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Wow, not sure what happened, but it appears that when I started to rotate tiles on my later maps, the tiles went CRAZY. : P

What's funny is the blocking vs. non-blocking elements seem to persist, but it's obvious once you start climbing back up from the fall down the waterfall things go awry. Current version here.

Again, not sure if this is due to rotation or what, but this dungeon looked like this screenshot before I tried it in the player. : P

thank you for the info and the links! someone else seemed to have the same issue and suspected the same thing as you earlier. i have a hunch it is due to rotation- that would make sense. i'm terribly sorry, this is such a tragic bug. i'm working on a fix right now, and i'll upload it tonight. hopefully that will be the end of the tile garbling bugs.