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Johnsvoltion

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A member registered Mar 22, 2023

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Testing this version 0.0.8b I found some new bugs and some old bugs that returned.

Version: v0.0.8b
Platform: Window 32/64bit
Location: Plant Trap
Bug content:
In the animation of the trap plant at the end it does not take the increase of semen in the vagina/mouth.

Version: v0.0.8b
Platform: Window 32/64bit
Location: Shop Street Windows
Bug content:
Rare bug that makes the goatman's penis invisible, This happens in the outside windows of any shop.


Version: v0.0.8b
Platform: Window 32/64bit
Location: Floating items in goatman hands - "broken again"
Bug content:
The floating items bug in the goatman hands seems to be back.

Version: v0.0.8b
Platform: Window 32/64bit]
Location: Items lost in goatman hands
Bug content:
Sometimes, the items that the goatman grabs in his hands when killed are lost.

Version: v0.0.8b
Platform: Window 32/64bit
Location: Shop interior textures
Bug content:
In some places, such as interior shops, some textures overlap each other.
This bug also happens in the hardware store.
Entering the first door, this happens halfway across the wall.

I found new bugs while playing.
Version: v0.0.8
Platform: Window 32/64bit
Location: Player Clothes
Bug content:
One of the white shirt buttons is floating in the air. It only happens with the white shirt. (in 0.0.7 it is normal)


Version: v0.0.8
Platform: Window 32/64bit
Location: Goatman hands items
Bug content:
Items that the goatman takes in his hands can sometimes end up floating away.
It can also eat and break items while asleep.


Version: v0.0.8
Platform: Window 32/64bit
Location: Player Inventory UI
Bug content:
The bug of floating icons on the screen is back again, it happens with apple seeds and pots/containers.
Recommendation: put the pots on a table somewhat away from the seed container, this way maybe the bug could be eliminated.


Version: v0.0.8
Platform: Window 32/64bit
Location: Pink Slime Fall
Bug content:
When pink slime falls from ceilings, it may remain transparent and turned upside down.



Version: v0.0.8
Platform: Window 32/64bit
Location: Goatman sleeping animation
Bug content:
Some goatman may appear to sleep standing up, rather than sleeping sitting up.
Maybe he is a sleepwalker...



Version: v0.0.7 - 0.0.8
Platform: Window 32/64bit
Location: Player Inventory - Crasher Machine
Bug content:
Breaking a metal component can give you 0 iron/copper scrap and this can be multiplied 
in the inventory if you divide the item in half (putting them together always gives 0 items).

(1 edit)

I saw some things from the previews of 0.0.8 and some new suggestions for the game.
Also saw the new UI in the development progress video from 03/02/2024 along with the new slime AI and the new lighting.
And I was wondering if the other UI textures like the backpack and equipment will also have new designs?.

-As you said in a post on Patreon: the player will constantly release hormones. 
Here are two item ideas:
► A fragrance or perfume can be useful to cover the smell of hormones.
► The repellent may be used to make enemies less aggressive or that they do not follow you as much.
► These could be created at the simple crafting table or found in a store or bathroom.

New suggestions:
► The ability to sit on the floor to regain some stamina.

-These are some ideas to give more life to the player in their animations and UI:
► The player icon in the UI could change according to their state (normal - pain - no stamina - knocked out - excited - orgasm). 

-Here are some ideas for still animations when we don't move the player for a while:
► open/close eyes, look around for enemies.
► open/close eyes, whistle some music. (can attract an enemy)
► If the player has a weapon equipped, she may end up looking at the weapon.
► If the arousal bar is between 60% / 90% she will touch or squeeze her breasts.
► realize that they are looking at her and look at the screen and wave at you. (I would put this as an easter egg).

-This idea is to improve the system of sleeping in beds:
► This idea would be accompanied with a fatigue bar. The more tired you are, the less attack strength, stamina recover and mobility you will have, 
it is something similar to the weight bar and in the future it could go hand in hand with the mental state.
► When getting out of bed the player could do an animation of yawning and stretching a little.
► One could choose how many hours to sleep (between 1 to 8 hours or more) to advance in the world, 
and depending on the hours slept the player could say some dialog:
♦ I had a hard time for sleeping (sleep between 2 or 4 hours).
♦ I slept like a rock or log (slept between 6 or more hours).
♦ A loud noise woke me up (a strange event like thunder falling or an enemy appearing outside the house at night).
♦ Suffered from heat/cold while sleeping (this depends on whether the player sleeps with clothes or sleeps naked)(the hours do not matter).

I see that on Patreon you have a hard time getting members, maybe you can show some progress on the itch page or use a poll vote site.

