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SomeguyNamedKi

99
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A member registered Mar 09, 2022

Recent community posts

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My main issue with morality games that kind of force you down the evil path is that you're not making much of a choice. Especially for something like this, unless you honestly want to click 12.6k times and risk getting carpal tunnel. Despite the VA guy's sincerity with his lines, I am not feeling the guilt for doing this in less clicks.

I would love the option to take non-hurty shop items and get a small increase but still a much slower dollars per click gain compared to the dangerous stuff, or even click back down weapons which the british VA guy seems to imply you can do in his dialogue. Which you can't. That way players are absolutely making a choice of disfiguring and murking an innocent man.

Wishlisted it. Looking forward to see what else you guys have in store for this game.

I really love the way the artstyle for this, in particular the bigger pictures of the main character. The stylisation is put into it is actually really memorable but it also makes me feel sad that this artstyle was only for this one game.

Positives:

- Sister model looks pretty good and rather cute

- Lots of room for growth and improvement in uh, everything... like the framework for most things is there, it just needs to be improved.

- POV-focused scenes have potential if animation quality continues to improve. 


Negatives:

- No saving meaning any progress you make is lost upon closing

- Animations need work, they're rough-looking and rather stiff.

- Horrible motion blur from putting the settings too high

- Clicking yes to the first nsfw scene seems to sequence break or there's just nothing else after that point, I honestly can't tell.


Suggestions that aren't just do X thing better:

- Dialogue proofreading. The story keeps calling the sister a him. 

- Dialogue skip button, or text scrolling speed

- Character (either the MC or the sister) customisation options and sliders

- Cutscene skip feature

- Smoother sister pathfinding

- Game optimising so my laptop won't burn through my damn legs

- Dream sequences could be fun, it could help go a little more into the nsfw horror element.

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Got a no commentary video instead?

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10/10 atmosphere and creepiness, really solid game and overall I just really hope you keep adding more to this.

Edit, also game spoilers: I guess if I were to point at the thing I liked the least it'd be Heavy's behaviour. 

The other two completely fit the atmosphere while still somewhat behaving like tf2 classes. Heavy... doesn't follow this rule at all and is mostly an annoyance, plus his entire model isn't on screen unlike the other two. Kind of disappointing for the face of the game.

Since you don't have any classes that attack your front, how about Heavy doing this? Slow when far away but at closer distances runs you down after a moment of "spinning up". Shooting could just stun him instead, long enough to break sightlines and set him back to his slow mode.

Game's pretty good so far. My main gripe is that the cursor isn't aligned with the mouse so clicking on things needs guesswork sometimes. Also clicking on the rooms sometimes does nothing unless you keep hammering the button.

We shall watch your career with great interest

My main gripe with this so far is that enemies seem to skip rooms when they move around, something is disabling the cameras but I have no idea what (maybe it has a power meter but I can't see it) and the game's cursor isn't aligned with the actual mouse so clicking on rooms is difficult.

This game has great potential. If this turns up on Steam at some point, I'll definitely buy it.

Great game, short but still underrated as hell. More people need to play this.

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Game has potential but it's in an unenjoyable state. The character's sight radius is 360 degrees and sees extremely far so you have very little places to hide without interact-hiding. 

At the moment it's too hard to put objects between you, the being caught cutscene isn't skippable and for some reason while operating the cameras they can simultaneously see where the player is without difficulty. You can't even reliably leave the building because you can STILL be caught while the screen fades out.

Let's massively dial back on the seeing range so we have a playable game here because sitting in a box until the character checks the cameras isn't good gameplay.

I wish this game had more content added to it. Guy was onto something and then stopped working on it.

10/10 presentation. I really really hope you guys expand upon this game more.

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Alright, that seems to have worked for  me.

And yeah as other people say, do the console command in the room before the boss, but definitely not right on top of where the boss will spawn.


Next problem... Boss has too much HP to kill with bullets and I can't aim up with the broom to hit them in their next phase. Well more specifically I can aim up but I can't attack with the broom.

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Hello! Just thought I would let you know that the cutscene to the plant boss does not have the plant boss spawning at the end and the player cannot progress. Thank you for your hard work!

Wonderful! Love to see this game still being updated.

Will deffo be buying the non-vr version once it's out, can't wait to play it!

