Played your game on stream. If you wanted to watch me go through it ive got the vod below timestamped to your game. Overall the game works well. The main thing I noticed was that two of the people had the same color (orange) which made reading text a tiny bit more confusing. There also wasnt really an anchor to tell how much I should set the volume bar to since there was nothing playing in the main menu (usually people either play an effect after the bar is set to something or it affects music playing in the main menu). Couple other things for post jam if you continue is it was hard to read some of the sentences sometimes since it dissapeared right after the text had all its characters showing and the volume text looks the same as the start text even though one is just text and one is a button
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To The Lake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.538 | 4.538 |
Accessibility | #16 | 3.462 | 3.462 |
Overall | #16 | 3.681 | 3.681 |
Originality | #27 | 3.846 | 3.846 |
Audio | #31 | 3.615 | 3.615 |
Graphics | #40 | 3.769 | 3.769 |
Fun | #44 | 3.308 | 3.308 |
Controls | #53 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
None
Game Description
A short narrative game about local folklore
How does your game tie into the theme?
Our game is about a local myth/folktale being told by four narrators
Source(s)
https://github.com/code807/to-the-lake
Discord Username(s)
code807
Participation Level (GWJ Only)
3
Comments
Great little game! I love the story telling aspect of it. Simple gameplay, but effective - great visuals and sound design!
I love the overlapping dialogue and the conflicting tales of the story. Great use of the theme and a great little story game - I really enjoyed it. I solved the ‘puzzle of the mind’ without understanding why I’d solved it, maybe I would’ve been more a trial of force guy lol. Excellent game!
Really well done, I like the dialogue throughout of how they change details of the story and how that's shown in an engaging way as you play through the character they're telling the story of. I liked the experience a lot, nice job on the game!
Nice!! I'm a sucker for a good walking sim, and I really liked this one. Nice job with the dialogue, it really felt like each character was unique and had their own voice (narratively speaking I mean, not just the sound effects). I love the idea of the unreliable narrators bickering back and forth and affecting the gameplay. Very cool. The ending dialogue was also very cute and made me want a marshmallow.
I would love to see this idea expanded into a longer game, maybe with some more alternate paths and some more engaging puzzles. But this was the perfect amount of content for a jam entry. Nice work
Thank you so much! Our original intention was to allow the player to make decisions that would settle the storytellers' bickering and drive the story in different directions. It was a little overly ambitious in hindsight. We had a few more puzzles planned as well, but getting the art, story, and code together for additional puzzles was just too much time for the jam. I'm so glad you liked it :)
I really liked the game. Beautifully made. Though right at the start you can walk out of the map if you go down. Maybe you can go out of the map at other locations but I didn't try to.
I liked two "puzzles". The storytelling is cool, always some dialogues are cool. From what I understand, he was living in a dump and the after she went through the forest they found a magical puzzle. After forcefully solving the trial of force, he moved to lake. After she stared at clean water lake, marshmallow, yummy, that's a nice marshmallow.
I also appreciated the volume control and fullscreen mode. Kudos to you for using git throughout the development process. Good game, though really short.
Hey, this was awesome! The four friends' distinct "voices" are established really well, and their personalities shine through even though we never see them. There's so much effort into making the dialogue play out with the rhythm of a real conversation—characters ramble about some details, argue about others, and interrupt each other in a way that feels so delightfully human. Despite their bickering, they're having a blast and making memories together—and the player gets to feel like they're right there with them.
It's awesome seeing an entry that's not just about something FROM folklore, but about folklore itself—like why we tell stories and how they can make us feel like we're a part of something bigger. And from a more practical perspective it's amazing you were able to convey all that with just a dialogue system and very minimal interactions!
Congrats on the great submission :D
Very cute little story experience.
Having the story told around a campfire while you act it out is very charming and clever.
I enjoyed it!
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