(1 edit)

Some new suggestions for 0.0.7B and the future 0.0.8:
-This is to improve the search bar:
In some containers the things are already shown to you and it takes away the mystery of what one can find inside.
There are two ways to improve them:
*Perhaps the items could be made invisible and appear once the container's inventory is opened.
*Give each container that displays items to have some extra textures.
Take, for example, some of the Project Zomboid containers.
ClothingRack.gifMetalShelves Large.gifBookshelf.gif
https://pzwiki.net/wiki/Containers
maybe some of these will give you an inspiration.

-I think the enemies need to be given some sounds.
Each of the current enemies can be given their own sounds. 
Such as damage, death, seeing the player, moans, specials and other sounds such as footsteps.
-You could put the category furniture to build
wooden containers to store things in the bulding menu
-The wooden logs could be put together in stock of 5 or more to save inventory space. the same with other possible objects.

About the enemy improvements in 0.0.8:
Goatman behavior:
Attacks:
♦ Having low health, the goatman could start galloping to attack the player. To avoid the blow, the character's new ability would be used.
♦ Let the goatman occasionally block forward attacks and force us to make attacks from behind.
Other changes:
♦ When the goatman dies. This could drop one of his horns as a rare drop.
♦ Sharp weapons such as machetes and knives can cause bleeding causing the goatman to lose some health for about 5 to 10 seconds.
♦ He might say some phrases when he sees the player as "Need to breed female".

Slime behavior:
Attacks:
♦ Launch an acid attack to reduce the durability of a piece of clothing.
♦ Give him the ability to jump to try to ram the player.
Other changes:
♦ When the slime dies, it can drop 1 piece of clothing.
♦ A 10% chance that some weapons such as a stone-tipped spear can pierce its core and kill the slime.
(This would avoid dropping the core for the player)
♦ In some places I would put them hooked to the ceiling and have them fall when the player passes just below.
♦ You could give it a variety of color like blue with 2 different sex animations and different drops.

Mutated wolf behavior:
Attacks:
♦ Use the bushes as hiding places to surprise and attack the player.
Other changes:
♦ The wolf can hide in the nearest nest to recover some of its health if it is very low.
♦ Being able to distract the wolf with some food, for example by throwing a bone with some meat, that way you can search its nest for something.

Plant Trap behavior: 
Attacks
♦ Being close to the trap could catch the player with one of its tentacles.
Other changes:
♦ Being able to create an item such as a poison to kill the plant or leave it knocked out for a while.

I give you some ideas that can improve the character's house a little:
♦ You could add a basement to the house. In the basement you could put all the 
creation tables and store more items in various containers 
and in the future see the animations as a gallery.
♦ In the room with the bed it could be decorated with paintings of furry music bands 
and replace the table, chair and bookcase to put a large closet to store clothes.
♦ Some of the new cooked foods may appear in the home oven and other ovens in other places.
♦ The dining room TV table could have something inside, such as books or recipe magazines.
♦ In the hallway on the 2nd floor you could put the washing machine and the white basket. 
And in its current place I would replace it with one more metal container.
♦ Behind the house there could be a shed with a crop area to plant plants (If one day a crop system is added).

While I was gathering material for the crafting tables I found some interesting bugs.

Version: v0.0.7
Platform: Window 32/64bit
Location: Fruit/Food Store - Kitchen 2 Floor
Bug content:
The character gets stuck doing the search progress bar animation when 
interacting with the sink in the kitchen and it is almost impossible 
to get out if you searched all the furniture.

Version: v0.0.7
Platform: Window 32/64bit
Location: Player Inventory UI
Bug content:
The bug of floating icons on the screen returned from its grave.
You can use apple seeds to reproduce the bug:
-You grab the item from the container without letting go and walk away so that the container 
closes and then you open the inventory and let the seed go around the inventory area and it stays floating)

Version: v0.0.7
Platform: Window 32/64bit
Location: Player House Floor 1 - 2
If you throw any weapon such as a spear (also items) on the floor and 
when you leave through the door this item will bug and fall from the ceiling.


Version: v0.0.7
Platform: Window 32/64bit
Location: Work Stations UI
The windows to interact with the recipes on the crafting tables work 
a little poorly since there are places where you cannot interact well.
Recommendation: arrows to go up and down between recipes to interact.

And here are some strange things I found during the game.
-While exploring I found this single wall and no business to enter until I reached the end of the level.

-When you start looting furniture and using the new dodge ability you can end up moving around without animation while you search.

I Found 3 Other Bugs While Playing.

