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(2 edits) (+1)

Fun collection of competitive games! Cool that you have a WebGL build! I found the controls difficult for the "snail-race". They were ok during the "nut-hoarding" game mode, but they only felt really intuitive during the "pecking-competition".

Player 2 during the "pecking-game" needs to press "enter" + "Arrow-Down" to peck, not  "enter" + "arrow up" as indicated in the otherwise very helpful keyboard layout animation. This might lead to frustration... I also haven't gotten the "snail-race" to finish (don't understand the win condition... Did a lap in both directions and it wouldn't terminate after either). I also struggle with the "effects" displayed in the middle of the screen. How do I activate those?

This might seem like a big list of issues but I have to say I really enjoyed these three games and could really see this as a super fun arcade setup on a physical show floor! There are a lot of small polish details that are nice as well, and the arts tyle of the game is really cool!

(1 edit)

Glad you liked it! The controls feel especially unintuitive when played with keyboard sadly. It's something we realized too late into production to fix. Thanks for playing, and feedback!

Edit: the woodpecker controls are a bit confusing  as they are currently optimized for the physical controls. Player 2's "arrow down" would be considered up when played with the physical controls (might make more sense with up key only on keyboard). In the racing game it's 2 laps, not showcased anywhere though (woopsie). The effects can be used with mouse button 1, either on other players, or close to them (intended to be used with shared touch screen). Thanks again for the feedback!

Jonathan