Post your EGGNOGG-related comments here!
Right now it depends on the level... there is a sword limit. Some like SWORDSKETBRAWL are set to 2, the classic map is set to 6 or 8 or something. So if you keep dropping swords (that stay on the map) you'll eventually spawn no more.
If you're looking for something crossplatform you could as well give a try on Unity3D
Hey sorry I didn't reply earlier... I don't seem to be getting notifications for all the posts here.
EGGNOGG+ is programmed in C, using OpenGL for graphics, and SDL2 for cross-platform input, windowing, sound etc.
Once my schedule clears up I will spend more focus on EGGNOGG RUMBLE. I can't make any guarantees I'll have a beta out this year, but we'll see. Maybe I could do an early early beta.
It's both close and far. The combat is really good, practically finished. The rest has a way to come... new maps, modes, single player and map editor.
You can throw by holding the attack button while running and you can slide by holding down and jump at the same time while running.
Well right now you can edit the graphics in the data directory if you want, as well as the music (tune files).
Once Rumble is ready I will consider mod support if it seems worthwhile.
EGGNOGG RUMBLE has a bunch of improvements and new features such as a more advanced combat system (grappling etc.), and will also include single player modes and a map editor.
Yo Madgarden! When is Eggnogg Rumble coming out? My friends and I REALLY want to play it.
It won't be 'til some time in the new year... still really busy working on Death Road right now. Hopefully before spring.
Awesome! Can't wait for it to come out! Also, I have been looking through your forums and stuff but I cant really find out what Death Road is all about. What exactly is Death Road going to be about?
I'm pretty oldschool by today's standards... I program in C, and use SDL2 for windowing and input and such, OpenGL for graphics. If you're a total beginner then something like Unity or Game Maker is a good choice.