Nice art work! <3
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KeyRivals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.272 | 4.272 |
Overall | #2 | 3.897 | 3.897 |
Level Design | #3 | 3.825 | 3.825 |
Innovation / Experimentation | #4 | 3.816 | 3.816 |
Presentation (on itch.io) | #5 | 4.053 | 4.053 |
Art Direction | #5 | 4.132 | 4.132 |
Game Play / Game Feel | #6 | 3.772 | 3.772 |
Storytelling | #7 | 3.412 | 3.412 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Alexander Uray - Producer
Valentyn Lyevyentsov - 2D art and animation
Desislava Atanasova - 2D art and animation
Jad Tawbi - Programming and engine handling
Guillem Blanch Riambau - Programming and engine handling
Leo Wognum - Sound and level design
Oliver Svensson - Product Owner, QA and level design
Everyone has also worked with the overall game design.
Comments
How come all of the people rating and commenting got registered to itch.io all at once and just two hours ago? How come these people only comment on your game and have no other activity? Also, you're number of downloads is lower than the number of ratings. You could have been a bit more subtle at what you are trying to achieve here...
I am the only admin with privileges to delete comments. I decided to delete the extra comments as I felt these were unfair and more than a little unkind to leave on the team's page.
As an admin, even I don't have access to any download statistics, so I am mighty curious how Griesgram even knows how many downloads this game got. If this is a serious accusation for which you have proof, I'd appreciate it if you submitted it to the department so we can take appropriate action.
Until that time, I have decided to leave the original accusation in place because, even though poor sportsmanship is not the type of behaviour we encourage at the education, the team responded gracefully.
The jam is over now, we're not going to change the outcome. It is not very nice to the winners to be accused like this. How about we congratulate the winners and move on.
This jam and its format was announced at the end of March, but we understand the current situation makes communication more difficult. As this is the first time we have used this system we may have not highlighted the changes as much as we could have.
I'm very happy to see that people like yourself are excited for future features!
This game was originally designed to be played with a custom input device, but we couldn't finish building the prototype for it due to the Covid-19 situation (and we obviously can't provide it through itch.io anyways). We tried to make the controls as comfortable as possible considering it's a keyboard. If you have any other feedback we'll be very glad to hear it!
- Guillem Blanch, programmer for KeyRivals
Very nice visuals and great music. Playing the right key felt a bit unresponsive and coming back from "dying" felt very disorienting. Otherwise, no complaints! I could totally imagine this in an arcade hall!
Glad you like the game!
When you say it "stops you from playing" are you referring to the stun mechanic after losing 3 HP? If that's the case, I'd suggest you take a look at the tutorial (accessible from the Main Menu) where we explain how to recover easily.
If you are referring to a crash, we would like to hear from it so we can fix it.
- Guillem Blanch, programmer for KeyRivals
Interesting premise, exciting tracks and great art style! It's clear you spent a lot of effort to make this game. That being said, we couldn't play all the tracks due to the position we had to sit in to play the game. The keys are very close to each other which strained our hands quite quickly. We realise the game is called KeyRivals, but playing with a gamepad would be more comfortable! There was some lacking feedback when hitting notes, though we believe that will be improved upon.
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