Looking great!

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Alright, getting better but there's still too much difficulty often through the sheer bulk of things to constantly manage. This game is torn between things across the map management and character management which both have too firm a hand in the game's flow from early as level 4, meaning you can't manage either of them that well without a heap of luck.

- Past level 3 there's aways at least one girl at the door. Like permanently, you make them go they come back seconds later.

- Because there's always at least one girl at the door your sanity is draining fast, and because you need to squeeze the plushie just to keep sanity up, the shark midget who emerges from the left door requires you have to keep that one permanently closed. You will end up in a situation where both doors have to kept closed for the entire level and that means 80% of your time is spent plushie honking.

- Nile, Sammy, the minigames, repairing cameras, poppy's bomb plushie. All these things you have to focus on for several seconds wouldn't be a problem on their own but they just pile up without end. That's not good game design for something that requires you to make constant quick decisions and I do think it'd be better if just two of these were simple clicks to fix.

- Good fucking lord I hate that grey wolf's mechanics so much, seems like she will just kill you at complete and total random, and that's horrifying considering the sheer frequency she will just "drop in" whenever.

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Hold down R to repair them. the little circle in the top right will fill up.

Happy new year! Your game may not be perfect but it's several times more ambitious than all the visual novels cluttering itch's nsfw tags.

Love your games and your unique art style dude.

Alright, I know this is just an early demo but I'm gonna list the issues I've seen with it so far while avoiding stuff people have mentioned already.

-The enemy can push you into the box debris things and softlock you there after you break out of their scene. This is really easy to make happen.

-The collision for the box things isn't perfect and you can find places to walk through them by just pressing up against them.

-If you get up against corners of the map or in doorways you can see through the map's geometry.

By the way, I'm liking how this is coming along. I know making a game is hell and it won't look like much for several months, but I think with some perseverance you could actually make something interesting here.

Game's looking great so far!

Just played this. I really like the unique feel of it and slower pacing compared to the usual nsfw games that are actually games.

I deeply hope the small leech things get a scene too.

Just wanted to say thank you for your hard work towards this game and continuing to update it for people on itch despite itch screwing you over. You are an amazing dev. I've bought this game already but I'll happily buy it once it appears on dlsite for the purposes of supporting you.

Surprisingly fun.

Just saying thanks for the effort you've put into this game. Pretty much every update you've put has been really enjoyable.


(I deeply hope to someday see more futanari characters + game over animations though...)

Looking great!

Wow. As a VN hater I kind of enjoyed this a lot. 

For what content is here it's pretty good, art looks nice, writing doesn't make me want to die, there's even some sweet moments here and there. 

Don't forget: Extreme thickness is the smut of the gods and the bane of the weak. Every person of good taste knows this.

Hmm... Keep some of the clothes on the character during nsfw scenes if they won't get in the way? Like stockings and shoes.

I guess the other thing I'd like is when interacting with item containers you have the option to put items into your inventory, rather than just consuming or dropping them.

Nice. I'm up for a femdom version of Captivity.

While there's not much content yet, the game's pretty damn good. The combat is a little clunky because of how enemies relentlessly advance even while you hit them, but you could just give the non-sledgehammer weapons some more knockback to fix that. Aside from that I just think enemies shouldn't be able to grab/attack the player while they're getting up. Those are all the negatives I got, not many at all.

Now for the positives. High knockback weapons are good to use and fit the game much better, the art is pretty nice to look at and just needs some fine tuning, the animations are very smooth and full of character and the enemies feel balanced and not frustrating aside from the one issue I mentioned earlier. I can totally see the great game framework you've got to work with and I see its potential to be even better, so adding more to that can only make everything much better.

Sadly got the same problem as a few others here. Would love to see this get a steam version someday though!

Great update! Sadly the third boss can't be fought again and has no generic enemy version so you can only fight them once.

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Sorry if this is a selfish request, but is there any chance you could make an alternate turning animation where she switches shield + sword arms so the rest of the animations would only need to be mirrored to keep things running smoothly?

Sorry to hear you guys had to redo so much because of this headcase programmer. It's so hard to find good sound of mind help these days.

Normal mode's third phase needs more of a window to hit them before jumping back. Clarity for everything else is pretty good, just bear in mind the PC's short striking range vs the enemy's.