this is a thread for letting me know about any bugs you encounter while using dungeon decorator v. 0
i'll do my best to fix everything i can!
thanks! i think there's an edge wrapping issue with the platformer character. i'll investigate...
thanks so much for all the helpful feedback. sorry about the bugs! i'll work hard to get this shipshape for the release of v. 1
oh wow, that's exotic! i'll check it out. what browser are you using?
thanks so much for the bug reports. that's very helpful
i'm glad you're enjoying the tool! it's been fun seeing what you make with it.
"making right click spawn a temporary player character" this would be perfect. I think letting you playtest as you edit without having to press any other button is really good and making that feature as user friendly as possible should be an end-goal of sort.
Also just for clarification, is the diamond a separate player entity like what you had in your game? For some reason I was thinking it was some sort of 'interact' tool which let you do more advanced things, but I guess not. Since you can't really have the platformer player and the diamond character at the same time, it would make sense to have it as a toggleable button that lets you switch the player from one type to the other instead of two separate buttons. That way users will understand what the diamond is immediately and not get confused like me and others have been.
yes, the diamond is a separate type of player character.
the toggle idea is good- i'll see if i can work that into my plans. my current thinking is that eventually the rest of that palette will be filled with other types of entities, such as particle emitters, various characters, switches, doors, and the like. the plan is for all of them to be optionally player controlled.
agreed about that transition. yes, i think perhaps that could be addressed via some combination of forced pause and perhaps making the region around the player always transparent? (also the eventual plan is to have multiple transitions available and let folks pick.)
here's the saved picture if it helps:
specs: windows 10, chrome
i have a lead on a fix for this. i think it may be (at least in part) due to incorrect handling of tile rotation- possibly it ends up with rotation values outside of the 0-4 range (which is fine internally, but won't save correctly). i'm looking into this right now actually, and i'll upload the fix tonight. i sincerely hope that will address all of the save corruption issues. that's such a tragic bug; by far the worst bug on the list. fixing that is my highest priority right now.
of course uploading images directly probably does a lot of weird stuff, it just seems like X should clear it completely no matter what. (by "image" i mean an image i made outside of the program, not an image made by the program)
Oh, and I guess it wasn't clear to me how to get to the playable version of my game as the creator... figured out I had to just click to share it and open that URL in a new tab myself.
Also, I think a button for triggering the load from the uploaded file would be wise. The magic load right now is jarring, and it then didn't seem to let me reload from a saved image once I'd edited the loaded level.
Oh, and since I'm posting in the bug thread, I should add that touching the bottom of the map through a non-blocking tile wraps you around to the top screen in the map even if it is blocking. Had that happen with the pool at the bottom of my waterfall before I changed it to the linked version.
thanks so much for your feedback. i'll try to make these things more intuitive over the next few releases. in the mean time, i'll try to clarify:
the keys are a partially implemented feature- they will be a multifunction key / collectible in the next release.
there's currently a bug which can cause tiles to be solid (or nonsolid) which shouldn't be by default. i'm working on a fix, but in the mean time, should this happen, you can fix tile solidity by holding the shift key and clicking.
you're correct- signs aren't implemented yet (but will be in v. 1, later this week!)
(your game is coming along nicely, by the way)
this is a new bug- thanks so much for reporting it.
i get your "first row only" error 100% of the time on my end, which bodes well for finding a fix quickly. thanks for the file! i'm looking into it.
thank you for the info and the links! someone else seemed to have the same issue and suspected the same thing as you earlier. i have a hunch it is due to rotation- that would make sense. i'm terribly sorry, this is such a tragic bug. i'm working on a fix right now, and i'll upload it tonight. hopefully that will be the end of the tile garbling bugs.
thanks for your response. agreed- for a while i was planning to incorporate new tiles as i added them, but i've decided to keep versions separate so as not to mangle people's creations. so i've reverted the version at vacuumflowers.com/gardener to the original tileset, and the next version will be at a separate url.
it will always be possible to take your save files from an older editor and open them in a new one (and then manually tweak whatever is necessary due to changes between versions)
i hope that makes dealing with a pre-beta tool more pleasant and predictable.
thanks for letting me know about the avatar issue. did you place a player when you were in the editor, or were you playing using the one automatically placed?
yes, i've been updating the version at vacuumflowers.com/dd/editor.html quite frequently, and i've been updating the one here on itch.io only when i have more major builds.
thanks again for the bug report!
Glad to hear about these fixes. You're really putting so much work in on this. In regards to part of themap not loading, will this mean I can load a previously broken map?
if it's the bug where only the upper part of the map loads, my hope and suspicion is that it'll load correctly after the fix. the bug is likely caused by a tile with weird data in it which somehow breaks the rest of the load process. if so, once i add a proper error handler for that it will be able to read past the erroneous tile with no issues.