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A jam submission

A Letter From MomoView game page

A first person puzzle game about deciphering a letter from your late grandmother.
Submitted by Raven's Reive — 3 days, 13 hours before the deadline
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A Letter From Momo's itch.io page

Results

CriteriaRankScore*Raw Score
Storytelling#13.7633.763
Art Direction#133.8163.816
Overall#133.0793.079
Audio#153.1583.158
Presentation (on itch.io)#193.0793.079
Level Design#212.8422.842
Game Play / Game Feel#252.7632.763
Innovation / Experimentation#322.1322.132

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Year of education

Credits (names and roles of entire team)
Hanna Isaksson - 2D + 3D Graphics, Concept Artist, Original Story Concept, Level Design, Narrative, UI Elements
Anton Kim Johnsson - Lead Artist, 3D Graphics, Environment Artist, Concept Artist, Level Design
Anna Wuolo - Technical Artist, Narrative & Script
Sharon Kilili - Project Management, Puzzle Design
Oskar Bergman - Gameplay Design, Puzzle Design, Audio Management
Johan Dahlstedt - Lead Programmer
Amanda Östman - Music Composer

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Comments

Very cozy. I really liked this game. I wish there was more to discover! The sounds all fit very well and most of the progression felt intuitive. I really appreciated the different notes on the paintings/pictures. One of my favorite parts of gammes like this. :)

Thank you for taking your time to play our game and for your feedback!

I love the kinda unlit environment, it made it feel very warm and cozy, the music added a lot to that too. I'll remember Momo!

Thank you for playing and the feedback! Momo will remember you too!

Submitted

Pleasant acoustics, cute drawings, and wholesome narrative made us nostalgic and homesick. The puzzles were easy to understand, which is fitting for this title. It could've been a bit clearer that the completed puzzles removed symbols on the letter as we "accidentally" beat the game when pressing L after revealing the symbols on the cup. We also had to play through the game twice because the letter disappeared too quickly at the end, luckily the game is pleasant enough for that to be enjoyable though!

Thank you for playing the game and your feedback!

it's great that the game felt nostalgic and wholesome as that is something we aimed for!

A cosy and relaxing game. Resembling of What Remains of Edith Finch, in the sense of memories of relatives and walking around the the house doing puzzles and challenges. You nailed the feeling in the same way and I enjoyed a the little puzzles. I got stuck after the cup in the sink, as I did not know where I was needed to use the symbols. And I missed more interactions with more objects in the game, as each text gave another clue and piece of the story. With the music and stylised graphic, it is a polished game that gave a warm feeling after playing.  Good job!

Thank you for playing the game and for your nice feedback, Pontus!

The game is a bit unclear, but all you needed to do was to unveil the symbols on the cup so that the corresponding part of the letter would be translated.

This game is peaceful, sweet, and so so heartfelt. I absolutely love the tiny details put into all of the models. I wish there was more little comments from the character as you click everything. Otherwise I just had a super cosy experience, and if there was a full game I would want to play it.

Thank you!

The game really gave me the feeling that I was walking around in someone's home. The puzzle sollutions also felt very natural in how they are executed within the space. The only thing that took me a while to figure out was that I was supposed to look at the letter once I had found all of the symbols, but I had thankfully looked at the instructions before playing, so after a while I realised what had to be done.

(+1)

Thank you for playing and your feedback, August!

It's great that you felt like you were in someone's home and that you found the solutions made sense within the space, it's something we aimed for for sure!

(+1)

It's a well chosen aesthetic for the game, and the music compliments the environment well. The intent of the message about Sámi culture is a good one. Given more time, I would have liked further notes/diary from Momo regarding her experience and the struggles she went through. I wish the letter at the end wasn't on a timer so I could spend more time going over its contents; I had to play through a handful of times to make sure I was reading it in its entirety.

Thank you for playing through the game and the feedback!

For the letter, if you press the L key while in the game you can look at the letter whenever you want to. It should update after you complete a puzzle that reveals the related symbols within the letter.

Submitted

A visually pleasing game with simple puzzles. The enviroment together with the music makes it feel very "at home" and I like the references to previous games at the university. I had some problems with opening the door, but it opened after a few clicks. Solving puzzles is nice, but the ending feels a bit underwhelming. 

Thank you for the nice feedback! 

We will try to improve the door opening and the ending in the future. Unfortunately the ending had to be a bit rushed, so it's some very valid feedback.

(+1)

I put the ladle thing in the bowl and then turned on the water. Seems that was a bad idea, as I could do nothing to it afterwards. Maybe I should have filled the sink and then put it in.

Thank you for trying the game out and your feedback!

You did the right thing with putting the guksi (Sámi wooden cup) in the sink, it shouldn't matter if you do it before or after filling the sink with water, as the purpose was just to clean off the dust off to reveal the symbols on the handle. 

There were symbols on the handle? Hmm, you might want to make them more obviously symbols - I thought they were just part of the handle grip!