female/Male) of the pizzeria. And maybe they are a little horny.
*A fish store: there are only fish for sale and a freezer to keep the fish fresh.
*A abandoned factory: you can find some material or canned food.
*A adult store: with erotic clothing, hot videos and some sex toys with vibrators.
*A old laboratory: the origin of enemies like goatman?.
*A pet store: you can find food for animals, collars and leashes for the character and a animal enemy.
*A weapons store: From different weapons and some defensive clothing.
*A hardware store: a place where there are tools such as hammers and wrenches and materials such as screws and nails.
*A seed store: with apple seeds and other future seeds crops.
And some Ideas to improve the following places:
*Coffee shop:
-New foods such as coffee, croissant and other related foods.
*The restaurant:
-Chef Hat and Waitress clothes.
-Some new weapons like a frying pan and in the future for cooking.
-The restaurant's decorative wine could be a drink to consume.
Yes, the range of clothes update didn't include the underwear type clothes but will continually adding some clothes in following versions.
I have marked your mentioned clothing into my schedule. For the swimsuit, i think i would assign them into the underwear slot.
Moreover, i might rename the off hand slot to glove slot and allow player to equip non-weapon equipment in that slot.
It is because the off hand slot didn't have any function now, so i would rather assign it as a glove slot.
I also like the concepts of some creatures and buildings, perhaps may adding them in the later version.
Thank you for your suggestions!
It is possible! I would allow the player to create a character with more muscular body with male genital, or choose to use feminine body with male genital.
The male voice can also done if i can find some source that i can use.
If the content you mean is representing the sexual animation for male character, it also can be added under the current system.
Except the clothing might require more adjustment to fit.
Here are some new ideas for the game.
Like new music to have some variety:
-Music for the main house (day/night or one type).
-Music for outside the houses (day/night or one type).
-Music for the shop street (outside and inside).
Other ideas:
-More objects that the player can interact with in the world.
Like televisions and radios among others.
-Special items that can be used to throw to attract or distract enemies.
Hey there! Just wanted to say that your game isn't that bad, it's got a nice level of challenge to it and has potential!
That being said, I do have some suggestions to run by you:
1.) Perhaps incorporate a dodge or block mechanic for the game? It would be nice to have if someone is cut off from an exit has to fight their way through an area.
2.) Maybe when you get knocked down, you pushed back a bit in order to give the player a chance to recover? That being mentioned, maybe have a QTE so you can recover before you get grabbed?
3.) A nice touch to the UI: Icons showing equipment status; showing either or not any worn equipment is close to breaking.
4.) For the home, maybe have a crafting system to create makeshift weapons/armor or even items to use in the field.
5.) I was thinking that if another baddie closed in when you were already grabbed that they would attempt to either to overpower you or perhaps would strip down a random article of clothing.
Just some things I thought of after I played it a bit, hopefully it gives you some ideas! Take care! :)
Thanks for your compliment :)
1.) Yes, I would like to make both defense and dodge actions so player can have more options against attack from enemy.
2.) If you are talking about the player knock down due to the collision damage, sure, i could increase the knock back distance so player would land at a further distance. Also, i wonder what QTE stand for?
3.) It is a nice idea. I would add the function at future version.
4.) The crafting and cooking system would have a update at around v0.0.7!
5.) It would be make sense that player get suppressed when multi-enemy are around. But i would need to think how to make it look more naturally.
Thanks for the response on it!
To clarify, QTE stands for Quick Time Event. Typically, it's where you have to press a single or sequence of buttons to act.
As for the multi-enemy suppression, maybe a transition where an enemy joins in while you're being grappled to the point where sexual acts are being performed? (I.E - Goat enemy forcing the player to perform fellatio)
On that note, another idea came to mind - maybe different animations depending on whether an enemy grabs from the front or behind the player. Maybe even an ability unlock for the skill tree where you can potentially counter an enemy grab and do damage when you shake them off?
Oh I got what you are mentioning. It is an counter action that you can perform at the moment that the enemy almost grab you.
I will make a trial to see if it's possible. If it work, i will implement this.