Version: v0.0.6B
Platform: Window 32/64bit
Location: Menu Visual Pause
Bug content:
The visual menu does not save the options to activate fps, simple cloud textures and show fog when closing the game.
and having fog on reduces the fps especially if you are in the house.



Version: v0.0.6B
Platform: Window 32/64bit
Location: Shop Exterior
Bug content:
Enemies when trying to pass the doors of outside shop street, They lock in place making it impossible to interact.


Version: v0.0.6B
Platform: Window 32/64bit
Location: Shop Exterior
Bug content:
Sometimes the items dropped (by us) or enemy loot are repeated again on the map when passing through the teleports.
These items are usually deleted when you move to another location, which makes it somewhat difficult to find them.

I have some new suggestions, these are for the menu when creating a new game.
-The Possibility of Configuring the Loot of Each of the Items.
-The Possibility of Setting the Difficulty of the World:
♦Enemies Have More or Less Life Depending on Their Difficulty.
♦ More Or Less Damage To The Player From Enemy Attacks Depending On Their Difficulty.

Other Good Ideas:
-Day, month and year of start:
♦Being able to start the game on December 24 in winter.
-The 4 Seasons and Climate
(Normal, Sunny, Cloudy, Rain, Snow among others)
(I don't know how much of this weather will affect the FPS)


And you might be interested in creating an account on F95zone.
There are many users who upload games.
(Some of those games are paid and others are free).
Maybe you can attract more people to
Get to know the game and contribute new ideas.
and happy New Year.

(1 edit)

It makes me unplayable due to the low fps
it must be because of the new clouds
before in 0.0.6 maximum fps 12 - 20
now at 0.0.6B maximum fps 1 - 5


I found new bugs while playing the new version and sometimes you can get two identical shop places to visit if you're lucky.

Version: v0.0.6
Platform: Window 32/64bit
Location: Player Inventory
Bug content:
Some items like Serrated Bread Knife have their names without space.

Version: v0.0.6
Platform: Window 32/64bit
Location: Shop Interior
Bug content:
Some light switches are misplaced or interfere with doors opening. Like in the bakery and tool store.

Version: v0.0.6
Platform: Window 32/64bit
Location: Shop Interior
Bug content:
There are some items that appear on the floor or float instead of the table or surface.

Version: v0.0.6
Platform: Window 32/64bit
Location: Shop Interior
Bug content:
On the second floor of the fish store, drinks appear instead of books on the book shelf.

Version: v0.0.6
Platform: Window 32/64bit
Location: Shop Exterior
Bug content:
Outside Shop Street you can do multiple jumps more than once. 

Version: v0.0.6
Platform: Window 32/64bit
Location: Shop Exterior
Bug content:
Some shop street backgrounds overlap sometimes depending on your luck.

I tried the new version and I quite like the new things and have some new suggestions:
-I discovered that when the plant trap catches you, there are several parts of your clothing that can break instantly (mouth, underwear and pants).
It would be nice if the enemy took off the following clothes from you during his animation (mouth, underwear, pants and top)
and threw them outside like Goatman taking the mask off your face.
-I saw that there are many new tools and none for now have a use  and some of these can serve as weapons: 
Crowbar, Shovel and Pan.
-I think a night background with stars would be missing when it is night since it looks strange with the darkened daytime textures.
-Some of the houses around the character's house could have a key or pliers to break locks to open the park in the future.
-The dark wolf still does not have a drop of its own. It could be a fang or a claw.

When I see the interactive map I realize that there are many places to put different buildings or areas.
Maybe some of these interest you:

-A gas station:
♦Food such as junk food or some new foods from 0.0.6 might appear.
♦Some tools and weapons could appear, as well as books or magazines. (To read in the future or learn new recipes)
♦Some mutated humanoid enemy that imitates the player in shape.

-A school:
♦There may be school backpacks, books, among other things.
♦Tentacle trap type enemy in a locker.

-Places such as police, firefighters and hospital:
♦Each of the places has a chance of appearing parts of its own costume.
♦With weapons and tools that are compatible with the place.
♦Trap type enemy that hangs from the ceiling and grabs you if you pass without crouching.

These places can be new areas far from the city or near the forest:

-A crop farm:
♦A house to rest and a barn or some lootable crops outside.
♦New foods such as a bottle of milk or special items.
♦A mutated horse with the goatman or feral style.

-A lake with a green area.
♦You can catch fish (If you add fishing in the future) Or swim in the lake.
♦An aquatic type enemy like a mutated fish.

-An abandoned camp.
♦You could find clothing, tools, weapons and food from someone who was there.
♦With enemy such as a mutated deer or other mutated animal

Here are some new ideas for the game.

