Just switched to forums! Will open up a COMMENTS topic once comments are migrated over.
It'll be early summer most likely.
What do you imagine doing with such a thing?
Yeah, it's basically whenever I have time to do it. Projects change constantly, you can only make a best guess at any given time. Could end up being winter. ¯\_(ツ)_/¯
Yes actually I really want to do that. Maybe I can squeeze in a bit of time for it...
I want to put a map editor into RUMBLE, so any really cool ones that people make I may include by default. Not sure yet how that will all work, but it's definitely planned.
No, it will be paid only. I might see if I can somehow upgrade paid users of EGGNOGG+ to owning RUMBLE as well though.
Not yet, I did a specific build quickly for Linux for Gamejolt, since I develop under Linux it was pretty much ready to go already... but I don't have time to put together everything I need for a beta release right yet, too close to Death Road launch (July 22) now.
Hey, glad you like EGGNOGG+. My new version, EGGNOGG Rumble, has lots of new combat elements... especially grappling moves and throws. It will still have the local multiplayer, as well as single player modes. Also I'd like to get a map editor into it. As for the release date, I'm not really sure yet as I am still quite busy with Death Road to Canada... so it will be some time next year, probably late winter or early spring.
I don't really have anything ready at the moment, sorry. Just too busy on another project right now.
Is your Linux install 32-bit?
I might be able to do it down the road. Some stuff I just can't make open source because it's my proprietary commercial code. But yeah the game itself is nothing fancy or secret, tech-wise.
Thank you very much!
Id love to made my own video game someday too but i just cant seem to make anything work!
Also, How long did it take you to compose all the soundtrack. I mean i tried out making some byte beats and i really didnt get anywhere other than simple tones and CD ripping sounds.
Well... bytebeat takes some experimentation. You just have to play around and figure out some cool tricks and sounds, and then modify what you have to tease out more of what you want. I'm not sure how else I can explain how to compose this way, heh. Just keep at it, and keep learning, basically!