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Madgarden

92
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2
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346
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A member registered 3 years ago · View creator page →

Games

Recent community posts

Replied to wew -iwnt in Comments

Yes sorry... there's a glitch in the Windows build that can mess up the screen size... just press F1 or F11 to change the screen mode and that will fix it. 👍

Replied to sobeonster55 in Comments

Of course... I will make a post if I release an early build.

Replied to Coghner in Comments

It will probably be paid, but I haven't decided 100% on that yet. It all depends on where I get with it, and platforms I end up bring it to.

Replied to Coghner in Comments

Glad you like Death Road!


As for Rumble... I could probably release it now with a few tweaks. The combat is solid and I probably won't do much else with it besides a few frame-timing refinements. However, the game overall is not where I want it to be, doesn't have the new features and modes that I wanted to add yet. And other enhancements to differentiate it further from EGGNOGG+. So until I get those in, I won't release it... though I may to an alpha build for playtesting combat.

I might put EGGNOGG RUMBLE on!

Replied to Coghner in Comments

I know, sorry... I have been focused on Death Road to Canada for quite a while. It's been launched on iOS recently though, and I still have work to do but will have more time for RUMBLE and other stuff later this spring/summer.

Yes, you need to install libSDL under Linux.

Replied to Wakobu in Mods

If you are editing with a HEX editor then nothing is secure, heh.

Replied to Wakobu in NEWS

Likely this summer.

Replied to kentarospin98 in NEWS

Well... bytebeat takes some experimentation. You just have to play around and figure out some cool tricks and sounds, and then modify what you have to tease out more of what you want. I'm not sure how else I can explain how to compose this way, heh. Just keep at it, and keep learning, basically!

Replied to kentarospin98 in Mods

Yes as long as the custom text is the same or shorter length, and zero-terminated, it should be fine.

Replied to kentarospin98 in NEWS

I might be able to do it down the road. Some stuff I just can't make open source because it's my proprietary commercial code. But yeah the game itself is nothing fancy or secret, tech-wise.

Replied to Feliz in NEWS

Great, thanks. :)

Replied to MalEG in Comments

I'm pretty oldschool by today's standards... I program in C, and use SDL2 for windowing and input and such, OpenGL for graphics. If you're a total beginner then something like Unity or Game Maker is a good choice.

Replied to darcn in NEWS

Yeah, there's only a 64-bit build right now. When I get a chance I'll do 32-bit.

Replied to darcn in NEWS

Is your Linux install 32-bit?

Posted in is this

For Windows yes it is currently.

Replied to Damianrox in NEWS

I don't really have anything ready at the moment, sorry. Just too busy on another project right now.

Replied to masoler31 in NEWS

Hey, glad you like EGGNOGG+. My new version, EGGNOGG Rumble, has lots of new combat elements... especially grappling moves and throws. It will still have the local multiplayer, as well as single player modes. Also I'd like to get a map editor into it. As for the release date, I'm not really sure yet as I am still quite busy with Death Road to Canada... so it will be some time next year, probably late winter or early spring.

Replied to UncleTio in Comments

"Death Road to Canada" is the full name, and it's out already actually. It's on Steam right now. It's a permadeath zombie road trip simulator.

Replied to UncleTio in Comments

It won't be 'til some time in the new year... still really busy working on Death Road right now. Hopefully before spring.

Posted in Soundtrack?

There's not yet since it's all dynamic/procedural, but I could capture some more of it if there's interest. Are there any in particular you wanted? Also you can get the main tune from my Soundcloud page: https://soundcloud.com/madgarden

Posted in Mods

Well you can edit the graphics and music in the data directory for starters. Functionality can't be changed currently, but who knows... I might allow that with RUMBLE.

Replied to Danny G. in Comments

Well right now you can edit the graphics in the data directory if you want, as well as the music (tune files).

Once Rumble is ready I will consider mod support if it seems worthwhile.

Replied to Ironlizard in Comments

EGGNOGG RUMBLE will have an editor in it.

Replied to yeetypete in Comments

It's both close and far. The combat is really good, practically finished. The rest has a way to come... new maps, modes, single player and map editor.

Replied to robotala in Comments

Try updating your OpenGL graphics driver.

Replied to Pink Camel in Comments

Once my schedule clears up I will spend more focus on EGGNOGG RUMBLE. I can't make any guarantees I'll have a beta out this year, but we'll see. Maybe I could do an early early beta.

Replied to Jewl in Comments

Hey sorry I didn't reply earlier... I don't seem to be getting notifications for all the posts here.

EGGNOGG+ is programmed in C, using OpenGL for graphics, and SDL2 for cross-platform input, windowing, sound etc.

Replied to Thebabyfish2 in Comments

EGGNOGG RUMBLE has a bunch of improvements and new features such as a more advanced combat system (grappling etc.), and will also include single player modes and a map editor.

Replied to Damianrox in NEWS

I said it'd be out when it's out... when I have time for it. That's no lie.

Replied to BrennoK in Comments

EGGNOGG RUMBLE will have AI and single-player modes.

Replied to acidpoison in Comments

The music uses the same engine and syntax as my app Glitch Machine on iOS. So that'd probably be the best way to go about it. Either that or there are some online bytebeat tools that support the "glitch" (RPN) format, such as this: http://wry.me/bytebeat/

Replied to sobeonster55 in NEWS

Later this summer/fall, lots to do with Death Road yet... like iOS release for one.

Replied to sobeonster55 in NEWS

Not yet, I did a specific build quickly for Linux for Gamejolt, since I develop under Linux it was pretty much ready to go already... but I don't have time to put together everything I need for a beta release right yet, too close to Death Road launch (July 22) now.

Replied to timothycook in Comments

Thanks! Yeah, hopefully RUMBLE will kick things up a notch.

Replied to OmegaGamer in NEWS
(Edited 2 times)

You can comb through my vines, there's a bunch of stuff in there: https://vine.co/u/907894955475869696?mode=grid I need to make some new ones though. Just so busyyyyyyyyy.... buzzzzzy...

Gemoji image for :beeGemoji image for :bee

Replied to OmegaGamer in NEWS

I will probably toss it onto Steam eventually, yeah.

Replied to OmegaGamer in NEWS
(Edited 1 time)

No, it will be paid only. I might see if I can somehow upgrade paid users of EGGNOGG+ to owning RUMBLE as well though.

Replied to sobeonster55 in NEWS

I want to put a map editor into RUMBLE, so any really cool ones that people make I may include by default. Not sure yet how that will all work, but it's definitely planned.