Like new music to have some variety:
-Music for the main house (day/night or one type).
-Music for outside the houses (day/night or one type).
-Music for the shop street (outside and inside).

Other ideas:
-More objects that the player can interact with in the world.
Like televisions and radios among others.
-Special items that can be used to throw to attract or distract enemies.

I leave you some ideas about new places:
*A butcher shop: a place where there are meats, eggs and other things.
*A bakery shop: bread and some other types of dough.
*A pizzeria place: a place where there is pizza, soda drinks and the star animatronics (Female/Male) of the pizzeria. And maybe they are a little horny.
*A fish store: there are only fish for sale and a freezer to keep the fish fresh.

*A abandoned factory: you can find some material or canned food.
*A adult store: with erotic clothing, hot videos and some sex toys with vibrators.
*A old laboratory: the origin of enemies like goatman?.
*A pet store: you can find food for animals, collars and leashes for the character and a animal enemy.
*A weapons store: From different weapons and some defensive clothing.
*A hardware store: a place where there are tools such as hammers and wrenches and materials such as screws and nails.
*A seed store: with apple seeds and other future seeds crops.

And some Ideas to improve the following places:
*Coffee shop: 
-New foods such as coffee, croissant and other related foods.
*The restaurant:
-Chef Hat and Waitress clothes.
-Some new weapons like a frying pan and in the future for cooking.
-The restaurant's decorative wine could be a drink to consume.

With the new clothes in 0.0.5. I noticed some clothes were missing, like different underwear or other clothes.
Some examples of clothing:
-Bra and Panties with lingerie.
-Bra and Panties with cat design or cow design.
-Special clothing like the virgin killer sweater.
-Swimsuits of 2 pieces (Would these be put in underwear slots? or in cloth and pant slots?)

-Short and long gloves to equip in a new slot called hands.
The improvements could be:
-increase/decrease damage, critical rate or attack speed.
(I had to sort out the equipment inventory because I didn't have room for other slots.)


Some ideas for new enemies and trap enemies:
-Grey wolf: 
It could be in areas close to forests or neighborhoods, it could go out at night to look for food or a female to reproduce.
-Large/big spiders:
These can hang on the ceiling in dark areas waiting for some 
unlucky person to pass underneath to leave their offspring. 
These could appear in an abandoned place like a old factory.

-A tentacle trap container:
This enemy would act as a mimic chest and trap the player.
when interacting or being close to it and when finished it releases the player and its drop would be a tentacle.
-A wooden horse with a dildo:
This enemy is activated by stepping on a button on the floor or walking over it.
Also this enemy could spank the player to give them an orgasm.

I played the new version while looking for the new clothes and also found some bugs.

Version: v0.0.5
Platform: Window 32/64bit
Location: Player
Bug content:
Some new items of clothing look bad with classic black boots (like sports pants).

Version: v0.0.5
Platform: Window 32/64bit
Location: Floor
Bug content:
All the items lying on the floor glow in the dark and some change color like classic boots. When you turn on the light they return to normal.


Version: v0.0.5
Platform: Window 32/64bit
Location: Shop Street - Restaurant Interior
Bug content:
In the kitchen there is an oven that is marked with a blue line when entering


Version: v0.0.5
Platform: Window 32/64bit
Location: Player Inventory
Bug content:
If you carry certain objects in your inventory, the character's weight is seen with decimals like 9.949999.

I found 2 more errors. One of them breaks the game into a loop.

Version: v0.0.4b
Platform: Window 32/64bit
Location: Between the portals of the house and shop street
Bug content:
The bug occurs when entering the shop street portal and walking backwards during the transition 
and entering the portal again and when leaving the other side the screen goes black. 
Walking backwards you can exit but you are left with an infinite loop of transition.

Version: v0.0.4b
Platform: Window 32/64bit
Location: All places
Bug content:
These weapons do not have a good hand grip in the animation:
-Sledge Hammer - (in both animations)
-Wooden Spear - (in both animations)

I assume you are talking about the spots in the sky and clouds?.

The sky there are green/yellow markings on the sky/clouds and they are noticeable when it moves.
I took a photo and edited it with Slade on a doom simplicity palette and found the markings.
This bug may have been there since 0.0.3A

I just hold down the S key on the keyboard and the bug happens, try doing it in the test area near the slime.

I think someone already mentioned this bug or a similar one.