The major difficult of the multi-enemy suppression is the interactions between different animation controller. Each entity has its own controller deciding to play which animation, and the animation under that controller can only modify that one entity. The current sex animation works because they have a hidden player sprite copy under their object. If adding other entity copies under the object to make multi-enemy suppression animation, each enemy will have lots of the hidden sprite at their object and it will be super messy. I have a solution though, but would need more study on it.
Changing the struggle animation based on the player facing direction is totally possible. However the animation still take times to make, i would like to implement this but would be at future version. A ability to improve the effect of countering the enemy grab sounds good, will add it to my note.
Thanks for the suggestion!
Hello, good at least three suggestions about the game. 1 insects: they would be enemies such as honeydew flies and among others and also have locations such as the honeycomb or a garbage can
2 Sanity: it would be as if the player would be raped It goes up if Sanity is at Zero the player will see hallucinations This would be on Hard mode.
3 The subway : This Sona would be full of enemies like flies, Dandas of survivors that attack the player and if the player is inside their base, they will be trapped in a prison, also the rats, which would be the most
Extra suggestions:
1 : Mall: in this Place we have an enemy called sick, this enemy will be in random areas of the mall, this will mean that the player gets infected if the player Broken does not eat or If you spend 15 minutes playing you are infected
2 Fence : what would happen is that the player can get in to increase life and if there is an enemy the player will be raped
3 Metal bat: it would be a weapon that Enemies will lose a lot of life
4 Boss: These appear in certain places or days
5Easter eggs: how to Spawns one from fnaf among others
Thanks for reading
And when the next update comes out
Hi Juan,
For the first suggestion, insect enemy would be nice to add into the game (probably mutated version). I added nature themed areas at v0.0.6 so it would be fit to put them there.
Secondly, i have a similar idea. Instead of using single sanity value to judge the character mental status, multiple value would be used to make an overall analysis (such as Loneliness, Desperation and Nervousness, which i have think so far). But i am still thinking on how to present their effect.
It is sad that the subway area might be quite unsuitable to add into current map since the town is not big enough to establish subway system economically. Maybe some similar area like sewer system would be more suitable.
For extra suggestion:
1: The shopping mall is one of the planned location in the map, but i am not very clear with the enemy concept.
2: I would see if any region can bring in these concept.
3: I can add it as one the loot in the sport shop.
4: Yeah, could add some boss to the game to bring more challenge.
5: Maybe at future version, want to focus on the content and system development for now.
Thanks for your suggestions :)
The next update would be in 3 - 4 days!
A good concept for the mall would be maybe homeless people, these would be rats or either just other species of your choice, they would be harmless to the player but they would react to the clothing you are using, if you don't have any or are not using a shirt of sort, they would try to grab and rape you, if you hit one all of them would atack and rape the player, this is a random idea i got for hi's concept but it looks ok in my mind
I tried the new version and I quite like the new things and have some new suggestions:
-I discovered that when the plant trap catches you, there are several parts of your clothing that can break instantly (mouth, underwear and pants).
It would be nice if the enemy took off the following clothes from you during his animation (mouth, underwear, pants and top)
and threw them outside like Goatman taking the mask off your face.
-I saw that there are many new tools and none for now have a use and some of these can serve as weapons:
Crowbar, Shovel and Pan.
-I think a night background with stars would be missing when it is night since it looks strange with the darkened daytime textures.
-Some of the houses around the character's house could have a key or pliers to break locks to open the park in the future.
-The dark wolf still does not have a drop of its own. It could be a fang or a claw.
When I see the interactive map I realize that there are many places to put different buildings or areas.
Maybe some of these interest you:
-A gas station:
♦Food such as junk food or some new foods from 0.0.6 might appear.
♦Some tools and weapons could appear, as well as books or magazines. (To read in the future or learn new recipes)
♦Some mutated humanoid enemy that imitates the player in shape.
-A school:
♦There may be school backpacks, books, among other things.
♦Tentacle trap type enemy in a locker.
-Places such as police, firefighters and hospital:
♦Each of the places has a chance of appearing parts of its own costume.
