Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Octahedral

201
Posts
1
Topics
12
Followers
A member registered Feb 28, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

I thought I was doing so well until I had to risk doing the x3 mult level. Great job on this game. It was really fun and I like the amount of variety you put into the player choices.

Somehow I managed to get a promising score of 918. It's a fun little arcade game. Maybe it's a bit too fast paced for me but I still enjoyed playing it regardless. Nice job.

It's a cool concept, and I had fun seeing all the different types of cards and buffs but right now it feels too easy for me because the enemy doesn't get many new cards and I managed to win a lot of battles doing the same strategy.

The ending was very confusing for me because I made it to the biscuit but it then said I failed even though I had enough supplies. Maybe some more information about the cause of death would be helpful.

I liked the strategy involved in picking which locations to go to and how to deal with encounters. I had fun making it to the end but I'm still confused about the ending.

I managed to get the jammy dodger and win! I appreciate the goofy little ending. Overall, it was very fun and I liked the variety in different things you could find. The breaching mechanics seemed to work well most of the time but in the early game I noticed a bug where if you breach too slowly then you get stuck teleporting and cannot leave the water or submerge at all.

Really nice work though, loved the graphics too!

Fun little arcade game. I managed to get a score of about 3000. I like the simplistic art in this, it suits this game.

I think the nova section is a bit too easy right now, I've managed to get through several of the sections without moving at all.

I did actually want to show where zombie are coming from on wave 1 and 2 but I opted out because they come from everywhere on wave 3+.

I think I had a vision of the player restarting the wave and trying again but I think too many people have been put off by the difficulty. So it's something to think about for future games.

(1 edit)

I managed to complete all the reports on all the crew members. It was fun seeing the story unfold and how each crew member had a role in the incident.

It took me a while to figure out that there is actually no way to open doors other than advancing far enough in the story. I would suggest changing this or getting this across better because I spent so much time figuring out how to open the first few doors and almost gave up trying only to realise that the level expands after each report.

I'm glad I stuck with it though, it was fun seeing it through to the end. Nice job!

Yeah, I think the UI probably isn't as clear as I wanted. I only had one playtester but they never noticed the stop button or the fast forward button on their first playthrough.

Managed to complete the insane mode. It was a fun short game. I'm used to to racing against ghosts of my past self in these types of games but I think the added collision made it a lot more fun.

I managed to win in like 16 days. This is an amazing game, it's probably one of my favourites so far. I also don't see an issue with the balance at all. I don't think it's possible to win on the first playthrough without understanding the game but I don't think that's needed.

Some slight QoL could have made this feel so much more polished like being able to delete mid-path, or indicators as others have mentioned. But please don't think that these made the game much worse, I really hope this game gets showcased.

Got to around wave 36. It's a fun game. I never used the path mechanic though, I could never figure out what was getting buffed or not. Good job!

(1 edit)

Managed to beat wave 30 with a couple of chrono lockets, scythe and a bola. I like these slightly idle games so I had a lot of fun. I do think the early game is a bit grindy though and some of the paths in the shop (like the damage and attack speed) don't seem as useful. Good job!

A few other people commented on the difficulty. So I probably should have made it more beginner friendly. What wave did you get to if you don't mind saying?

Yeah I was initially planning to add some arrows to wave 1 and 2 but I made the enemy come from everywhere on wave 3+ so I opted out. Looks like that was the wrong choice.

Managed to complete all the levels. The levels were well designed and I always like challenges so level 12 was really fun for me. Great job!

I remember playing games like this when I was younger and it really has a nostalgic feel for me. I like how you incorporated a slight puzzle aspect into it too. I had fun just messing around in the editor after I completed the levels. Good job!

I managed to defeat the boss. This game had a nice nostalgic feel to it and it was fun exploring and figuring out how to get around the map. Nice job!

Very short game but was also really fun. It's a very well polished game . Good job!

Honestly never seen a 3D incremental game like this before but it works really well. There's something satisfying about placing each wheel and unboxing and moving each Loopi. Nice job!

The tutorial at the start seems to go away so quickly but once you get the hang of it's very fun to play. It'd be nice to have a reference point on the minimap to know where you are, I struggled to navigate around with it. But honestly, it was a fun game regardless and has good visuals too.

This game has the perfect amount of stress. It's very fun having to quickly manage all your systems. The way to play the game felt very intuitive too. Great job on this!

The controls were a bit difficult but I managed to make it to the end. I had fun though, and liked the visuals too.

Even though you didn't finish it I still liked it. It's a good satire especially when the landlords keep making me bankrupt. Good job!

(1 edit)

Managed to get to the top. It's a fun game and I like the time trial aspect but the wall jump feels very unintuitive for me so it was hard to learn it. For example, I tried to go the opposite way and jump to go off the wall but going the opposite way ends up cancelling the jump. 

Nice idea. Like others have said it was a bit hard to get into but once I figured out the controls it was a nice puzzle game to play. Good job.

Very unique experience but also definitely very confusing too. I managed to figure out what the first button to the right does but couldn't figure out the others like the green to the left or the blue one underneath.

Got a score of about 155. I really like this game. I think it has enough different mechanics to make it engaging but also it's not too overwhelming. Good job on this! I had fun.

Cool game, it was nice to experiment and figure out combos. I softlocked myself a few times though because I managed to put sashimi as a base and it wouldn't let me serve the dish

Ah okay, thanks for explaining. It works now. It was cool seeing it in action. Is there anywhere where I can find information of the current health or do I have to guess?

Nice aesthetics on this game! It took me very long to realise that I had to press space to go through the tutorial though and was wondering for ages why I couldn't move.

Cool idea of programming how the virus attacks or defends but, unfortunately, I kinda struggled to understand what defend and attack actually do. I was trying to change between them in the editor but didn't notice the difference.

Glad you enjoyed it! I did want a difficulty spike after like wave 7. Hopefully the jump wasn't too big though, but I'm glad you still enjoyed it.

Good TD. I had fun playing through like 20 waves or so. I liked how some of the rats had special variants when you buy them.

Nice arcade game! It felt really satisfying and fun to play.

(1 edit)

Yeah, I had struggled a bit balancing the end boss. I didn't want it to be completed with whatever turrets you had last round but right now I feel like it relies too heavily on you knowing how the "smart" zombies work internally.

I had fun once I got into it and I thought the visuals looked really nice.

One note though, I did feel some slight information overload seeing the upgrades and dialogues all at once in the beginning. 

Managed to finish all levels and get all the bulbs. It was a neat puzzle game, good pacing and some nice challenges.

Really nice atmosphere in this game. It was nice exploring and trying to figure out how to get everywhere.

Really good game here. I managed to complete all 10 levels and I think you have a good amount of challenge here and that it's also paced really well. All the little things like replays and the markers when you're blind really make it for me. Good job!