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False Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #74 | 3.143 | 3.143 |
Theme | #76 | 3.381 | 3.381 |
Originality | #79 | 3.190 | 3.190 |
Graphics | #79 | 3.381 | 3.381 |
Overall | #94 | 2.946 | 2.946 |
Controls | #101 | 2.762 | 2.762 |
Accessibility | #121 | 2.381 | 2.381 |
Fun | #130 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
No
Game Description
A top-down survival horror game where you manage your light sources to stay safe from a horror in the darkness.
How does your game tie into the theme?
False Light is the story of surviving a Wendigo, a creature of Native American folklore. Commonly associated with snowy climates and darkness, False Light embraces those aspects to create a folklore inspire horror game.
Source(s)
No
Discord Username(s)
Onix, HazyAxolotl
Participation Level (GWJ Only)
1
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Comments
It honestly doesn't take much for a horror game to spook me, but this one was pressing all the right buttons. Admittedly, I didn't get very far. I think I found one note outside camp before I got stuck in some trees and couldn't go any further.
That's awesome to hear
Yeah, I admit I probably rushed the collision geometry at the end there. Will address that soon!
Thanks for the feedback :)
Very interesting with the light sources, they really look good in this game and set the atmosphere really well.
I liked the mechanic with switching between the light sources and exploring the area, really think you did a great job on this game!
Thanks so much!
Apreciate the kind words, if you had to say something negative whats the most important thing you think needs work or changes? :)
Nice one, guys. Cool idea about lighting matches in a hurry.
Would definitely benefit from moar sfx for monster!
Thanks!
Absolutely, might be one fo the things I'm most bummed about not getting in there before submission
Like others have pointed out, I got stuck on on the terrain and struggled with the matches, but then all of a sudden I lit every match perfectly after I figured out what was the strike zone. AFAIK, there weren't jump-scares but high tension, which I like. I also would have liked to turn faster to more easily sweep with the flashlight. I tried a few times but just ended up at the original camp like a chump.
So nice to hear someone got the hang of the matches haha
And thanks, high tension is defs what we were going for, IVe never been too much of a jump scare guy. Yeah, turn speed is something we will address once we get some good testing going.
and a little more guidance on where to go will be next up.
Thanks for playing and leaving feedback!
I got stuck in a tree or something? I like the different effects of light sources in the game.
Yeah there are some collision lines that need to be smoothed out haha
Thanks for playing! :)
nice entry, I liked the story telling :) took me a bit to understand the light sources, but it worked out pretty well in the end!
Thanks!
Yeah we plan to add a bit more explanation in updates, thanks for the feedback!
super cool! i escaped on my second playthrough :D the matches were pretty hard to light tho, i couldn't get my lantern going again even once
Thanks for playing the game and your feedback!
I agree the matches are not forgiving enough, we plan to make some updates and that is top of the list :)
Well done for escaping!
cool atmosphere, I loved the two different light sources.
Thanks so much!
Hope you enjoyed!
(Loved your game too btw, I left a comment :D)
nice!!
Thanks! :)
Good atmosphere as others have said. I had a little bit of success with the matches, but either they are unreliable or the timing required is really tight, went through like six matches in a row trying to light the torch and failed. Also a little bit of signposting early on would go a long way; I saw the monster in the dark once, but otherwise my playtime was mostly rubbing my face against walls in an attempt to find where to go
Thanks so much!
Yeah, its clear from most comments that lighting the matches needs to be made clearer and timer more forgiving.
Making the re-light better and giving more direction tot he player will be our first update.
Thanks for playing and leaving feedback! Appreciate you.
Made it out with my last match, good game, did have to restart once after getting stuck on the terrain though
Hell yeah!
Sounds like an ideal playthrough to us!
Thanks so much for playing and leaving feedback.
Nice atmosphere and would love to play it fully but I couldn't figure how the matches work at all. A mini tutorial for them would be nice.
Thanks for playing!
We would have loved to put in some clearer instructions on how stuff works but ran out of time.
Thanks for the feedback! :)
Got eaten by the Wendigo.. 10/10 would get eaten again.
He thanks you and says you were delicious.
Love the atmosphere and the look of the game, that said I could not make the match light up, probably me not getting something, still congrats guys you did a great job
Thanks so much for playing!
Yeah, its clear from most comments that lighting the matches needs to be made clearer and timer more forgiving.
Thanks for the feedback!