♦With weapons and tools that are compatible with the place.
♦Trap type enemy that hangs from the ceiling and grabs you if you pass without crouching.
These places can be new areas far from the city or near the forest:
-A crop farm:
♦A house to rest and a barn or some lootable crops outside.
♦New foods such as a bottle of milk or special items.
♦A mutated horse with the goatman or feral style.
-A lake with a green area.
♦You can catch fish (If you add fishing in the future) Or swim in the lake.
♦An aquatic type enemy like a mutated fish.
-An abandoned camp.
♦You could find clothing, tools, weapons and food from someone who was there.
♦With enemy such as a mutated deer or other mutated animal
Thanks for liking the new content in the latest update :)
- For the plant trap, I could add the animation part that the plant trap removing player clothing though, if it is a better way instead of the breaking player's clothes instantly.
- Some of the tool you mentioned like crowbar do planned as an equipable item, they just lack of the corresponding equipped sprite for now. Would arrange to update this part in the bug fix update soon.
- The background does looks less satisfy at night time, adding some stars at night would be a good idea. I also want to change the texture of the cloud and make them look better at night.
- Other house around player's house could be a potential explorable location. Also, the lock picking is an action that i would like to add in the future (Require tool and some material, chance of suessess based on player's nimble)
- Adding a fang as the drop of the dark wolf would be good.
Some of your mentioned location are already planned to add when designing the map
Such as gas station, police station etc. , with the corresponding loots of course.
A school looks good though, especially the tentacle in locker, loves the idea.
Locations outside or near the town would be a nice extension, since i didn't planned much about the suburbs area on the map.
Lake is a planned location near the small forest. Farm and camp would be also be nice to add too.
Thanks for the suggestion
I think treasure chests would be cool they could have better items stored in them but they could also be a mimic so you have to be careful. Only way to check them is taking a swing at them from a distance or realize they are in a suspicious location (for example right in the open) and not take the chance.
I have some new suggestions, these are for the menu when creating a new game.
-The Possibility of Configuring the Loot of Each of the Items.
-The Possibility of Setting the Difficulty of the World:
♦Enemies Have More or Less Life Depending on Their Difficulty.
♦ More Or Less Damage To The Player From Enemy Attacks Depending On Their Difficulty.
Other Good Ideas:
-Day, month and year of start:
♦Being able to start the game on December 24 in winter.
-The 4 Seasons and Climate
(Normal, Sunny, Cloudy, Rain, Snow among others)
(I don't know how much of this weather will affect the FPS)
And you might be interested in creating an account on F95zone.
There are many users who upload games.
(Some of those games are paid and others are free).
Maybe you can attract more people to
Get to know the game and contribute new ideas.
and happy New Year.
It has been a while since the update on the world setting coming out, and i certainly would like to give it an upgrade.
Both Loot chance and enemies strength are good options to customize the gaming play experience, will implement these setting at later build.
The season setting is interesting though, i think it would take quite amount of time to produce in order to show the season changes.
If it is implement, i will do my best to let it cost as less as possible in the performance.
I would also check out the F95zone website, maybe make a post there when v0.0.7 is out.
Thanks for your suggestions, happy new year!
Some new suggestions for 0.0.7B and the future 0.0.8:
-This is to improve the search bar:
In some containers the things are already shown to you and it takes away the mystery of what one can find inside.
There are two ways to improve them:
*Perhaps the items could be made invisible and appear once the container's inventory is opened.
*Give each container that displays items to have some extra textures.
Take, for example, some of the Project Zomboid containers.
https://pzwiki.net/wiki/Containers
maybe some of these will give you an inspiration.
-I think the enemies need to be given some sounds.
Each of the current enemies can be given their own sounds.
Such as damage, death, seeing the player, moans, specials and other sounds such as footsteps.
-You could put the category furniture to build
wooden containers to store things in the bulding menu
-The wooden logs could be put together in stock of 5 or more to save inventory space. the same with other possible objects.
About the enemy improvements in 0.0.8:
Goatman behavior:
Attacks:
♦ Having low health, the goatman could start galloping to attack the player. To avoid the blow, the character's new ability would be used.
