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(1 edit) (-2)

Game has potential but it's in an unenjoyable state. The character's sight radius is 360 degrees and sees extremely far so you have very little places to hide without interact-hiding. 

At the moment it's too hard to put objects between you, the being caught cutscene isn't skippable and for some reason while operating the cameras they can simultaneously see where the player is without difficulty. You can't even reliably leave the building because you can STILL be caught while the screen fades out.

Let's massively dial back on the seeing range so we have a playable game here because sitting in a box until the character checks the cameras isn't good gameplay.

"unenjoyable state" is a bit much for the first build of a first 3D game. The bugs you mentioned are already fixed for next patch and the Ai has been improved, thanks for the input.