Post your EGGNOGG-related comments here!
Right now it depends on the level... there is a sword limit. Some like SWORDSKETBRAWL are set to 2, the classic map is set to 6 or 8 or something. So if you keep dropping swords (that stay on the map) you'll eventually spawn no more.
If you're looking for something crossplatform you could as well give a try on Unity3D
Hey sorry I didn't reply earlier... I don't seem to be getting notifications for all the posts here.
EGGNOGG+ is programmed in C, using OpenGL for graphics, and SDL2 for cross-platform input, windowing, sound etc.
Once my schedule clears up I will spend more focus on EGGNOGG RUMBLE. I can't make any guarantees I'll have a beta out this year, but we'll see. Maybe I could do an early early beta.
It's both close and far. The combat is really good, practically finished. The rest has a way to come... new maps, modes, single player and map editor.
You can throw by holding the attack button while running and you can slide by holding down and jump at the same time while running.
Well right now you can edit the graphics in the data directory if you want, as well as the music (tune files).
Once Rumble is ready I will consider mod support if it seems worthwhile.
EGGNOGG RUMBLE has a bunch of improvements and new features such as a more advanced combat system (grappling etc.), and will also include single player modes and a map editor.
Yo Madgarden! When is Eggnogg Rumble coming out? My friends and I REALLY want to play it.
It won't be 'til some time in the new year... still really busy working on Death Road right now. Hopefully before spring.
Awesome! Can't wait for it to come out! Also, I have been looking through your forums and stuff but I cant really find out what Death Road is all about. What exactly is Death Road going to be about?
I'm pretty oldschool by today's standards... I program in C, and use SDL2 for windowing and input and such, OpenGL for graphics. If you're a total beginner then something like Unity or Game Maker is a good choice.
I know, sorry... I have been focused on Death Road to Canada for quite a while. It's been launched on iOS recently though, and I still have work to do but will have more time for RUMBLE and other stuff later this spring/summer.
makes sense,well,if its taking a long time to be made,its gonna be good. i played Death Road to Canada,its really fun to play coop,even if i dont win xD i only reached canada 1 time,and the final part was.. how could i say? funny and amazing. well,lets talk about RUMBLE,did you make progress on it? like, do you think you are near to release it?
Glad you like Death Road!
As for Rumble... I could probably release it now with a few tweaks. The combat is solid and I probably won't do much else with it besides a few frame-timing refinements. However, the game overall is not where I want it to be, doesn't have the new features and modes that I wanted to add yet. And other enhancements to differentiate it further from EGGNOGG+. So until I get those in, I won't release it... though I may to an alpha build for playtesting combat.
hmmm,the important thing is how you see the game and if you like how it is,so its totally fine to wait for it.i have only one last question,will it be Paid?
Yes sorry... there's a glitch in the Windows build that can mess up the screen size... just press F1 or F11 to change the screen mode and that will fix it. 👍
Iirc this game was inspired by Nidhogg trailer and this game was released *before* Nidhogg.
Yes iirc this game was inspired by Nidhogg trailer and this game was released before Nidhogg.
Yes, if you catch them from behind. Or sometimes if you're lucky you can catch them from the front, but that's more of a glitch.
No official date yet, but it's high on my TODO list.
Madgarden, please release a confirmed date for eggnog plus, my friends and I are super hyped for it and cannot wait!!!!
Hey, will you ever make the game modifiable? i would love to add some new weapons with cool abilities. If your not or cant here are some ideas for weps. Katana, the normal sword, but when sprinting if you press the attack button you will slash either side up or down knocking the enemy back(enemy can attack mid slash to kill or block). A bow, pretty self explanatory. shields or armor. Small shield can parry and block 1 un-parried strike(must be point at direction of attack ie up down mid). Large shield can parry, block 3 un-parried strikes(this shield covers two attack points up and mid, unless your facing down where it will block mid and down). Saber, similar to the normal sword, however a double jab up or down will always disarm an enemy. Dagger, has extremely fast attack speed, but takes 3 hits to kill, it can also be thrown faster than the sword. Spear, a long range sword with slower attack speed but a ability(when in dueling mode, walking backwards and attacking will commence a whirlwind attack in any of the attack angles, it will parry with a hit to the enemy sword, kill the enemy, however if you miss this attack you will be left vulnerable, and very likely to die.
Thanks for reading excited for Eggnogg Rumble. Currently having a tournament in my Computer science class its a great game.
P.S those grappling moves look sweet.
Hey Madgarden I have been playing Eggnog+ for at least three years now and I love it, I was wondering if it is was possible for you to implement artificial intelligence into the game such as creating an option for a CPU and a difficulty level set on that CPU as well as a possible team mode for players to use against other players or against CPUs .
I can't specifically say right now, since I am working on other things to pay the bills. I might have something ready in the spring... but it might go later.
F11 toggles fullscreen. Try toggling several times, waiting a moment in between each time. I have that problem too and everytime I want to play I have to toggle fullscreen twice to get it to scale properly. It's just become habit now.