♦ Let the goatman occasionally block forward attacks and force us to make attacks from behind.
Other changes:
♦ When the goatman dies. This could drop one of his horns as a rare drop.
♦ Sharp weapons such as machetes and knives can cause bleeding causing the goatman to lose some health for about 5 to 10 seconds.
♦ He might say some phrases when he sees the player as "Need to breed female".
Slime behavior:
Attacks:
♦ Launch an acid attack to reduce the durability of a piece of clothing.
♦ Give him the ability to jump to try to ram the player.
Other changes:
♦ When the slime dies, it can drop 1 piece of clothing.
♦ A 10% chance that some weapons such as a stone-tipped spear can pierce its core and kill the slime.
(This would avoid dropping the core for the player)
♦ In some places I would put them hooked to the ceiling and have them fall when the player passes just below.
♦ You could give it a variety of color like blue with 2 different sex animations and different drops.
Mutated wolf behavior:
Attacks:
♦ Use the bushes as hiding places to surprise and attack the player.
Other changes:
♦ The wolf can hide in the nearest nest to recover some of its health if it is very low.
♦ Being able to distract the wolf with some food, for example by throwing a bone with some meat, that way you can search its nest for something.
Plant Trap behavior:
Attacks
♦ Being close to the trap could catch the player with one of its tentacles.
Other changes:
♦ Being able to create an item such as a poison to kill the plant or leave it knocked out for a while.
I give you some ideas that can improve the character's house a little:
♦ You could add a basement to the house. In the basement you could put all the
creation tables and store more items in various containers
and in the future see the animations as a gallery.
♦ In the room with the bed it could be decorated with paintings of furry music bands
and replace the table, chair and bookcase to put a large closet to store clothes.
♦ Some of the new cooked foods may appear in the home oven and other ovens in other places.
♦ The dining room TV table could have something inside, such as books or recipe magazines.
♦ In the hallway on the 2nd floor you could put the washing machine and the white basket.
And in its current place I would replace it with one more metal container.
♦ Behind the house there could be a shed with a crop area to plant plants (If one day a crop system is added).
Hi Johns, thanks for the suggestions on the creature's behavior and game development!
The new added search bar system really didn't fit well in some container that show item images though. However, showing what item in the container bring more convenience when player store items at home, so i am still struggling between showing exact item or showing overall storage.
The enemies sounds, buildable container and increased stack number for log would be nice to implement.
A galloping attack action would fit goatman due to their horn. A defense action for them can also add some more variation. But i didn't have a good idea how to use their horn if making it as a drop.
Giving slime a range attack ability is cool, especially when it can damage you clothing, will also consider adding slime species variation.
I do planning to allow mutated wolf to hide inside and move between bushes, but other concepts like searching its nest are great too.
Basement can provide more area for player to use, but i need to think more about other usage.
I know the current wall look kinda empty and lack of some details. I would like to add more decoration and more details, but it takes time to draw.
The loot like cooked food in the oven and book in the TV table will also assigned later.
For the crop system, i have think that maybe i can allow player to build a crop field on the dirt ground, but it still on the paper.
That's about my overall view, thanks for you suggestions!
I saw some things from the previews of 0.0.8 and some new suggestions for the game.
Also saw the new UI in the development progress video from 03/02/2024 along with the new slime AI and the new lighting.
And I was wondering if the other UI textures like the backpack and equipment will also have new designs?.
-As you said in a post on Patreon: the player will constantly release hormones.
Here are two item ideas:
► A fragrance or perfume can be useful to cover the smell of hormones.
► The repellent may be used to make enemies less aggressive or that they do not follow you as much.
► These could be created at the simple crafting table or found in a store or bathroom.
New suggestions:
► The ability to sit on the floor to regain some stamina.
-These are some ideas to give more life to the player in their animations and UI:
► The player icon in the UI could change according to their state (normal - pain - no stamina - knocked out - excited - orgasm).
-Here are some ideas for still animations when we don't move the player for a while:
► open/close eyes, look around for enemies.
