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A member registered 3 years ago · View creator page →


Recent community posts

Replied to Feliz in NEWS

Great, thanks. :)

Replied to MalEG in Comments

I'm pretty oldschool by today's standards... I program in C, and use SDL2 for windowing and input and such, OpenGL for graphics. If you're a total beginner then something like Unity or Game Maker is a good choice.

Replied to darcn in NEWS

Yeah, there's only a 64-bit build right now. When I get a chance I'll do 32-bit.

Replied to darcn in NEWS

Is your Linux install 32-bit?

Posted in is this

For Windows yes it is currently.

Replied to Damianrox in NEWS

I don't really have anything ready at the moment, sorry. Just too busy on another project right now.

Replied to masoler31 in NEWS

Hey, glad you like EGGNOGG+. My new version, EGGNOGG Rumble, has lots of new combat elements... especially grappling moves and throws. It will still have the local multiplayer, as well as single player modes. Also I'd like to get a map editor into it. As for the release date, I'm not really sure yet as I am still quite busy with Death Road to Canada... so it will be some time next year, probably late winter or early spring.

Replied to UncleTio in Comments

"Death Road to Canada" is the full name, and it's out already actually. It's on Steam right now. It's a permadeath zombie road trip simulator.

Replied to UncleTio in Comments

It won't be 'til some time in the new year... still really busy working on Death Road right now. Hopefully before spring.

Posted in Soundtrack?

There's not yet since it's all dynamic/procedural, but I could capture some more of it if there's interest. Are there any in particular you wanted? Also you can get the main tune from my Soundcloud page: https://soundcloud.com/madgarden

Posted in Mods

Well you can edit the graphics and music in the data directory for starters. Functionality can't be changed currently, but who knows... I might allow that with RUMBLE.

Replied to Danny G. in Comments

Well right now you can edit the graphics in the data directory if you want, as well as the music (tune files).

Once Rumble is ready I will consider mod support if it seems worthwhile.

Replied to Ironlizard in Comments

EGGNOGG RUMBLE will have an editor in it.

Replied to yeetypete in Comments

It's both close and far. The combat is really good, practically finished. The rest has a way to come... new maps, modes, single player and map editor.

Replied to robotala in Comments

Try updating your OpenGL graphics driver.

Replied to Pink Camel in Comments

Once my schedule clears up I will spend more focus on EGGNOGG RUMBLE. I can't make any guarantees I'll have a beta out this year, but we'll see. Maybe I could do an early early beta.

Replied to Jewl in Comments

Hey sorry I didn't reply earlier... I don't seem to be getting notifications for all the posts here.

EGGNOGG+ is programmed in C, using OpenGL for graphics, and SDL2 for cross-platform input, windowing, sound etc.

Replied to Thebabyfish2 in Comments

EGGNOGG RUMBLE has a bunch of improvements and new features such as a more advanced combat system (grappling etc.), and will also include single player modes and a map editor.

Replied to Damianrox in NEWS

I said it'd be out when it's out... when I have time for it. That's no lie.

Replied to BrennoK in Comments

EGGNOGG RUMBLE will have AI and single-player modes.

Replied to acidpoison in Comments

The music uses the same engine and syntax as my app Glitch Machine on iOS. So that'd probably be the best way to go about it. Either that or there are some online bytebeat tools that support the "glitch" (RPN) format, such as this: http://wry.me/bytebeat/

Replied to sobeonster55 in NEWS

Later this summer/fall, lots to do with Death Road yet... like iOS release for one.

Replied to sobeonster55 in NEWS

Not yet, I did a specific build quickly for Linux for Gamejolt, since I develop under Linux it was pretty much ready to go already... but I don't have time to put together everything I need for a beta release right yet, too close to Death Road launch (July 22) now.

Replied to timothycook in Comments

Thanks! Yeah, hopefully RUMBLE will kick things up a notch.

Replied to OmegaGamer in NEWS
(Edited 2 times)

You can comb through my vines, there's a bunch of stuff in there: https://vine.co/u/907894955475869696?mode=grid I need to make some new ones though. Just so busyyyyyyyyy.... buzzzzzy...

Gemoji image for :beeGemoji image for :bee

Replied to OmegaGamer in NEWS

I will probably toss it onto Steam eventually, yeah.

Replied to OmegaGamer in NEWS
(Edited 1 time)

No, it will be paid only. I might see if I can somehow upgrade paid users of EGGNOGG+ to owning RUMBLE as well though.

Replied to sobeonster55 in NEWS

I want to put a map editor into RUMBLE, so any really cool ones that people make I may include by default. Not sure yet how that will all work, but it's definitely planned.

Replied to sobeonster55 in NEWS

Eventually hopefully. It's doable I just need TIMEEEEE

Replied to traintracks in Comments

Right now it depends on the level... there is a sword limit. Some like SWORDSKETBRAWL are set to 2, the classic map is set to 6 or 8 or something. So if you keep dropping swords (that stay on the map) you'll eventually spawn no more.

Created a new topic Comments

Post your EGGNOGG-related comments here!

Replied to sobeonster55 in NEWS

Probably not, since Death Road launch is set for July 22.

Replied to sobeonster55 in NEWS

See my previous answer to your same question ;P

Replied to sobeonster55 in NEWS

Yes, you can follow Madgarden on twitter @madgarden, and also Facebook: https://www.facebook.com/Madgardenators/

Replied to sobeonster55 in NEWS

Yes actually I really want to do that. Maybe I can squeeze in a bit of time for it...

Replied to sobeonster55 in NEWS

Yeah, it's basically whenever I have time to do it. Projects change constantly, you can only make a best guess at any given time. Could end up being winter. ¯\_(ツ)_/¯

Replied to Legoboy0215 in NEWS

What do you imagine doing with such a thing?

Replied to sobeonster55 in NEWS

It'll be early summer most likely.

Created a new topic NEWS

Just switched to forums! Will open up a COMMENTS topic once comments are migrated over.

Cool, what solution did you find for it? This could help other players having the same problem.