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A jam submission

The StumpView game page

With up to 4 players, compete in 3 unique mini-games. Each game with a new type of animal utilizing a tree stump.
Submitted by jonathanpersson, Jmingxiao, InSilverClad — 13 hours, 18 minutes before the deadline
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The Stump's itch.io page

Results

CriteriaRankScore*Raw Score
Art Direction#183.4333.852
Innovation / Experimentation#192.9373.296
Presentation (on itch.io)#203.0693.444
Game Play / Game Feel#232.7723.111
Audio#242.8053.148
Overall#252.7773.116
Level Design#272.6072.926
Storytelling#291.8152.037

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Year of education

Credits (names and roles of entire team)
Jonathan Persson - Producer & Generalist
Ivan Kholod - Programmer & Product Owner
Mingxiao Jiang - Programmer
Mattis Lindqvist - Artist
Ramzi Ayari - Artist
Karin Sahlberg - Designer & Artist

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Comments

(+1)

I liked this a whole lot! Excellent idea to use a stump as the basis of multiple versus games, and the atmosphere that accompanied it was great.

Developer

Thanks a bunch, glad you like it Daniel! 

Jonathan

The grub-racing game made a lot more sense when (playing on a keyboard) I realised that the WASD controls were absolute, not relative.: W is north, not forward! I was playing alone, but didn't figure out how to win it. For all the games, I never really gathered what the occasional timed marked in the centre did.

It's basically several games of a similar theme collected as a suite, which would work for couch play if extended to that format.

(1 edit) (+1)

Nice wholesome atmosphere! Didn't have the opportunity to play it with people but it looks and sounds great! Also good job on finishing multiple games in one

Developer

Truly means a lot, thank you!

Jonathan

Submitted (2 edits) (+1)

Fun collection of competitive games! Cool that you have a WebGL build! I found the controls difficult for the "snail-race". They were ok during the "nut-hoarding" game mode, but they only felt really intuitive during the "pecking-competition".

Player 2 during the "pecking-game" needs to press "enter" + "Arrow-Down" to peck, not  "enter" + "arrow up" as indicated in the otherwise very helpful keyboard layout animation. This might lead to frustration... I also haven't gotten the "snail-race" to finish (don't understand the win condition... Did a lap in both directions and it wouldn't terminate after either). I also struggle with the "effects" displayed in the middle of the screen. How do I activate those?

This might seem like a big list of issues but I have to say I really enjoyed these three games and could really see this as a super fun arcade setup on a physical show floor! There are a lot of small polish details that are nice as well, and the arts tyle of the game is really cool!

Developer (1 edit)

Glad you liked it! The controls feel especially unintuitive when played with keyboard sadly. It's something we realized too late into production to fix. Thanks for playing, and feedback!

Edit: the woodpecker controls are a bit confusing  as they are currently optimized for the physical controls. Player 2's "arrow down" would be considered up when played with the physical controls (might make more sense with up key only on keyboard). In the racing game it's 2 laps, not showcased anywhere though (woopsie). The effects can be used with mouse button 1, either on other players, or close to them (intended to be used with shared touch screen). Thanks again for the feedback!

Jonathan

Submitted(+1)

I love this game!! The simplicity of it and the ease of mind that comes with playing it is just beautiful and charming. Great job guys 10/10.

Developer

Much appreciated Jad!

Jonathan