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I tried the new version and I quite like the new things and have some new suggestions:
-I discovered that when the plant trap catches you, there are several parts of your clothing that can break instantly (mouth, underwear and pants).
It would be nice if the enemy took off the following clothes from you during his animation (mouth, underwear, pants and top)
and threw them outside like Goatman taking the mask off your face.
-I saw that there are many new tools and none for now have a use  and some of these can serve as weapons: 
Crowbar, Shovel and Pan.
-I think a night background with stars would be missing when it is night since it looks strange with the darkened daytime textures.
-Some of the houses around the character's house could have a key or pliers to break locks to open the park in the future.
-The dark wolf still does not have a drop of its own. It could be a fang or a claw.

When I see the interactive map I realize that there are many places to put different buildings or areas.
Maybe some of these interest you:

-A gas station:
♦Food such as junk food or some new foods from 0.0.6 might appear.
♦Some tools and weapons could appear, as well as books or magazines. (To read in the future or learn new recipes)
♦Some mutated humanoid enemy that imitates the player in shape.

-A school:
♦There may be school backpacks, books, among other things.
♦Tentacle trap type enemy in a locker.

-Places such as police, firefighters and hospital:
♦Each of the places has a chance of appearing parts of its own costume.
♦With weapons and tools that are compatible with the place.
♦Trap type enemy that hangs from the ceiling and grabs you if you pass without crouching.

These places can be new areas far from the city or near the forest:

-A crop farm:
♦A house to rest and a barn or some lootable crops outside.
♦New foods such as a bottle of milk or special items.
♦A mutated horse with the goatman or feral style.

-A lake with a green area.
♦You can catch fish (If you add fishing in the future) Or swim in the lake.
♦An aquatic type enemy like a mutated fish.

-An abandoned camp.
♦You could find clothing, tools, weapons and food from someone who was there.
♦With enemy such as a mutated deer or other mutated animal

Thanks for liking the new content in the latest update :)

- For the plant trap, I could add the animation part that the plant trap removing player clothing though, if it is a better way instead of the breaking player's clothes instantly.

- Some of the tool you mentioned like crowbar do planned as an equipable item, they just lack of the corresponding equipped sprite for now. Would arrange to update this part in the bug fix update soon.

- The background does looks less satisfy at night time, adding some stars at night would be a good idea. I also want to change the texture of the cloud and make them look better at night.

- Other house around player's house could be a potential explorable location. Also, the lock picking is an action that i would like to add in the future (Require tool and some material,  chance of suessess based on player's nimble)

- Adding a fang as the drop of the dark wolf would be good.

Some of your mentioned location are already planned to add when designing the map
Such as gas station, police station etc. , with the corresponding loots of course.
A school looks good though, especially the tentacle in locker, loves the idea.

Locations outside or near the town would be a nice extension, since i didn't planned much about the suburbs area on the map.
Lake is a planned location near the small forest. Farm and camp would be also be nice to add too.

Thanks for the suggestion