► open/close eyes, whistle some music. (can attract an enemy)
► If the player has a weapon equipped, she may end up looking at the weapon.
► If the arousal bar is between 60% / 90% she will touch or squeeze her breasts.
► realize that they are looking at her and look at the screen and wave at you. (I would put this as an easter egg).
-This idea is to improve the system of sleeping in beds:
► This idea would be accompanied with a fatigue bar. The more tired you are, the less attack strength, stamina recover and mobility you will have,
it is something similar to the weight bar and in the future it could go hand in hand with the mental state.
► When getting out of bed the player could do an animation of yawning and stretching a little.
► One could choose how many hours to sleep (between 1 to 8 hours or more) to advance in the world,
and depending on the hours slept the player could say some dialog:
♦ I had a hard time for sleeping (sleep between 2 or 4 hours).
♦ I slept like a rock or log (slept between 6 or more hours).
♦ A loud noise woke me up (a strange event like thunder falling or an enemy appearing outside the house at night).
♦ Suffered from heat/cold while sleeping (this depends on whether the player sleeps with clothes or sleeps naked)(the hours do not matter).
I see that on Patreon you have a hard time getting members, maybe you can show some progress on the itch page or use a poll vote site.
Hi there! I am glad that you have seen the preview video and come up with some new suggestion ideas.
The UI of the backpack and equipment are not changed in v0.0.8, although i would like to update it in more further version.
- For the items that can limit the hormones effects, they are good choose to add as some loot that you can find in the common place.
- I would like more actions in the game too, perhaps adding it when i updated the character customization part.
- More dynamic player icon in the UI would definitely work well! I also want to animate it a bit so it can look more better.
- Those random idle events are interesting though, it make the player character look more alive.
- Choosing how many hour to sleep could be more convenient than the current sleeping system, i also like the sleeping quality settings.
I will try to post the development progress in the itch more often, hope it can get more attention.
Overall, thanks for your suggestions!
Hi,Rolanda!Really surprised to see your game when browsing itch.It’s exactly the kind that i have been searching for years(female protagonist,furry,side-scroller,survival and more)
just some personal thoughts about the fertilization and pregnancy system in the future(if possible):
1.Just like what you mentioned in the latest devlog,the whole thing would be based on the heat period system.So the chance of fertilization should be dependent on the heat of the player.
2.Getting pregnant or not doesn’t show at the player status.Player can find pregnancy tests in buildings to figure it out.(The outcome could be indicated by the words of the protagonist)During pregnancy the heat system will be suspended.
3.Pregnancy could be divided into three trimesters and in the last trimester the protagonist will start lactating(the gestation period of a vixen is 50-60 days irl but i do hope players can choose it)Except the growth of breasts and belly,the protagonist would suffer debuffs as it goes(slower movement,faster stamina consumption,craving for food,unable to jump or dodge in later stages of pregnancy and so on)
4.If a slime impregnates the protagonist,a smaller slime,instead of a baby,would grow inside her.It would grow fast and in several days it would be born as a new enemy.Only an anthro or feral enemy can put a baby inside her.
5.I do know that babies are not allowed to appear in adult games according to the rules of Patreon.But i do expect to see a relatively believable and realistic birth scenario instead of ridiculous mammals laying eggs.You can just make it less explicit and the babies can be categorized as items which can be sold/sent to somewhere else.
Thank you so much for giving us such a great game!
some suggestions for new locations
The mall - might have new enemies, a lot of loot but is dangerous so high risk high reward, stores that has items that can't be found anywhere else, multiple floors
Camping site/survivor site - safe, people who we can trade with and be friends with, can also be a save point maybe
Corrupted town - overrun with new enemies that might look like the people from the camping site but has some kind of dark(or any other color) goo attached onto their bodies, and they could have goo traps to trap the player kinda like the plant enemy, the houses might have rare items that can't be found anywhere else, and maybe you could have an item "jar of goo" that you can trade, craft, or do stuff with
The lake - relatively safe, but still has enemies that are specific to the place. The player character could be able to clean themself and dip in the lake, but the lake could have different color water and the different colored water could have an enemy in the water
Really enjoying the new AI update, it makes it feel like enemies aren't entirely out to get you all the time and that there is a little bit of co-existence going on. That said we could really use a Hardware Store in the town to get some of the planks and nails to start crafting, it took me a few days irl of playing 1-3 hours a day just to finally get enough planks and nails to spawn.
