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ulfben

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A member registered Feb 07, 2017

Creator of

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This is a very strong prototype. It's emminently playable, upgrades feel distinct and generally impactful. It would be helpful to provide a bit more information on the various effects of upgrades, and on the enemy types and abilities. 

There seems to be a bug with the hit detection. Sometimes a bulls-eye would not actually register as a hit. Are there holes in the center of the targets? 

For a shooting range, the targets are quite un-engaging (flying straigth toward the player). Consider more interresting movement and spawn logic. 

Most players will not have headphones, so you ought to consider adding visual feedback to indicate what direction threats are approaching from. 

The muzzle flash looks quite poor and the gun sounds a bit too weak. Consider making your own assets or punching up the stuff you remix.

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Good UI, excellent onboarding (perhaps just a bit too slow?). The main problem is that puzzles just aren't engaging - the player can see exactly what the solution is, but execution of the solution is not particularly engaging. The red blocks added some interresting game play but once you introduced back tracking (keys) we stopped playing. Great effort!

I'm curious what the tech stack is - is this a custom engine? How does such a simple game end up being a whopping 290+ MB? 

The idea is charming and we like the concept of it!

I think what we're missing the most, apart from like UI polish, it's positive feedback for when picking up the points. We would also like some more uplifting music - some engaging beats that would get you hyped and awaked. Something that fits the pacing of the game more!

Honestly, every single interaction of the game should be more juicy. It's a simple game so everything should be bouncy and satisfying.

Also: the main menu font makes the name look like "Turk Ball"

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WHY CAN'T I PET THE CAT? 

On a more serious note: it would be nice if Stephanie reacted more to the circumstances, instead of repeating early game dialogue once... things starts going awry. :)  Good sense of progression otherwise. Are there multiple endings? Try to communicate that to the player.


A quality of life issue: let escape always back out of current dialogue, make sure the search field (computer) is focused when we enter.


Some bugs: 

Players cant exit from the credit screen.

And if you hit enter multiple times in a dialogue box, you que up more dialogue boxes and the game repeats the same dialogue as many times as you've hit enter.

Surprisingly big game, lots of puzzles and several languages. Quite an interesting concept! Beautiful art and a nice atmosphere, and I liked the music too! The voice over helped bring the world to life.

Some of the areas are a bit too large (particularly the camping site) - consider making the movement speed a bit higher, and/or maybe a sprint button? Some quest required backtracking (animal bush puzzle) which was unexpected (or you have a bug; I got keys twice from the sheep bush, and from the forest basket, which allowed me to instantly get the orange juice at the beach).

Some feature requests:

- a quest log

- sprint key

- a more traditional keybinding, For example arrow keys and ZXC, or WASD + E

All in all, a very good show old chap! Keep up the good work!

Cheers

I love the graphics and mood! The intro cinematic with the channel logo, news broadcast and aucoustic guitar really set the tone well. 

We had issues with input lag, and got stuck in the first building due to the huge enemy mob combined with low ammo, health and (geographically) a single save point. I would advice making the starting areas less crowded. Keep building the mood by leaving the player isolated and unsure, instead of overwhelmed. 

Gameplay wise this has a lot of promise! Feels like a real solid throwback survival game. Looking forward to seeing where you take it!

Bless! 

I was just looking through my digital archives for the old copy of Pocket Task Force that you gave me at GothCon in the foreverago. Thought I might as well ask google if they've seen the game uploaded somewhere and voila - you've provided an itch for my scratch! 

Not sure if it's of any interrest to you, but I did find in my own archives PTF v9, v10, v14, a Default Briefing and a copy of Boat Document Recovery. 

Just wanted to leave a comment and let you know that the experience of playing Pocket Task Force has lived rent-free in my mind for near two decades now. Thanks for uploading it and making it available like this. 

Great potential! This ambitious demo has a captivating art style and fantastic gunplay, though it could use some refinement. The dogs are a delightful touch, but for now you should consider removing the intro and focusing on the engaging "action sequence" to let players fully experience the unique and stronger parts of the game. 

Introduce mechanics step-by-step to ensure smooth gameplay. For instance, provide instructions for using the gun at first pick-up, and introduce the slide mechanic before it's needed (to escape the armory). 

For enhanced fluency and spelling, run your text through ChatGPT. Keep up the good work! 

I am the only admin with privileges to delete comments. I decided to delete the extra comments as I felt these were unfair and more than a little unkind to leave on the team's page. 

As an admin, even I don't have access to any download statistics, so I am mighty curious how Griesgram even knows how many downloads this game got. If this is a serious accusation for which you have proof, I'd appreciate it if you submitted it to the department so we can take appropriate action. 

Until that time, I have decided to leave the original accusation in place because, even though poor sportsmanship is not the type of behaviour we encourage at the education, the team responded gracefully.

The jam is over now, we're not going to change the outcome. It is not very nice to the winners to be accused like this. How about we congratulate the winners and move on.

This jam and its format was announced at the end of March, but we understand the current situation makes communication more difficult. As this is the first time we have used this system we may have not highlighted the changes as much as we could have.

The download is not a game. 

The survey has not been tested (missing "Other" under types of fun, all questions are marked mandatory).