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Purely look and feel but the screen transition effect feels too slow sometimes. This is especially obvious if you drop down a long pit through multiple rooms, not much time to see the next one before you're out. Maybe pause the game execution until the effect is partially over?

agreed about that transition. yes, i think perhaps that could be addressed via some combination of forced pause and perhaps making the region around the player always transparent? (also the eventual plan is to have multiple transitions available and let folks pick.)