For those still looking, planks can sometimes spawn freestanding on the crates in the back of the clothing store, and most tool spawns come from living quarters inside buildings upstairs, the back cabinet of the kitchens will have those. I know there are a couple buildings that have that upstairs part but I can only remember the grocery store/fruit&veggie store has it for sure.
Besides that, it would be great if we could build our own storage, I find I quickly run out of space storing clothing backups and crafting materials, however being able to repair clothing/equipment would allow you to cut down on that aspect too.
So here's a few random suggestions:
- Getting completely dominated and knotted by a wolf skips an hour. Could be interesting if they pull you somewhere deeper into the forest and then unknots to leave you there (if you intend on doing a deep forest area)
- More anthro enemies in the town less slimes.
- the ability to just give yourself to an enemy Consensually
- the ability to grapple the enemy and dominate them instead when you stun them
Hello, I have a suggestion: could you add in the future a change in opponents to female versions if you play as a guy, although it would be It would be nice even if, playing as a furry girl, you could just make love with the female version of the enemies, and I hope in the future it will be possible to change body shapes: breasts, butt, hair, etc. and thank you for your game and answers)....well, it would be cool if you could make AI friends on the city map that are similar to our character, but not exactly the same, or rarely repeated, with whom you can be friends and invite them to your place visit several friends and conduct dialogues with them (it all sounds complicated, of course)well, and also interact with all the objects in the house, for example, you could wash yourself in the bathtub by pressing a key or button, sit on a chair, put something on the table, etc.
i have a few, maybe a more detailed gallery system like something to view without having to keep your hand on the controls when you want to jur- uh yeah to self pleasure and maybe a couple of cheats like infinite item durability or maybe a exploration mode where the enemies dont attack you i kinda would like the idea of more designs than just a fox or even gender choices or better yet on that front switch out the genitalia, like having a male body that has the parts swapped (if you know what i mean by that~)
This game might be small right now, but it's still a lot of fun.. I personally would love to see heat being harder to manage than just hiding in the house for a day or two, maybe at max heat there's a chance for enemies to spawn and try to get into your house. And just a general suggestion to gave development progression. Focus on filling out and finishing the areas that are currently avilable rather than more areas. i'm pretty sure most people would rather a place with plenty to do and plenty of enemies, than a bunch of barren areas.
It’s a good idea, I’ve been looking for something like this for a long time. But no matter how good everything is, there is always one thing: optimization for phones is lame (I have a good phone, I can safely play the same pubg at a medium-low level). And since there are ideas here, then:
- a few ideas.
1> I saw that there were plans for an adult store, but what if the character could use items from the store in scenes or during masturbation.
2>if you are caught and there is another NPC nearby, then he will also participate in the H-scene, this will create a new scene, which will significantly diversify the created H-scenes + if you are already being held by two NPCs, then it will be more difficult to escape.
3> Instant movement through doors makes the game very easy, it would be better if you had to hold the button for 2-3 seconds to move to another room.
4> It would also be logical that when the light was turned on, the goatman wake up.
5>after scenes or goatman masturbation, traces of semen remained on the character’s body and clothes, which disappeared after some time.
- in general these are all suggestions, the game is very good, and I hope that it will develop <3.
<I hope there are few errors in the text as I am not a native English speaker.>
Thanks for your suggestion!
It is planned to provide the ability to perform masturbation using the adult toy, when it is added to game.
For the multi-enemy scene, i also like to add the function where another enemy can join the current mating animation.
However it would cost some time so it may be developed in the more later version.
I also like to implement the remaining suggestion, but it will take times overall.
