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A jam submission

Rite of PassageView game page

A journey that takes you through a world of dreams giving you the tools to explore the
Submitted by theDreamland — 17 hours, 52 minutes before the deadline
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Rite of Passage's itch.io page

Results

CriteriaRankScore*Raw Score
Level Design#63.7203.720
Game Play / Game Feel#83.4403.440
Overall#103.2943.294
Innovation / Experimentation#123.1803.180
Storytelling#132.8802.880
Presentation (on itch.io)#143.3203.320
Art Direction#143.7403.740
Audio#252.7802.780

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Year of education

Credits (names and roles of entire team)
Team:
Audrius Labanauskas - Programming

Devon Jokic - 3D Art

Fernando Garcia - Character Art

Ludwig Josefsson - 3D Art, Level Design, Product Owner

Max Hemberg - Level Design, Programming, Scrum Master

Milana Kononkova - Sound Design, Programming

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Comments

Submitted

The blend of 2D and 3D assets looks great. I played on mobile and noticed that there is a slight delay when jumping, which is a bit annoying when you're tapping quickly. The sliding feels great, the slight speed boost makes it even better. The "Lucid Dream" mechanic was interesting, but it's not clear what you're supposed to do with it the first time. 

A polished and creative blend of 2D and 3D. The flow of the game was balanced, and the introdcution fo the lucid dreaming was a good way to combine mechanic and story telling. I did not use it to the extend that it felt important, so for a further develpment that could be a good iteration to see how you can use it in the gameplay. And at some points, the flow of the game stopped and I really just wante to keep on running. The checkpoints was a really motivator as you felt like just keep on going and that you could enjoy the game no matter how bad you were on the controls. This vertical slice game is  polished and with the scope close to finished. Good job! 

Submitted

Controlling the character feels a little clunky, mostly because of the jumping. I'm not sure what the moon ability did, I only used it once when the game asked me to. The art style is cute and it runs great on my phone. I think it can be a very fun phone game if you add more content and polish the jumping.

(1 edit) (+1)

Yes, the 'moon-mechanic' or 'lucid-state mechanic' as we call it is a bit underwhelming at the moment. We hope to improve upon this aspect of the game! Thanks for playing and for the nice feedback! 

I didn't get what the orb did, sorry.

We will be implementing further changes to the game over the coming days to address this point. Thank you for your feedback!  

Submitted (1 edit)

We really enjoyed exploring the world in this little platformer. The controls could be very frustrating sometimes, but the overall atmosphere was great!

Awesome, thanks for playing our game! Yes, we are working on making the controls more responsive!