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(1 edit)

Some new suggestions for 0.0.7B and the future 0.0.8:
-This is to improve the search bar:
In some containers the things are already shown to you and it takes away the mystery of what one can find inside.
There are two ways to improve them:
*Perhaps the items could be made invisible and appear once the container's inventory is opened.
*Give each container that displays items to have some extra textures.
Take, for example, some of the Project Zomboid containers.
ClothingRack.gifMetalShelves Large.gifBookshelf.gif
https://pzwiki.net/wiki/Containers
maybe some of these will give you an inspiration.

-I think the enemies need to be given some sounds.
Each of the current enemies can be given their own sounds. 
Such as damage, death, seeing the player, moans, specials and other sounds such as footsteps.
-You could put the category furniture to build
wooden containers to store things in the bulding menu
-The wooden logs could be put together in stock of 5 or more to save inventory space. the same with other possible objects.

About the enemy improvements in 0.0.8:
Goatman behavior:
Attacks:
♦ Having low health, the goatman could start galloping to attack the player. To avoid the blow, the character's new ability would be used.
♦ Let the goatman occasionally block forward attacks and force us to make attacks from behind.
Other changes:
♦ When the goatman dies. This could drop one of his horns as a rare drop.
♦ Sharp weapons such as machetes and knives can cause bleeding causing the goatman to lose some health for about 5 to 10 seconds.
♦ He might say some phrases when he sees the player as "Need to breed female".

Slime behavior:
Attacks:
♦ Launch an acid attack to reduce the durability of a piece of clothing.
♦ Give him the ability to jump to try to ram the player.
Other changes:
♦ When the slime dies, it can drop 1 piece of clothing.
♦ A 10% chance that some weapons such as a stone-tipped spear can pierce its core and kill the slime.
(This would avoid dropping the core for the player)
♦ In some places I would put them hooked to the ceiling and have them fall when the player passes just below.
♦ You could give it a variety of color like blue with 2 different sex animations and different drops.

Mutated wolf behavior:
Attacks:
♦ Use the bushes as hiding places to surprise and attack the player.
Other changes:
♦ The wolf can hide in the nearest nest to recover some of its health if it is very low.
♦ Being able to distract the wolf with some food, for example by throwing a bone with some meat, that way you can search its nest for something.

Plant Trap behavior: 
Attacks
♦ Being close to the trap could catch the player with one of its tentacles.
Other changes:
♦ Being able to create an item such as a poison to kill the plant or leave it knocked out for a while.

I give you some ideas that can improve the character's house a little:
♦ You could add a basement to the house. In the basement you could put all the 
creation tables and store more items in various containers 
and in the future see the animations as a gallery.
♦ In the room with the bed it could be decorated with paintings of furry music bands 
and replace the table, chair and bookcase to put a large closet to store clothes.
♦ Some of the new cooked foods may appear in the home oven and other ovens in other places.
♦ The dining room TV table could have something inside, such as books or recipe magazines.
♦ In the hallway on the 2nd floor you could put the washing machine and the white basket. 
And in its current place I would replace it with one more metal container.
♦ Behind the house there could be a shed with a crop area to plant plants (If one day a crop system is added).

(+2)

Hi Johns, thanks for the suggestions on the creature's behavior and game development!

The new added search bar system really didn't fit well in some container that show item images though. However, showing what item in the container bring more convenience when player store items at home, so i am still struggling between showing exact item or showing overall storage.

The enemies sounds, buildable container and increased stack number for log would be nice to implement.

A galloping attack action would fit goatman due to their horn. A defense action for them can also add some more variation. But i didn't have a good idea how to use their horn if making it as a drop.

Giving slime a range attack ability is cool, especially when it can damage you clothing, will also consider adding slime species variation.

I do planning to allow mutated wolf to hide inside and move between bushes, but other concepts like searching its nest are great too.

Basement can provide more area for player to use, but i need to think more about other usage.

I know the current wall look kinda empty and lack of some details. I would like to add more decoration and more details, but it takes time to draw.

The loot like cooked food in the oven and book in the TV table will also assigned later.
For the crop system, i have think that maybe i can allow player to build a crop field on the dirt ground, but it still on the paper.

That's about my overall view, thanks for you suggestions!