that's good to know thanks! not sure if i'll have time to look into it, but there must be something going on with rendertextures on linux then
Pol Clarissou
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i just added both - the webgl build is surprisingly functional (i expected it to brick the browser instantly) but i would be careful about spawning too many drones in it.
the android build doesn't work on a phone (i did not build the input systems to support a vertical touchscreen), but you can try it on an android-powered laptop or a horizontal tablet with external keyboard and mouse. if you do, please let me know how it runs, thanks!
We'd like to participate! Thank you for setting this up. https://skeletonbiz.itch.io/vignettes
@pippinbarr (can you post replies on comments here?? how does this work) there is essentially no interaction in this, the only thing you can do is move the mouse around, which tilts the view ever so slightly and changes the speed of some elements. So the visuals respond discretely to your input, but there's no real control or agency in it.
Hey, I tried to launch the game a few times and it always gave me a white screen and this error : http://snag.gy/2odYB.jpg. I downloaded the last version of quicktime as the readme file said, but it still won't launch (with the same error message).
I'm really curious of what your game can be, hope you'll find a way to fix this thingie :>
Thanks! If you feel like you missed something there are articles that spoil the twist, i don't mention it too heavily because i want the surprise to work out but if you want to know what it's all about here's one that talks about it: [SPOILERS]
⚘⚘⚘ polclarissou.itch.io/orchids-to-dusk ⚘⚘⚘
i made this short thing this summer with the support of KO_OP, it looks quite nice i reckon ~ it has a twist!
the lovely music is by Marskye






























