I really liked the visuals and the written storytelling in this. I ran into a bug where someone was in a room after they definitely shouldn't have been able to, and I was worried it messed up the progression, but I was able to beat it anyways! It was a fun experience overall.
code807
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This is a really impressive game considering how quickly it was made. The art is really fun, the levels are really thought out, and I even enjoyed the unfinished invisible section. I was super tough, probably not entirely intentionally, but it was a fun challenge to get through (until progression became impossible).
Thank you! I'm really happy with how the shader turned out. I think it's very satisfying to see something you make appear in the game.
As far as the floatiness goes, I was basing the movement on the original Castlevania's movement and jump style because that game is always a big inspiration source for me. In retrospect, I probably should have just made mid-air motion free. Less challenging, maybe, but less frustrating.
Thank you! That's some shader trickery I cooked up. The sword and sword slash sprites on the character are actually plain red and green gradients. When you finish a sword, which is basically just you drawing colors on a canvas, I remap the drawing with code into a square texture and plug it into the sword's shader. The shader uses the red and green pixels of the sword sprite as coordinates to reference that texture. The result is that the sword you make becomes the sword you see in play!