I thought I was doing so well until I had to risk doing the x3 mult level. Great job on this game. It was really fun and I like the amount of variety you put into the player choices.
Octahedral
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The ending was very confusing for me because I made it to the biscuit but it then said I failed even though I had enough supplies. Maybe some more information about the cause of death would be helpful.
I liked the strategy involved in picking which locations to go to and how to deal with encounters. I had fun making it to the end but I'm still confused about the ending.
I managed to get the jammy dodger and win! I appreciate the goofy little ending. Overall, it was very fun and I liked the variety in different things you could find. The breaching mechanics seemed to work well most of the time but in the early game I noticed a bug where if you breach too slowly then you get stuck teleporting and cannot leave the water or submerge at all.
Really nice work though, loved the graphics too!
I did actually want to show where zombie are coming from on wave 1 and 2 but I opted out because they come from everywhere on wave 3+.
I think I had a vision of the player restarting the wave and trying again but I think too many people have been put off by the difficulty. So it's something to think about for future games.
I managed to complete all the reports on all the crew members. It was fun seeing the story unfold and how each crew member had a role in the incident.
It took me a while to figure out that there is actually no way to open doors other than advancing far enough in the story. I would suggest changing this or getting this across better because I spent so much time figuring out how to open the first few doors and almost gave up trying only to realise that the level expands after each report.
I'm glad I stuck with it though, it was fun seeing it through to the end. Nice job!
I managed to win in like 16 days. This is an amazing game, it's probably one of my favourites so far. I also don't see an issue with the balance at all. I don't think it's possible to win on the first playthrough without understanding the game but I don't think that's needed.
Some slight QoL could have made this feel so much more polished like being able to delete mid-path, or indicators as others have mentioned. But please don't think that these made the game much worse, I really hope this game gets showcased.








