I thought I'd clicked all the animal panels. I must have missed the correct one.
Recent community posts
Nicely-introduced tutorial elements at the start, with puzzles gradually adding more difficulty. At times I wasn't sure why I wasn't able to rotate what I'd picked up (especially before the concept was introduced - I'd read the instructions and was expecting to be able to pick things up from the start). Overall, a sweet, inoffensive game for kids and adults alike.
I had minor issues figuring where the objects would go when I tried to place them, and it was hard to predict where the adventurers would go, too (showing a line to indicate each one's path would be useful). Also, at the start it wasn't obvious that each adventurer had a trap to which they were immune. All that said, this was an interesting and enjoyable puzzle game with a lot of potential. Link those levels together with a story and you're in business!
I had trouble with the controls (as an MMO player, space is jump, not W!) and I had problems with the jumps (even ones I had to keep doing because I failed others). For some, you needed to walk off a platform and then jump; for others, if you did that you'd fall first. It certainly had an air of classiness about it, though.
Well the bow character was in an area in which there were two eyes wearing clothes that stopped him (?) from standing on a pressure pad and wouldn't die. The shield character never made it across the brick wall and was in an area with an eye that was shooting at him (?) when it saw him but otherwise leaving him alone.
I could learn to play by watching the video. The thing is, people who play this game in the wild won't read the instructions or watch the video or talk to the developers, so you need to account for that. I'm sure the game is fine - other people really seem to like it - but coming to it cold like a newbie would, I had problems. This is the kind of thing it's often useful to know, which is why I do it (I've done it for all the games I've played, by the way, I'm not picking on you, honest!).
So I'm meant to figure out that I should shoot an electric box above the door in order to escape the barber's shop? All that hopping onto chairs and work surfaces, knocking things over, is irrelevant?
If that's the first puzzle, it makes it unlikely I'm going to be able to figure out what to do elsewhere.
If it helps, it happened before but I managed to escape by clicking on someone who was a target, whereupon the crow rocketed off to the new target and left the one I was stuck on. I couldn't do this if there was no new target in range, though.
Yes, I did try double-jumping (it told me to). I banged my head on the ceiling.
I've taken your advice and done the hookshot. That got me across the gap. Why was I told to double-space then?
I'm now standing between a worm and a wall repeatedly left-clicking like it says to do, endlessly watching a line come out of me and the worm move.
It's possible that the player ran out of blocks. I guess somewhere it tells me how to get more blocks. I thought destroying mountains might do it, but it didn't.
The buff may well have been explained in the rules, but you made the classic mistake of assuming your player will read them! I tried mousing over the indicator to see if that would tell me what it did, but it didn't.
By "turning turtle", I mean that if all the players play defensively, nothing happens except that when you attack you lose.
The opening credits are great and left me with high hopes. I had no idea what to do in the game, though. The hints in black-and-white land didn’t help, and all I managed to do was press random buttons on panels next to animal heads and fail to reach a floating lute. I’m sure there’s a lot more to this game, but I didn’t get that far.
A reasonable well-conceived co-op puzzle game, but playable single-player (just about!).
The mouse turn was too slow for me, but usable.
I quit when the two characters became separated and I couldn’t figure out how to get them back together again.
I lost the first battle three times. When I did get past it, I bought three more ships, then lost the next battle. I'm beginning to suspect there's more to battles than simply putting the right ship in the right spot and watching it get shot to oblivion.
It would be nice if the pop-ups went away when you activated them (clicking "Mine" or whatever), and if they didn't appear at all when you returned to a place where the resource is already spent.
This looks very good (and would look even better if the lighting was amped up so I could see it). It needs a crosshair and more checkpoints, but other than that it's well on the way to greatness.
This looks an interesting little strategy game, but when I played against myself I found it easy to turn turtle. Also, one of the teams couldn’t build after a while and I don’t know why.
What does the middle hex do? It gave the one who got it some kind of moon icon, but what effect does that have?
This has a lot of potential, but it doesn't do a great job of explaining or introducing puzzle concepts. I got stuck on the fourth planet l tried, which can't be good. Up until then, it was all trial and error.
So you’re a head moving around in a barber’s shop. Maybe you can get out of the barber’s shop, but if so I don’t know how. I have no clue what this game is about, other than knocking things off shelves. What have I missed?
I got a plant. I analysed it. I went to the console. I got out of the boat. I ran a DNA check. The barrier disappeared. I got back in the boat. The boat was stuck and wouldn’t move in any direction.
The map needs to show where you are on it.
I didn’t know how to interact with creatures (or even if I was supposed to interact with them). I stepped in the water, got a pop-up about promising to be careful, and that was that – I could do nothing thereafter.
It took me 14 attempts to get past the first snake and 14 attempts to get across the river. I eventually gave up when I couldn’t make the two bouncing flowers (I must have tried 20+ times). Note that this doesn't mean I wasn't having fun!
I figured that's what had happened.
Hmm, well as a part-way solution, how about make it that pressing a mouse button and moving the mouse upwards is the same as not pressing the button and moving it downwards?
The grub-racing game made a lot more sense when (playing on a keyboard) I realised that the WASD controls were absolute, not relative.: W is north, not forward! I was playing alone, but didn't figure out how to win it. For all the games, I never really gathered what the occasional timed marked in the centre did.
It's basically several games of a similar theme collected as a suite, which would work for couch play if extended to that format.
The save-the-environment message is a bit unsubtle, but the game itself has charm.
I had trouble cutting the stalks at times; this could have been an interface issue, or perhaps hidden rules were in play that I didn't see.
I managed to get the ingredients (I think) but couldn't do anything with them.
There are some interesting concepts here, but you look to have run out of time before you could do much with them.
I was hoping that wall clock was going to move...
The music was fine to start with but after 5 minutes of it the repetitiveness got to me. The gameplay had a bit more variety but was starting to become repetitive too by the end. That said, the level design held up well and was nicely graduated for increasing difficulty.
Not knowing where I was supposed to be going was frustrating. I just tried to get as far as I could without being seen, which seemed effective but I had no idea how far I was from the end of either the level or the game.
Playing on the PC, I wasn't used to the inverted mouse controls, which made it tricky. The camera tracking was clunky, too - at times, I couldn't even see the character as she'd wandered off down a corridor and the camera was facing down a different corridor. Sometimes, she was walking directly towards the camera. Sort that out, though, and you have the makings of a very atmospheric game here!
The text we have to read was fine when it was in her head (although the sound effects were louder than they needed to be). When it wasn't in her head, though, it needed to pause at the end of each batch. I'd have put it in the same window as her thoughts, personally, and made the window resize to fit it.