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A member registered Oct 16, 2013 · View creator page →

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I can't specifically say right now, since I am working on other things to pay the bills.  I might have something ready in the spring... but it might go later.

Those are good suggestions. I've put a lot of effort into making RUMBLE players have equal priority in all interactions, hopefully I get it right.

No official date yet, but it's high on my TODO list.

Ok well, the combat system, is improved... there's grappling and throws. Also I want to add single player, and a map editor... but no guarantees. I've been really really busy.

I can't say yet.

Of course... you don't need my permission to post stuff on YouTube.

No, not yet. I will have a 1-player mode in the RUMBLE version.

Yes, if you catch them from behind. Or sometimes if you're lucky you can catch them from the front, but that's more of a glitch.

That was an older version of the game... now it's just based on what map you play.

EGGNOGG+ community · Replied to sammy6 in NEWS

I'm really not sure, I haven't had much time for it lately. Hopefully this year.

Yes I'm alive, Death Road occupies all of my time as of late though. 

I really say for sure, I'm still quite busy with Death Road to Canada, and am just chipping away at RUMBLE now and then.

No, I made this way back in 2012 or so using my own stuff.

Yes sorry... there's a glitch in the Windows build that can mess up the screen size... just press F1 or F11 to change the screen mode and that will fix it. 👍

Of course... I will make a post if I release an early build.

It will probably be paid, but I haven't decided 100% on that yet. It all depends on where I get with it, and platforms I end up bring it to.

Glad you like Death Road!

As for Rumble... I could probably release it now with a few tweaks. The combat is solid and I probably won't do much else with it besides a few frame-timing refinements. However, the game overall is not where I want it to be, doesn't have the new features and modes that I wanted to add yet. And other enhancements to differentiate it further from EGGNOGG+. So until I get those in, I won't release it... though I may to an alpha build for playtesting combat.

I might put EGGNOGG RUMBLE on!

I know, sorry... I have been focused on Death Road to Canada for quite a while. It's been launched on iOS recently though, and I still have work to do but will have more time for RUMBLE and other stuff later this spring/summer.

Yes, you need to install libSDL under Linux.

EGGNOGG+ community · Replied to Wakobu in Mods

If you are editing with a HEX editor then nothing is secure, heh.

EGGNOGG+ community · Replied to Wakobu in NEWS

Likely this summer.

Well... bytebeat takes some experimentation. You just have to play around and figure out some cool tricks and sounds, and then modify what you have to tease out more of what you want. I'm not sure how else I can explain how to compose this way, heh. Just keep at it, and keep learning, basically!

Yes as long as the custom text is the same or shorter length, and zero-terminated, it should be fine.

I might be able to do it down the road. Some stuff I just can't make open source because it's my proprietary commercial code. But yeah the game itself is nothing fancy or secret, tech-wise.

EGGNOGG+ community · Replied to Feliz in NEWS

Great, thanks. :)

I'm pretty oldschool by today's standards... I program in C, and use SDL2 for windowing and input and such, OpenGL for graphics. If you're a total beginner then something like Unity or Game Maker is a good choice.

EGGNOGG+ community · Replied to darcn in NEWS

Yeah, there's only a 64-bit build right now. When I get a chance I'll do 32-bit.

EGGNOGG+ community · Replied to darcn in NEWS

Is your Linux install 32-bit?

For Windows yes it is currently.

I don't really have anything ready at the moment, sorry. Just too busy on another project right now.

Hey, glad you like EGGNOGG+. My new version, EGGNOGG Rumble, has lots of new combat elements... especially grappling moves and throws. It will still have the local multiplayer, as well as single player modes. Also I'd like to get a map editor into it. As for the release date, I'm not really sure yet as I am still quite busy with Death Road to Canada... so it will be some time next year, probably late winter or early spring.

"Death Road to Canada" is the full name, and it's out already actually. It's on Steam right now. It's a permadeath zombie road trip simulator.

It won't be 'til some time in the new year... still really busy working on Death Road right now. Hopefully before spring.

There's not yet since it's all dynamic/procedural, but I could capture some more of it if there's interest. Are there any in particular you wanted? Also you can get the main tune from my Soundcloud page:

Well you can edit the graphics and music in the data directory for starters. Functionality can't be changed currently, but who knows... I might allow that with RUMBLE.

Well right now you can edit the graphics in the data directory if you want, as well as the music (tune files).

Once Rumble is ready I will consider mod support if it seems worthwhile.

EGGNOGG RUMBLE will have an editor in it.

It's both close and far. The combat is really good, practically finished. The rest has a way to come... new maps, modes, single player and map editor.