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EGGNOGG+

Local multiplayer stabbing game for PC, Mac, Linux 路 By Madgarden

Comments Sticky

A topic by Madgarden created May 20, 2016 Views: 12,037 Replies: 102
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Developer(+1)

Post your EGGNOGG-related comments here!

What exactly is the condition to spawn without a sword on a level?

Developer

Right now it depends on the level... there is a sword limit. Some like SWORDSKETBRAWL are set to 2, the classic map is set to 6 or 8 or something. So if you keep dropping swords (that stay on the map) you'll eventually spawn no more.

(+1)

Just wanted to say that eggnogg os an awesome game. My friends and I play it all the time, and I'm surprised it hasn't garnered more popularity. Good luck with rumble, I hope it's successful

Developer

Thanks! Yeah, hopefully RUMBLE will kick things up a notch.

Are there any tools I could use to create new background music files for the game?

Developer

The music uses the same engine and syntax as my app Glitch Machine on iOS. So that'd probably be the best way to go about it. Either that or there are some online bytebeat tools that support the "glitch" (RPN) format, such as this: http://wry.me/bytebeat/

Thank you very much!

It would be nice to play against a robot

Developer

EGGNOGG RUMBLE will have AI and single-player modes.

What language is eggnogg+ programmed in? I'm interested in starting development and was wondering what you used as it was cross platform.

If you're looking for something crossplatform you could as well give a try on Unity3D

Developer

Hey sorry I didn't reply earlier... I don't seem to be getting notifications for all the posts here.

EGGNOGG+ is programmed in C, using OpenGL for graphics, and SDL2 for cross-platform input, windowing, sound etc.

I've discovered Eggnogg about a year or more ago. Ever since then, I forced all my friends to play it lol because I had to have another player to play. I even found myself spending 2 hours alone on a bus trying to just perfect my aim on throwing swords. Then I discovered that you said that Eggnogg Rumble would have AI and stuff (and grappling hooks?). But it appears that there wasn't a beta in summer or something. I really don't mean to rush you guys, but I just want a clarification on when and how I will be able to get rumble.

Developer(+2)

Once my schedule clears up I will spend more focus on EGGNOGG RUMBLE. I can't make any guarantees I'll have a beta out this year, but we'll see. Maybe I could do an early early beta.

Like the chess to nidhoggs checkers

how close is rumble to completion??? I MUST HAVE IT!!!

Developer

It's both close and far. The combat is really good, practically finished. The rest has a way to come... new maps, modes, single player and map editor.

help! the graphics are all blocks!

Developer

Try updating your OpenGL graphics driver.

(+1)

i want to make my own levels

Developer

EGGNOGG RUMBLE will have an editor in it.

How do you throw and slide and other things? I really want to know.

You can throw by holding the attack button while running and you can slide by holding down and jump at the same time while running.

Hey, love the game ever since it first came out. Love the new updates, maps, and mechanics. I was wondering there would be mods that the players can use or if there was a specific way we could custom mod the game and how. Please let me know if we are going to get anything like that and how soon. Thanks.

Developer

Well right now you can edit the graphics in the data directory if you want, as well as the music (tune files).

Once Rumble is ready I will consider mod support if it seems worthwhile.

(+1)

This game is so much fun and hilarious! Only problem is, my friend is too good at it and beats me every time. What is eggnogg rumble about, and what makes it so different to this?

Developer(+1)

EGGNOGG RUMBLE has a bunch of improvements and new features such as a more advanced combat system (grappling etc.), and will also include single player modes and a map editor.

Yo Madgarden! When is Eggnogg Rumble coming out? My friends and I REALLY want to play it.

Developer

It won't be 'til some time in the new year... still really busy working on Death Road right now. Hopefully before spring.

Awesome! Can't wait for it to come out! Also, I have been looking through your forums and stuff but I cant really find out what Death Road is all about. What exactly is Death Road going to be about?

Developer

"Death Road to Canada" is the full name, and it's out already actually. It's on Steam right now. It's a permadeath zombie road trip simulator.

Hey Madgarden

what tool do you use to create your games as you have inspired me to make my own. do you use unity or flash?

Developer

I'm pretty oldschool by today's standards... I program in C, and use SDL2 for windowing and input and such, OpenGL for graphics. If you're a total beginner then something like Unity or Game Maker is a good choice.

When ever I try to install and launch EGGNOGG (Classic) or + It says "An error occurred while launching EGGNOGG+

Some required 32-bit libraries are missing: libSDL-1.2.so.0" or "An error occurred while launching EGGNOGG+

Some required 64-bit libraries are missing: libSDL2-2.0.so.0"

Developer

Yes, you need to install libSDL under Linux.

when Eggnogg Rumble will come out? its been a long time...
Developer

I know, sorry... I have been focused on Death Road to Canada for quite a while. It's been launched on iOS recently though, and I still have work to do but will have more time for RUMBLE and other stuff later this spring/summer.

(2 edits)

makes sense,well,if its taking a long time to be made,its gonna be good. i played Death Road to Canada,its really fun to play coop,even if i dont win xD i only reached canada 1 time,and the final part was.. how could i say? funny and amazing. well,lets talk about RUMBLE,did you make progress on it? like, do you think you are near to release it?

Developer

Glad you like Death Road!


As for Rumble... I could probably release it now with a few tweaks. The combat is solid and I probably won't do much else with it besides a few frame-timing refinements. However, the game overall is not where I want it to be, doesn't have the new features and modes that I wanted to add yet. And other enhancements to differentiate it further from EGGNOGG+. So until I get those in, I won't release it... though I may to an alpha build for playtesting combat.

hmmm,the important thing is how you see the game and if you like how it is,so its totally fine to wait for it.i have only one last question,will it be Paid?

Developer

It will probably be paid, but I haven't decided 100% on that yet. It all depends on where I get with it, and platforms I end up bring it to.

That would be awesome if you could realease it now. Could you post on this when you do release a playtest version

Developer

Of course... I will make a post if I release an early build.

The game was playable and I enjoyed it at first, but one day I started it and i can only hear the music and a black and gray background spinning :/. I tried to install the game in both itch and gamejolt but it still showed the same thing, are there any fixes to this problem?

Developer

Yes sorry... there's a glitch in the Windows build that can mess up the screen size... just press F1 or F11 to change the screen mode and that will fix it. 馃憤

Thank you very much, now i can play it again :)

there seems to also be a bug that makes f1 and/or f11 not work using the itch.io launcher

Developer

Hmm... not sure what to do about that, except perhaps alt shortcuts for windowed/fullscreen.

Eggnogg+ wont let me use the controler.

It works with the Xbox Usb port controllers... I wouldn't recommend them though

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