I would like to advise adding a fertilization system, that is, after mating with a monster, the character could get pregnant from it (eggs or a child depends on the monster) I read your post on patreon and what you want to add is this, but I still want to offer a couple of ideas on this topic, for example, you could use your children as friends who will help in something, for example, walking with you to collect things that they find useful and similar, animation of birth would add realism to the process of debuffs can be made so that the character runs slower or does less damage, carries less weight, and also I would like the game to be able to equip the house, for example, rearrange furniture and the like, and also so that monsters can see the character near the house and periodically visit him after that. That's where I ran out of ideas. I hope they will hear me and I will help you in some way. (sorry for the crooked English I write from an online translator)
New devlog looks promising.Before next build comes out i still have some thoughts about it:
1.the belly in the third trimester looks kinda ‘weird‘.The belly in later pregnancy looks plumper irl but in the preview images it looks more like the protagonist getting chubby…
2.The breasts of the protagonist will become a little bigger and begin lactating as the pregnancy goes.
3.Add protagonist’s comments on her pregnancy.
4.When pregnant,the consumption rate of food and water will increase.
5.The protagonist will suffer a period of specific debuff right after labor.
I also receive other opinions on the character belly.
Sorry that it don't look decent and i will enhance it before releasing update.
For other suggestions, i will implement some of them when possible.
Also, the food/water consumption rate will now increase during pregnancy. It is added to game :3
with the upcoming update adding fertilization and pregnancy I'm absolutely hyped, but I have a few optional (toggable if added) add-ons to that mechanic and a few other different suggestions
1st) making it a bit of a more hard-core and challenging experience a deterrent could be added if impregnated, within the first trimester a chance within a few days you'll get morning sickness and a debuff labeled nausea, you have less health and are best to rest for that day. A second part would be as the characters pregnancy progresses there's a chance they may stumble a bit having to adjust for that weight making it harder to escape enemies.
2nd) adding a "parental instinct" to the character, when in the second to third trimester the character may get a buff for strength and endurance to protect their young, the buff activating when two or more enemies are on screen to try and evade unwanted situations, it could act as a incentive to become pregnant too giving the character a stronger swing at the cost of energy
3rd) the chance the character can encounter the "father" of the characters young. If let's say a 10% chance the wolf showed up in the forest it would be the father unless slain after insemination, if the father of the young sees the character it will be passive and do a friendly animation, the wolf could do a sniff of the air and could move slowly and low towards the player till it got close enough to be by their side, maybe a lewd animation of sniffing the characters crotch and with the goat man a touch of the belly, once the player and "father" are together in that level the father will fight other enemies even their own kind till the player leaves the level and back home.
4th) elements of birthing, it's not everyone's cup of tea but it's my odd ball specialty. With birthing elements there's 4 stages,
Stage 1 is contractions and slowed movemnts, if a pregnancy is 3% from being done they will start and intensify untill stage 3. With contractions the character will hunch over a bit and grab their belly or if late enough in the stage their crotch, when a contraction happens they will make the injured sound so audibly signal that they better start making it back home, once contractions start (with a standard of 7 days for a pregnancy cycle to complete) they have 1 hour to get home, once that hour is up we move onto stage 2
Stage 2, stage two is even further slowed movements followed by a water break, it will wet their crotch and when their water breaks the character will panic if still outdoors and not at home, they will stagger for 45 minutes then stage three will happen.
Stage 3, stage three is the most intensive out of all of the stages, it's the labor stage, when labor hits the player it will slow them down till they have no other option then to lay down, that lasting for 15 minutes before having to lay down. The player once in this stage having to lay down can op for standing up and trying to move with button mashing ie the X and A key to move left. If the player has enough strength they can power through and possibly make it home. But If the player is a first time mother or too weak they will collapse to their knees then it's stage 4
Stage 4) Delivery, once the player is on the ground either by surrendering controlls when they first go down or by running out of strength they will have to enter the delivery stage. This stage would consist of having to give birth to your young, depending on what impregnated the player it will either be a challenging delivery or quick, example would be the wolf being a quick and easy birth but the goatman would render the player pushing for a while, birthing would be done by mashing two or three buttons in sync the better in sync the quicker the birth, and with the birth comes exhaustion each push takes a percentage of your stanima, thr player can take brakes to regain stanima but it will make the prossess longer. If the player runs out of stamina they will pass out and wake up later with no more pregnancy, if the player successfully births their young without passing out they can take them home as a companion, if the player is at home when they give birth they will allways keep their young even if they pass out. Wolf can be a pet and the goat man can be a background still that appears in different rooms doing background tasks like washing dishes or laundry maybe I'm the back yard taking care of the pet wolf. Once one is obtained (wolf or goatman) you won't get another by doing the prosses over gain.