(1 edit)

As for the stuck crouching bug, it doesn't happen at home at first.
The places where this can happen are the testing area, on the street, and inside stores. (the lock can be removed by a slime just by touching it if you are not wearing the blue short jean)

I found some fun new bugs:
Version: v0.0.4B
Platform: Window 32/64bit
Location: All areas except the house
Bug content:
When crouching the character is stuck in crouch mode and the only way out is to take damage from an enemy.

Version: v0.0.4B
Platform: Window 32/64bit
Location: Shop Street - Restaurant Interior
Bug content:
The 4 slime trap in the restaurant room allows you to go off the map and fall into the void if you are lucky.
If you continue going down you fall into the shop street or the home.
The same thing can happen with the goatman in the coffee shop.

Version: v0.0.4B
Platform: Window 32/64bit
Location: Player Home Storage
Bug content:
The metal scrap and wood scrap items cannot be stacked.

Version: v0.0.4B
Platform: Window 32/64bit
Location: All places
Bug content:
From the mucus slime to all the items can lift objects such as cash registers and other objects when dropped.

Version: v0.0.4B
Platform: Window 32/64bit
Location: All places
Bug content:
The goatman does not remove the character's mask in the blowjob animation and he goes through the mask.


I thought some of these suggestions might be useful to implement or change things in the future.

-Change the F button to collect items, which is the same to interact with the doors. (Example: G to collect the items)

Item Limit:
-The limit of carrying items could be increased (An example would be being able to carry more than 2 bottles of water together).

-I also thought of a weight system similar to that of project zomboid: (It is more advanced)
Depending on the strength of the character, more weight can be carried in the inventory.
(Each item would have a base weight. 
Example: Fire Axe: 1 KL - Equipped: 0.5Kl - 0KL)


Sleeping in beds to advance hours:
-Use the beds to sleep, recover life and advance hours.
-Sleep in a bed in a place with enemies.
If the player sleeps in a bed without underwear or naked, there is a x% chance that an enemy will enter the room to rape the character while she sleeps.

-Clothes with different colors or pattern:
I would like to see some long socks or t-shirts in a different color in the future.

-I always see that the ability to masturbate is lacking:
To be able to raise the horny indicator. Or lower it to 0% after an orgasm, this may also decrease over time like stamina.

(1 edit)

Find out which items were changed:
They are cookies, a small and large bottle of water and a soda bottle and I kept them in the refrigerator at home. I grabbed these from the street shops on the restaurant tables.

Before:



After loading:

I tried the new version and I really like the new saving system and I also found some bugs.

Version: v0.0.4
Platform: Window 32/64bit
Location: All Metal Containers And Floor
Bug content:
All clothes do not have an appropriate icon when thrown on the floor or left in a metal container.


Version: v0.0.4
Platform: Window 32/64bit
Location: All places where enemies appear
Bug content:
Damage numbers appear when we attack an enemy and then leave the room.


Version: v0.0.4
Platform: Window 32/64bit
Location: Player Home Storage
Bug content:
An food item ended up being replaced by a piece of clothing with 0/0 durability after loading a game.

Version: v0.0.3b
Platform: Windows 32/64bit
Location: All Shop Street Shops Interior
Bug content:
*Enemies attacking/chasing the player will bug when the player leaves the room and upon re-entering the room they are immune to player damage and can continue to damage the player.
*They also lock on doors when chasing the player in continuous rooms.

Version: v0.0.3b
Platform: Windows 32/64bit
Location: All Shop Street Shops Interior
Bug content:
Some items like chips and cookies fall to the floor when the
player enters the room and sometimes items fall too close to the door making it difficult to grab.

Version: v0.0.3b
Platform: Windows 32/64bit
Location: Shop Street - Restaurant Interior
Bug content:
*In the kitchen of the shop street restaurant there is an enemy that appears that cannot be interacted with.
*On the second floor there is a room at the end of the left that when entering it, the light does not work when interacting.

The game looks good and while playing I found these 3 errors.
Version: v0.0.3a
Platform: Window 32bit/64bit
Location: Test Area
Bug content: The character's neck turns blue when Goatman grabs the player in his third stage blowjob animation.
Version: v0.0.3a
Platform: Window 32bit/64bit
Location: Shop Street
Bug content: Upon entering shop Street and returning home, all items in the house and test area are reset (Loot & Enemies).
Version: v0.0.3a
Platform: Window 32bit/64bit
Location: All Areas
Bug content: Clouds and background are buggy when walking and the whole background shakes when the character runs and jumps at the same time.

I ran into some bugs while playing the new version:

-The statues of the body mod room have the animated step activated while standing still and also some texts are cut with the small windows.

-In the Check Energy Core mission there are two parts that are repeated.

The Ero Status ability can only be used by Sasha.  Could ero status be programmed in other playable characters?