Hey there! First of all, great project, I love how fluid the animations are in this, as well as how you can adjust different body settings to suit your needs, although not a big fan of the android version due to how slippery it feels with the camera controls, though it's likely due to player error on my end (I don't really use my phone for stuff like that). I am curious, since the introduction of the female furry character, is it safe to say that a male furry version will be available at some point?
OfficeWaffles
Recent community posts
Hey, this a pretty good start man!
There's some bugs though during gameplay I think I should bring up (updated 2/21/2025)
- The respawn of enemies works okay on the first run, but on a second go-around they'll hop the fence and stand there most of the time (occasionally get one, that'll behave as expected.)
- Grenades seems to be aplenty as they seem to double every pick up.
- Escape doesn't seem to work when I run out of stamina and/or in the middle of sex scenes.
- Not sure if implemented yet, but the character A-Poses when stunned.
- Encountered a weird instance where the game went silent, checked settings and it had all sliders down, didn't tweak any of them either.
- At times, the spawning stops and you're stuck on the wave you're at (seems to do it at 5)
Other than that, you have solid foundation with this game.
And if you're okay with it too, I got some ideas I'd like to share in regards to gameplay, but as I said, only if your cool with it.
Keep it up, man!!
Thanks for the response on it!
To clarify, QTE stands for Quick Time Event. Typically, it's where you have to press a single or sequence of buttons to act.
As for the multi-enemy suppression, maybe a transition where an enemy joins in while you're being grappled to the point where sexual acts are being performed? (I.E - Goat enemy forcing the player to perform fellatio)
On that note, another idea came to mind - maybe different animations depending on whether an enemy grabs from the front or behind the player. Maybe even an ability unlock for the skill tree where you can potentially counter an enemy grab and do damage when you shake them off?
Hey there! Just wanted to say that your game isn't that bad, it's got a nice level of challenge to it and has potential!
That being said, I do have some suggestions to run by you:
1.) Perhaps incorporate a dodge or block mechanic for the game? It would be nice to have if someone is cut off from an exit has to fight their way through an area.
2.) Maybe when you get knocked down, you pushed back a bit in order to give the player a chance to recover? That being mentioned, maybe have a QTE so you can recover before you get grabbed?
3.) A nice touch to the UI: Icons showing equipment status; showing either or not any worn equipment is close to breaking.
4.) For the home, maybe have a crafting system to create makeshift weapons/armor or even items to use in the field.
5.) I was thinking that if another baddie closed in when you were already grabbed that they would attempt to either to overpower you or perhaps would strip down a random article of clothing.
Just some things I thought of after I played it a bit, hopefully it gives you some ideas! Take care! :)