This can also be applied to oviposition aka eggs, tentical can lay eggs in the player then they have to push them out in order to be back to maximum strength and speed.
As for non fertilization suggestions,
Ease of modding? Make the game easy to add user made content, with user content it could actually boost the games life and popularity.
Second would be stronger and different enemies maybe a bandit that can drop down from ceilings and take advantage of the player and being stronger then the player. And a new kind of plant type that will lure the player in with gifts such as food or clothing a few times then when the player has its "trust" the plant can impregnate them with a solid egg or maybe cure their heat. If it's a male player maybe drain them of their semen
Lastly would be weapons and clothing, a crude gun could be made or found using a lot of expensive hard to find materials ammunition has to be made from them too only should be used in a dire situation it's a two to one shot weapon. Next is clothing. I think that clothing should get a minor rework, if your character is in a heat they can have their pants and underwear get soaked making it easier for enemies to take advantage of you or if you put pants back on after being ejaculated in it can dirty them. Skirts should act as a covering but still allow for lewd events with it on by going under the character if they dont have underwear on
Hi, I really love your game, so I would like to share a few ideas. I would like to offer the possibility of choosing between the age of the character. For example, from 18 to 50 (you can be younger), since everyone's fetishes are different in age. You can also create cool mechanics based on age. For example, an elderly character consumes energy faster, but at the same time periods of estrus occur less frequently. A young character, for example, recovers energy quickly, but at the same time is very weak (he may drop his weapon, or it will be more difficult for him to escape from the grip of the monster). Of course, the age change will also be visual (wrinkles, fur color, posture, etc.). You could also add a character height adjustment.
add a minigun?
Cars? (Maybe a bike or motorbike would be nice) travel faster + more storage space (vehicles)
Since there's no question topic
My question is on v0.1.0 will there be new monster and new sex animation?
+a new area?
+since I saw dicks on the character I assuming it s just futa or it's m/m , m/f ?
Hello there, thanks you for the suggestions!
Gun are awesome to use and would be a strong weapon to defeat enemy. However minigun will be a over-powered weapon for the current version and affect the game play balance, i may only add it to game when there are very strong enemy like boss.
I have also think about adding vehicle. Giving it ability to carry more items for player seems to be a good function. I will consider implement the relevant function.
Respond to the question:
1. Yes, there will be new monster, new sex animation, and new area in v0.1.0.
I also updated a lot of things in that version :3
2. It is one of the function in character customize system. Player can decide their character genitals type.
you could rework he inventory to less restrictive on the slots but harsher on the weight system ( more space and focus on weight management) or make backpacks that give extra slots ( so there's more use for them). serious since the inventory is so small i never have to worry about the weight limit since unless i fill my inventory with sledge hammers my inventory is full long before weight becomes a problem
i found that weapons clothing ceasing to be when out of durability a little annoying you could rework so that weapons just break and clothes tear. so weapons become ineffective or unusable and clothes become ripped and don't give a bonus or stop enemies from sexing you but allowing you to repair them (also clothes could appear as ripped rags on the character when torn)
a way to upgrade and reinforce weapons and armor would be nice (fallout 4 style ya know?) also making construction stores so theirs a way of getting more materials because even on very common i find very little materials anywhere
slimes acid destroy clothes too quickly so a way to make them more acid resistant or repair outside of crafting stations could be a good idea
slimes have too much range and slow you down when you try to doge at them so having a ranged option or just faster combos focused on range/defense focused combat would be nice. also please give a way to clear slime puddles (plz)
and last thing.... i just wish i could equip goggles and masks at the same time for fashion reasons